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ignacioc91

JAGDSTAFFEL 11
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Everything posted by ignacioc91

  1. Que buen skin!!! Felicitaciones!!
  2. Hi!!!! Is there a maximum of ground objects a terrain can have. If there is one, is it possible to increase it??? Thanks!!!!
  3. WoE has not been designed for Windows Vista nor Windows 7. The results are unpredictable. I have onces runned WoE on Windows 7, and it worked, but the aircraft and terrain weree invisible. Strike Fighters 2 series work well on Vista and 7.
  4. Thanks for the info!!!! Very helpfull!!!!
  5. I haven't thought about it, but it seems to be a great idea. The problem is that I don't think the game engine is designed to do such thing. You don't loose anything because of trying. It would be nice too to have missions being created in-game. For example, have a CAS mission and have a controller ordering you go here and there. Good luck!!!
  6. Hi!!!!! Is there any tutorial, or someone knows how to create target areas, with a hight density of SAMs and AAA both fiendly and enemy?? I am trying to create them for my Norwegian Sea terrain (not finnished yet) and when I add SAM launchers, the SAM radar doesn't appear, I add the coordinates for AAA and only some of them appear, a total nightmare. Any idea?? The strang thing is that it only happens with SAM radars, SAM launchers and AAA. I can perfectly add structures such as barracks or radar domes. Thanks!!!!
  7. I am not into SFP2, but I thinks this applies to every generation. You should first patch the sim, and once patched to the latest version, start intalling mods. If you intall them before the patching, there is a possibility that the patch may break the mods, and you may have to uninstall and reinstall it. There are some weapons packs that require the latest version.
  8. Does someone have a working texturelist.ini for desert tiles and jungle tiles???? Those that come with the terraineditor do not seem to work at all. Thanks!!!!
  9. You should also check the following websites: http://soldadosyuniformes.wordpress.com/2009/11/20/mikoyan-gurevich-mig-23-flogger/mig-23-flogger-k-soviet-air-force-cam-ranh-bay-vietnam/ http://www.airforce-technology.com/projects/mig27/ http://xairforces.net/gallerys.asp
  10. Probably, if the aircraft is in a monument show, the skin has been used. These are very nice skins. I am looking forward to see them posted, well done!!!
  11. That's right. As I said before, I based the skin on a RAF skin. I am not into skin modding or this kin of .ini editing. If someone knows how to perform this modifications, you are more than welcomed!!!
  12. View File Armée de l'Air SEPECAT Jaguar This is a generic French Armée de l'Air skin for the SEPECAT Jaguar. It is based on Dave's RAF Jaguar skin. Thanks Dave, for letting me base my skin on yours. What I did was just modify the roundel. It's the only Armée de l'Air skin. I hope you like it!!! Just decompress and move/copy/cut the "France" folder into your Jaguar folder. This serves as a readme. Regards, Ignacioc91 Submitter ignacioc91 Submitted 02/05/2012 Category Jaguar Skins
  13. 140 downloads

    This is a generic French Armée de l'Air skin for the SEPECAT Jaguar. It is based on Dave's RAF Jaguar skin. Thanks Dave, for letting me base my skin on yours. What I did was just modify the roundel. It's the only Armée de l'Air skin. I hope you like it!!! Just decompress and move/copy/cut the "France" folder into your Jaguar folder. This serves as a readme. Regards, Ignacioc91
  14. View File WoE AIRFIELDS This are just in-game photos of the airbases types GERMANY and SOVIET _AIRBASE1; 2; 3; 4. It's a PDF file. I hope you like it!!! Ignacioc91 Submitter ignacioc91 Submitted 02/05/2012 Category SF/WO* Utilities/Editors
  15. 154 downloads

    This are just in-game photos of the airbases types GERMANY and SOVIET _AIRBASE1; 2; 3; 4. It's a PDF file. I hope you like it!!! Ignacioc91
  16. I think that, if possible, the map should not be cropped. The long-time flying adds for realism, that would only allowd for a few minutes flying ove the objective to have enough fuel to get back home. It would also add a need for the refuelling mode available at the .ini edits section. The idea is great!!!! It would be nice to have a finnished and flyable terrain!!!
  17. AndrezejJ read my mind. I hope it works on Wings over Europe
  18. Hi Wrench, I really appreciate your time and dedication to explain to this newbie how things work. Thanks a lot!!! Sometimes, when something doesn't work, I want to throw everything to hell. This community has always beeen helpfull!!!! I'll do as you say, and study a bit more in detail how a terrain is formed, its .ini, and the SFP1 world. Kind regards, Ignacioc91
  19. Hi folks!! I just wanted to share with you guys some interesting articles I have found about Soviet air defence and air doctrine. I hope you enjoy!!! LINKS: "Air Defence Artillery Doctrine": http://www.airdefenseartillery.com/online/June%202007/EPaul%20(1).htm "Tactical Air Defence": http://www.airpower.au.af.mil/airchronicles/aureview/1979/mar-apr/cobb.html "Soviet Air Power: Tactics and Weapons used in Afghanistan": http://www.airpower.au.af.mil/airchronicles/aureview/1985/jan-feb/nelson.html
  20. I was wondering If I could have NATO and blue side air defences as goos as soviet ones, with artillery, PATRIOT and HAWK missiles. It's a pitty we cannot. As you said, I'll let the gamepopulate the areas randomly. Thanks for your time!!!!
  21. Thanks for your reply!!! My question is, with what information should I fill in the spaces: This entry is for generic AAA: [TargetType059] Name=AAA FullName=AAA TargetType=AAA UseGroundObject=TRUE ActiveYear=0 TargetValue=50 RepairRate=3.22 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 The following is what I want to add. It's a M-55 Quad gun. I took the entries for Name=; FullName=; TargetType=; ActiveYear=; GroundObjectType=; from the terrain.ini and terrain_DATA.ini files. The M-55 Quad does not appear. IN THE TYPES.INI FILE: [TargetType193] Name=M55_Quad FullName=M55 AAA TargetType=M55_Quad ActiveYear=1943 TargetValue=50 UseGroundObject=TRUE GroundObjectType=M55_Quad RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=Truck_DESTROYED.LOD SecondaryChance=100 IN THE TARGET.INI FILE: Target[017].Type=M55_quad Target[017].Offset=-171.948,292.170 Target[017].Heading=90 Thanks for your time!!!!!!
  22. Hi there!!! Does someone know how to add objects to a terrain_type.ini file? Adding an object in the types.ini, enables me to succefully populate target areas!!! Thanks!!!!
  23. Hi!!! Is there anyone interested in creating a new terrain, including western Greenland, Iceland, Scotland ans the Norwegian Sea, with a small part of the Scandinavian Peninsula?? If you are, just PM, I'd like to help!!! I cannot do it myself. The problem is the terrain does not include water. Where there should be water, ther are grass tiles. No water whatsoever. I have converted the .TGA into .BMP, everything. I'm attaching two images: No. 1 is the height map; No. 2 is the texturized map. They are in the same section, you'll see there's no water. I'm using WoE, Oct. 2008 patch. Regards!!! IMAGES.rar
  24. The terrain covers the North Sea and the Norwegian Sea. I have correctly installed the file TexturelistWoE.ini (the one tha came with the terrain editor). I have all the needed .TGA files into .BMP. Don't know what may be!! Thanks!!!
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