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Everything posted by Flanker562
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SU- 27 Flanker
Flanker562 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We had that issue with the wingtip pylons on the Super Hornets. I don't think FastCargo found a solution either, as they rotate with the pylon, but don't look right either. It's a known issue, and if it looks correct when the wings unfolded that's what matters.- 51 replies
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Mirage F-1C-200
Flanker562 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have to agree. I mean it's not technically wrong to implement the tanks on the Iranian version but having tanks would probably benefit some player down the line. -
Yeah, I stayed for the unveiling, not the speeches and whatnot. It looks pretty cool, just another B-2 lookalike though.
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SU- 27 Flanker
Flanker562 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can't wait either. An updated Flanker is necessary. I mean Marcfighter's was good, but it's dated.- 51 replies
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It's probably the SAM site, or the S-300PS. Fubar512s version has a way of making it miss because of the way the radar is setup. It's a real world issue and not so much an issue with the ARM. More than likely the author of that version did the same thing. Try your ARMs against another type of SAM and you should hit. I know I do. Besides you're targeting the launcher, not the radar itself. It'll fire but won't hit because it's not emanating any "radar waves" for a successful hit. Use PGMs or bombs or something else for the launchers.
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Convair 201 Kestrel
Flanker562 replied to Spinoee's topic in Digital Combat Simulator Series Modding/Skinning Chat
Yeah he's a busy man, so hopefully he'll respond... sometime -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice torno -
Usually I don't bother with the shoot list, since it tends to group to one target but I think the F-14A.dll allows A2G. I currently have it selected on my Super Hornet and have had no issues with A2G missiles that use the targeting pod. So I'm keeping it loaded just in case if I want to shoot multiple missiles at once.
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think so FLOGGER23... Nice work! And looking good torno, can't wait to fly it... -
No problem!
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Nice work torno. Can't wait to fly them and I thought that the tail was shorter due to the fact that it's a carrier based fighter (the Su-33 and the two-seater).
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https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ You'll find some useful links in here. From decals to doing a skin. Most of the planes use JPG (I think the odd few use DDS) or even old BMP. Most of the tutorials are for GIMP but if you have Photoshop then you'll have to have somebody chime in. But this link ought to help you out some.
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It works for games like Star Citizen, where they say two sticks is better than one for some players. I'm sure that for most flight sims one is enough. But then again you could probably configure it and it would work.
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My projects (GKABS)
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Even if it's an AI jet, it looks pretty good. -
F-35s Rework
Flanker562 replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking good and once available I'll replace the F-35s I have now with them. -
MiG23 pit label fix
Flanker562 replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm sure you can upload that to the Downloads section rather than hosting it on your Google Drive. As long as you give proper credit you should be okay. -
I'm not meaning friendly fire, I mean the mission clearing if you select for a saved mission. If you select None for Air Defenses on both sides it won't clear because there is an SF2:NA ship on the map, regardless of where it is and depends on what side you choose. But for this latest build you can't just fly around because it won't clear because of the UKR ship that's on the map. That's what I'm talking about. By changing the Krivak to a PatrolBoat you can clear the mission and just fly around as Russian or any ENEMY side.
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My projects (GKABS)
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ahh I see, cool -
My projects (GKABS)
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I mean it'll probably randomly show up for targets, or setup for BVR testing and the like, but yeah without the appropriate game logic, it's pretty much a target drone.
