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Flanker562

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Everything posted by Flanker562

  1. Got the updated version.. Roll just a tad "tighter" and she should be okay. Kinda like the Super Hornet in our early stages of development, but a couple adjustments, and she'd be good to go.
  2. Well... since I'm with ISAF... Kandahar. Would be nice to check that area out.
  3. Well... I asked FC about it, and he pretty much gives it the thumbs up on uploading it, which I will later on. I'll also upload templates, but as of now, since I lost the Taiwanese skin (sorry I overwrote it by accident....), the green/grey splinter I'll finish up, so you'll get the "MiG-28UB" scheme, the tortuous Vampyre splinter, and the one above. The Saeqeh.... not sure, but would be nice if someone could do that tank that it's commonly seen with, along with some Euro ones as well...
  4. Nice... which part though? I've actually through VBS1, a commercially available simulator, trained in CQB tactics of an old clan I was part of. But that's another thing. This one is nice because I can get a different perspective, though unfortunately Gepard doesn't have my area but the BAF/JAF/Kabul region is fine enough, nice to drop bombs occasionally without having to carry air to air ordnance all the time.
  5. 331Killerbee is the T-34 dude on this one.... I'm just the F-5F guy...
  6. Set it to Unlimited then it'll definitely look better.
  7. Yeah.. it's obviously nothing close to reality, but it makes for interesting missions in the map....
  8. Did some testing, along with Spectre_USA, and the main issues are CTDs from WOE in the GroundFormations.dll, and weapons selections. It's recommended to tweak the loadouts individually for your weapons selection, such as we both use the Community weapons pack, but sometimes the aircraft are a bit... "naked", so it's a do what you can. Also, noticing alot of discrepencies as far as SAM on the NATO side... Since it's "now", more than likely it'll be what you put in, such as the HAWK, Marder Roland, etc. Nothing specific but the amount of Red Air is quite alot, to reflect the gobs that supposedly flies. However I'll be adding a modded Nations.ini that puts the quality of Soviet at POOR.
  9. No problems, and you got a PSD template? Or do I have to make my own?
  10. THe only thing I can possibly think of is just how the default location is setup, as opposed to TW's engine has it. more than likely it's set at the "default" setting for decals, hence the bleed?
  11. Taliban SA-17 Position, and Heading out from Kunduz on a CAS mission near BAF.
  12. For those at a more ground level... has helped me really work the aircraft more efficiently too
  13. THanks, it's actually based off the MIG-23UB scheme that Soulfreak posted in another topic. I just got the hankering to do it. I'm contemplating a "What If" MIG-29 US Aggressor.
  14. I noticed them, and it's probably because you set the markings in the mission editor to US. If you set it to Flying Monkey Airforce but your setting it to FRIENDLY, it doesn't matter. I fly Soviet jets off the US decks and leave it as such, the main concern is you set it to FRIENDLY. And it's pretty nice, but roll rate still suffers though..
  15. Put a sharks mouth and it'd be rocking
  16. True enough... but I'm not really particular on details on this one though
  17. Got more work completed on the MIG-23 scheme. Apparently the overall fill color was wrong, so it's fixed now:
  18. I think on that note I really didn't need hyper realistic stuff. Most of the shading is ok so while I'm figuring out ways to maybe enhance it, it's not a priority, nor are the tanks. When I get WOE V2 I may start touching with that, with 331Killerbee's topic elsewhere, mainly the different squadrons and such, that's my most major complaint, but nothing I can do about that right now.
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