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Flanker562

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Everything posted by Flanker562

  1. As Dave said, he helped get the color right from another perspective (as well as others) and other things as well. I had at the time been out of the "action" of skinning, so I wanted the challenge of shaking off the rust and creating something new, rather than just using a template
  2. Alot of flight simulations use what are called "sprites" for trees, simple "panels" that have a .tga texture applied to it. It keeps the poly count waaay down, saves processor (doesn't have to render a full 3D object), etc. Besides, the opinion and view is that really, flight simulation isn't about looking at trees anyways
  3. Objects: Aircraft/Ground Objects/Guns/Pilots/Weapons Terrains Sounds Campaigns
  4. Unfortunately that only applies to player selection, not AI, as this is my Afghan setup: [AllowedMissionTypes] FriendlyMissionTypes=STRIKE,SEAD,ARMED_RECON,CAS,RECON And I still get them. I think its controlled by a .dll and not ini...
  5. You don't need to put the modded files in the .cat files, no reason too. In your User/Thirdwire/SF2/ folder, simply create an "Effects" folder, and place the modded files in there. The game will read those instead of the files in the .cat file, so you don't have to worry about losing the base (unmodded) files with an overwrite.
  6. Cool find!
  7. Thanks! Ukrainian AF Flanker on patrol in Afghanistan (I truly wish you can disable AI Escort and CAP missions from some maps, truly a waste of processing power).
  8. Think this one should be stickied...
  9. Knowing that you hit a target on the side of a mountain using just a GPS guided bomb: Priceless
  10. Messing around with FC's GBU-32. Finally got around to seeing if I can't improve the texture, and well... I'll have to redo the texture because the bomb skin is from LOMAC, but it's not too difficult.
  11. A Flygvapnet pilot fires an AGM-65D Maverick in support of combat oprations in Afghanistan (Fictional account)
  12. Relax man, I can't tell what you did or didn't do... I know it's "simple, stupid" but hey, I wasn't sure
  13. The only thing I can think of is adding "TLR" to those pylons. It's listed in the Weapons Editor as one, so add that and see what happens.
  14. Yep I tried it on the A-4E (Late) and it didn't work. Guess I'll have to reinstall SF2V..
  15. True I was trying to fix a Scooter myself but for some reason the hump won't show, so not sure what the deelio is, may need the "FakePilot" setup in order for it to work.
  16. Nice one exhausted
  17. YAP and excellent shots Stick, and Spinners
  18. Looking nice!
  19. True, that's why you hit the "M" key to verify. Besides Strike Fighters 1/2 is pretty basic: Waypoint #2: Departure Waypoint #3: Waypoint Waypoint #4: Initial Point (The waypoint with a square) Waypoint #5: Target Location (The waypoint with a triangle) Waypoint #6: Egress Direction Waypoint #7: Waypoint Waypoint #8: Approach Waypoint #9: Landing Lineup Waypoint #10: Runway End.
  20. It more than likely is doable, but by The Mirage Factory or somebody versed in that stuff. I usually adjust my zoom all the way out so I can see the HSI while flying though.
  21. I found some bits in ObjectData003.cat for SF2E.
  22. It's the way the game engine works unfortunately. What you can do is go into the Loadout.ini of the aircraft and do this: Loadout[32].WeaponType=GBU-40 Loadout[32].RackType=BRU-61 Loadout[32].Quantity=4 This is taken from the F-15E thats in the SF2 super pack but shows how it will successfully load as you want it.
  23. From what Spectre_USA told me, it's a bug that never got squashed. I had it happen to me in a campaign once, and once bitten twice shy is my feeling, but it does happen, and as far as I know not fixed. I would have thought it would have been fixed in SF2 but apparently not...
  24. It should register. Check the particular aircraft's folder, and find the "_RWR.lst" file, and open it up with notepad. If I convert planes to SF2, then I use the base list that MigBuster had in his tutorial. It's the user's responsibility to update the TEWS list themselves. Also, I'm pretty sure in the SA-17 Readme for SF2 I specified the line you had to add to the TEWS list. If not my apologies...
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