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Flanker562

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Everything posted by Flanker562

  1. You spelled 64th wrong...
  2. I think you should let it install in Program (x86) as I did and no issues. That may be the issue that's causing the problem. So uninstall and reinstall and let it default and see if that fixes it.
  3. How doesn't it work? It's not starting? Or?
  4. Agreed DA, all I've seen on A-6s were bombs and Bullpups, and whatever else they cleared, but never a gun pod.
  5. Yeah as OlWilly mentioned above you have to do the weapon editor procedure for SF1. SF2 you can still use it, but you can modify the _data.ini somewhat without the Editor to get what you want without having to open the Weapon Editor and saving and all that.
  6. Just put the folders in the Weapons folder in Objects, it's literally drop and use.
  7. I never heard that it operationally did
  8. They've done a lot for what the game is that's for sure, all of them at one point in time or another.
  9. DCS is coming out with an Afghanistan map (It's on pre-order) so that's about it. Without TK working on the title we're at where we're at right now, which is what modders can eek out of the game. Unfortunately, it's not much but they're finding new things to toy with and so on, but for the most part it's not being worked on (I'm just guessing since TK has moved to a more profitable mobile gaming). It's besting a dead horse by complaining about his lack of updates and so on. It's unfortunately trying to get the most out of a 2008 game.
  10. The fact of the issue is that there isn't much out there really, so you'll only get so much traction with this post. Unfortunately, the terrain system isn't as detailed and I like to fly in mountain ranges low level too. But this isn't DCS, and not a good sim to do it. Go fly DCS if you want that.
  11. Me too. I already have one already, but a new version would be nice
  12. Agreed, but I'm afraid that it won't be mountainy enough
  13. Looking good as usual
  14. There's Gepard's Afghanistan map, but that's pretty old. Really not much maps unfortunately with mountain ranges to satisfy that itch, and I'd just recommend browsing through the Downloads section and going from there.
  15. Update for the Growlers for the current USN operations in the Persian Gulf: [LeftOuterWingStationAHM] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.6057,-0.9769,-0.1579 AttachmentAngles=-4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=LeftOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=LeftOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=-4.376,-3.085,-0.179 MaxExtentPosition=-4.717,-0.585,0.333 [RightOuterWingStationAHM] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.6057,-0.9769,-0.1579 AttachmentAngles=4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=RightOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=RightOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=4.376,-3.085,-0.179 MaxExtentPosition=4.717,-0.585,0.333
  16. I'm sure you can add The Range map to ODS (or not, but I assume you can) and practice that way. I don't know any Buccaneer drivers to recommend.
  17. Hankers started to do that, and they had me put cream on his ear so he would eat. Hopefully, it's not that long as he's probably on his way to the Rainbow Bridge, but hopefully, it's temporary and not like my previous cat.
  18. What squadron are you doing?
  19. A quick entry and it works. Simply open up the EA-18G_Data.ini and replace this with what's in the ffile: [LeftOuterWingStationAHM] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.6057,-0.9769,-0.1579 AttachmentAngles=-4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=LeftOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=LeftOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=-4.376,-3.085,-0.179 MaxExtentPosition=-4.717,-0.585,0.333 [RightOuterWingStationAHM] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.6057,-0.9769,-0.1579 AttachmentAngles=4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=RightOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=RightOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=4.376,-3.085,-0.179 MaxExtentPosition=4.717,-0.585,0.333
  20. I'm not complaining, it looks good already, and while I haven't flown it yet that much, still quality is good and I'm glad he's responsive about it.
  21. It could just be how the game renders objects. @Gepard or @Wrench could tell you better. I mean it is an old game...
  22. I think the pylons are there for the USN birds, but a future thing for the Growlers. https://www.twz.com/air/navy-ea-18g-growlers-get-aim-9x-super-hornets-can-now-carry-more-sidewinders?fbclid=IwAR3mOtw1BaZZ1vrl3qOrO47EeM6MiwB2KanLH0KKEh4D2mOHYd3CtjAxJRA_aem_ASlhzwkox3E4QTlnqvFAGd2_as7hsAhtxhS_IB1yTziMnQUhy3azQclIF9GjGhrGFquK1Oaz4Unt714V7rOUfh2u
  23. This might help:
  24. I used Extract All for the CAT File extractor and it worked fine for me. It takes a while of course, but they should be in there somewhere.
  25. I would say yes. I mean the scenario you talked about was more or less a not so qualified pilot wishing to take a shot trying to down an American plane. He probably thought he could get a kill but that's for me to speculate, but yes they fire all-aspect (the AI does).
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