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Everything posted by Flanker562
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It's just how it's setup. Personally at first I was annoyed.. but really even then you are looking at terrain from miles away, and with no real zoom capability I let it go. Now when you're talking about optical or EOGBs or EOGRs (Mav, SDB) then you will get the zoom, but roughly 7 or 8 miles TW distance (roughly a 1.5 squares rule of thumb) with LGBs and Laser Mavs it works that way. Not sure why but I figure around that distance it's tolerable since targeting pods aren't as well modeled in the game as it is. I mean it would be nice to be able to move it around, a good distance out and select and do all the fun stuff real pilots, and virtual pilots have done with pods (Jane's F-18 for example), but the TW engine doesn't support it.
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Rog, got it and updated and uploaded
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Not sure what the issue is, but it is in fact an issue, as I checked it out for myself. I'll let Kowalski/FC know and see if we can't get it fixed soon. I though it was a throttle issue on your stick, but it's repeatable on my end too.
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I gotta tweak it anyways, so I'll be sure to put that in the next update or tweak...
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Wings Over Europe question
Flanker562 replied to AMRAAM_Missiles's topic in Mods/Skinning Discussion
Can't find SF2:E? http://www.thirdwire.com Click on "Store" -
Whoops! I think I actually may download the RB-57, it just looks cool. Sunset takeoff on my last leg of my unoficcial "Turkey Tour"
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MGunny 331Killerbee's SF2 Ordnance Shop
Flanker562 replied to 331Killerbee's topic in File Announcements
Thank you too -
It's also more than likely a logical development, because there are static versions, as well as if my mind serves right, trailer versions.
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That's what it was, Four Corners interview that discussed the Super Hornet versus Sukhois.. As for AESA versus non-AESA? While the F-22/Super Hornet/Eagles and maybe later model Sukhoi's.. I doubt any so far can do this: http://www.flightglobal.com/articles/2006/...-as-jammer.html So it's more special than most. Even the F-22. Of course that's a matter of tech transfer, but I don't see a Su-30 out radaring a Super Hornet, Raptor, or Eagle anytime soon until they develop their own. So with radars the Super Hornet is the way to go, as a 4++ will have slightly more capability than a fifth generation fighter.
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Well it is... Carlo Kopp's "influence", however, I've read some articles on the Austrailian views on it and Say What?! is right, compared to a late model Sukhoi... no comparison and no way to say the Supa Bug would come out on top. But if you want to throw it against an MKM I'm sure the Bug will come out on top due to pilot proficiency versus technology, and the AESA is far more capable than any Zhuk out there. But then again the Aussies relied on the Legacy Hornet for interception and the Varks for strike... so I don't see the logic in saying the Super Bug is inferior when a Legacy Hornet doesn't have the legs of a Sukhoi. And the Rafale? Yeah it doesn't look good when the Indians boot it out of the competition and if my mind serves me right, didn't they let it back in?
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Oh and due to not checking.. there is the VFA-111 beta skin in the FA-18F directory. It's actually finished pending any recommendations.
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True true... those Archers? Why not use the -9X? Far more capable than that thing... And no problem... all you really have to edit on the .tga is the RGB channels, not so much the Alpha layer itself... been doing that for years. Matter of fact I'm going to apply that to my Bug skins..
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An-124 and either an Afghan Army or Polish Mi-8/24 at Bagram, but then again the cosmopolitan nature of that place...
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What patch are you using? That may help, along with what aircraft too... As I've hadn't had too many problems using Sparrows in the rare event I use them..
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Heading out and working on the Saeqeh (really it's a WIP shot but it came out so nice I couldn't resist not uploading it).
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Like USAFMTL said, the SF2 engine puts more under the hood of the typical third-party addon, save the ones already redone. As known, the ability to have a custom texture for the drop tanks, so you don't need twenty of the same type for one bird, you only need one model, and the texture (as you'll see) in the aircraft texture folder. LOMAC had this capability (not sure how extensive as far as the 3D modelling is concerned) and something I liked, the ability to have squadron textures or if you're making a custom texture for the aircraft, you can actually make it custom textures and it'd actually "work" such as this prototype skin I started a week ago vice a VFA-105 skin, versus the SF1 version that's in my sig pic. Look at the droptanks, and the image above for the download. Same aircraft, just the ability to do things differently. Plus getting more in-depth with the radar functions, RWR is more graphically "newer" etc. Plus now once I get the next update (userlist) it will be limited to certain maps depending on how their setup. And if you look in the KB jomni, updating the Red jets to SF2 standards isn't too hard. May require more research, but this one is built off of that KB, and the results give it a more "fleshed out" feeling. And the changes are explained in the README.
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The Afterburner file is in there, in the "Effects" folder, simply copy it to User\Saved Games\Thirdwire\SF2. Sometimes it has a problem displaying it, so simply unzip it again, and copy and paste. Sometimes SF2 has that issue, as for the left side lights, I'll have to find out what texture it is.
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Which textures?
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Version 5.7
13,191 downloads
THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files. -
View File Super Hornet Package for SF2 v4.1 THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files. Submitter Flanker562 Submitted 07/09/2009 Category F-18
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Regardless I got it working in SF2:E and it's nice
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I will I will! I have a texture issue, which I think is a decal one so I got to hit the KB. Failing that, I'll delete the decal needy skins (VFA-143, VAQ-129, and VFA-103). For the other two squadrons, SidDogg's is a good replacement for them anyways. But less than two weeks
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Okay after some INI tweakage... I think I got it good to go for SF2... I think. I got to add a few things, but overall.... it should be okay. Unlike the SF1, since I got a more reliable internet system, I'm going to upload as one big package, SF2 only. Right now as far as SF1/WoX... I still diddle with it, but since I'm now getting SF2 to where I had WoX, I'm going with the flow and going to start moving towards that direction. Have to give a thumbs up to MigBuster and his tutorials in the Knowledge Base, he truly made things work fine for SF2
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MigBuster is the force behind the tutorials, I only made them sticky topics in order to make it more accessible. When he posts his tutorial is when he posts his tutorial mate, I have no control over it.
