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Everything posted by ignacioc91
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SARCASM 1.4
ignacioc91 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks very much!!! Great!!! -
View File HUD modification for SF2 Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys! The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!! Greets, Ignacioc91 Submitter ignacioc91 Submitted 09/15/2013 Category ini File Edits
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F4 PhantomII kills_MOD
ignacioc91 replied to comrad's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice!!! -
339 downloads
Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys! The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!! Greets, Ignacioc91 -
Hi!! As you may know, SF2 creates a mod folder in the C drive, inside "My Documents" by default. It's a folder called "Third Wire". Inside, there are three subdirectories: "Extracted filers", "StrikeFighters2" and "Utilities". I have a way that works great to change its location. 1.BACKUP your mod folder (in my case C:\Documents and Settings\Administrador\Mis documentos\ThirdWire). 2.Copy/paste your mod folder in the desired location (for instance my E drive). 3.Delete all the content of the "StrikeFighters2" folder BUT two .ini's called "Version.ini" and "Options.ini" 4.Open the Options.ini and change the following lines: [Pilot] LastName=Pilot FirstName=Administrador Callsign=Phantom Service=USAF [Options] Section=1 [GameplayOptions] MissionStart=0 CockpitView=1 DisplayUnit=0 EnemySkill=2 Simulation=3 FlightModel=2 WeaponEffectiveness=2 Avionics=1 Targeting=0 HUDDisplay=1 Landing=2 Collision=2 Blackout=2 AmmoUsage=2 FuelUsage=2 [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1360 DisplayHeight=768 DisplayDepth=32 AspectRatio=1.777778 AntiAliasing=2 ForceDX9=FALSE ForceVSyncOff=FALSE Use32BitZBuffer=TRUE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=0 CockpitReflection=0 EffectsDetail=1 TerrainDetail=1 TerrainTexture=1 HorizonDistance=0 GroundObjectDensity=1 WaterDetail=1 CloudsDetail=2 Shadow=0 ObjectsFade=TRUE [soundOptions] SoundVolume=100 SpeechVolume=100 MusicVolume=75 NumChannels=16 ReverseStereo=0 SpeechSubtitles=0 [ControlOptions] ControlMap=CONFIG 1.INI Sensitivity=88 DeadZone=20 ForceFeedback=1 ForceFeedbackGain=100 TrackIR=1 [MultiplayerOptions] LobbyLaunched=FALSE [MiscOptions] HUDDisplay=1 ForceAIPilot=FALSE [instantAction] AircraftType=F-4E_75 MissionMap=Desert StartTime=16:30:00 StartDate=09/18/1968 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=KfirC2 Service=Israel MissionMap=DESERT MissionType=CAS MissionTime=AFTERNOON MissionWeather=SCATTERED AirActivity=HEAVY AirDefenseActivity=HEAVY FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=D:\ThirdWire\StrikeFighters2\Missions\640802_TONKIN_GULF_INCIDENT.MSN MissionDate=1979 StartYear=1948 EndYear=1982 EditMission=FALSE [Campaign] CampaignName= PlayerService=USAF PlayerUnit= AircraftType=F-4E_75 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave [Multiplayer] Connection=0 PlayerColor=0 SessionType=0 GameType=0 Password=MyPassword MaxPlayers=8 IPAddress=127.0.0.1 [DogfightHost] MissionMap=Desert MissionDate=09/18/1968 Loadout=0 StartTime=10:30:00 StartTimeDeviation=240 RespawnTime=60 RespawnDistance=4000.000000 MinHeight=5000.000000 MaxHeight=12000.000000 HeightDeviation=5000.000000 ContrailAlt=7000.000000 ScreenshotsDelay=60 StartYear=1948 EndYear=1982 WeatherType=SCATTERED [DogfightPlayer] AircraftType=F-4E_75 TextureSet=DefaultTextureSet PlayerService=USAF Squadron=DefaultTextureSet [CoopMission] MissionMap=Desert MissionDate=09/18/1968 ContrailAlt=7000.000000 Service1=USAF Service2=SOVIET Mission1=SWEEP AircraftType1=F-4E_75 AircraftType2=F-4E_75 AircraftType3=MiG-21PFM AircraftType4=MiG-21PFM ScreenshotsDelay=60 StartYear=0 EndYear=0 WeatherType=SCATTERED [MotionExporter] ExporterDLL= [Mods] ModsEnabled=TRUE Directory=HERE YOU WRITE THE URL OF THE MODS FOLDER IN THE DESIRED LOCATION, FOR INSTANCE: D:\ThirdWire\StrikeFighters2\ Editors=StrikeFighters2 [screenShots] Directory=HERE YOU WRITE THE URL OF THE SCREENSHOTS FOLDER, FOR INSTANCE: D:\ThirdWire\StrikeFighters2\ScreenShots Format=JPG The "Screenshots" folder is located inside "StrikeFighters2" in the mods folder. 5.Do exactly the same with the Options.ini that is located in the new mods folder that you have copied into your desired location. 6.Enjoy I hope it works!!! I have a merged SF2, SF2V,SF2E,SF2I, patched Jul 2013, running on Windows Xp. Questions and suggestions are more than welcomed!!!! I hope it's useful!! Regards, Ignacioc91
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Hi!!! I have recently downloaded and installed Le Missioneur. The problem is that when I try to update It tells me there are no updates available. It looks as if the server from where the software gets the update is no longer existing. Could somebody send me via PM an updated version of Le Missioneur?? Thanks very much!!!! Ignacioc91
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View File SA-14 Gremlin armed cargo ship Hi! This is the stock Cargo Ship armed with Soviet-made defensive weapons. It has 2 SA-14 Gremlin and 2 14mm KPV heavy machine guns. These are defensive low-range and low-altitude weapons, but in their field, they are DEALDY!!!! Just paste the ArmedCargoShip2 folder into your Ground objects folder. Regards!! Thanks Gepard for your help!!!! Submitter ignacioc91 Submitted 12/24/2012 Category Cargo and Transports
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250 downloads
Hi! This is the stock Cargo Ship armed with Soviet-made defensive weapons. It has 2 SA-14 Gremlin and 2 14mm KPV heavy machine guns. These are defensive low-range and low-altitude weapons, but in their field, they are DEALDY!!!! Just paste the ArmedCargoShip2 folder into your Ground objects folder. Regards!! Thanks Gepard for your help!!!! -
View File Armed Cargo Ship This is a modification of the stock Cargo Ship. I have added two .50 caliber machine guns for air defence. It may not be a big deal for fast moving F-18s or Su-27s, but it is definitely dangerous for low-alt aircrafts. For now, it has only these machine guns. I plan to upload a new ship in the future, armed with machine guns and portable SAMs. Thanks Wrench for your help! No read me file. Just drop the ArmedCargoShip forler into your Ground Objects folder. Check you have a weapons pack installed, that has the .50 cal. I hope you like it! Ignacioc91 Submitter ignacioc91 Submitted 12/20/2012 Category Cargo and Transports
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203 downloads
This is a modification of the stock Cargo Ship. I have added two .50 caliber machine guns for air defence. It may not be a big deal for fast moving F-18s or Su-27s, but it is definitely dangerous for low-alt aircrafts. For now, it has only these machine guns. I plan to upload a new ship in the future, armed with machine guns and portable SAMs. Thanks Wrench for your help! No read me file. Just drop the ArmedCargoShip forler into your Ground Objects folder. Check you have a weapons pack installed, that has the .50 cal. I hope you like it! Ignacioc91 -
Hi!!! I am trying to make an armed Cargo Ship. I am modifying the default CargoShip_DATA.ini. Once I'm finnished with it, I'll post it as ArmedCargoShip. I have added the following lines to the data.ini If I succeed in this, I'll make a gun and portable SAMs armed ship! MY QUESTION IS: How can I modify the accuracy of the guns?? I'd like to simulate manned 50.cal machine guns in the deck. What does it mean AIR?? Thanks for your time!!!!!!!! [DetectSystem] TargetType=AIR DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=5000.0 VisualMinimumAlt=10.0 VisualSearchTime=3.0 ViewportPosition=20.00,20.0,30.0 MaxVisibleDistance=15000.0 RadarCrossSection=3000 [WeaponSystem] TargetType=AIR------------What does it mean? GunRange=1000.0 PitchAngleRate=180 MaxPitch=90.0 MinPitch=-10.0 DefaultPitchAngle=60 YawLimited=FALSE YawAngleRate=75 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=10 GunMinAltitude=1.0 GunMaxAltitude=1000.0 GunStabilization=True GunRadarTracking=True RangeFinder=4 BallisticComputer=4 [superstructure] . . . . SystemName[001]=Gun1 SystemName[002]=Gun2 SystemName[003]=Gun3 [Gun1] SystemType=GUN GunTypeName=50cal_M3 MuzzlePosition=0.00,-4.5,36.5 MaxAmmo=5000 BurstAmount=50 EjectShells=FALSE [Gun2] SystemType=GUN GunTypeName=50cal_M3 MuzzlePosition=20.00,20.0,30.0 MaxAmmo=5000 BurstAmount=50 EjectShells=FALSE [Gun3] SystemType=GUN GunTypeName=50cal_M3 MuzzlePosition=-20.00,-20.0,30.0 MaxAmmo=5000 BurstAmount=50 EjectShells=FALSE
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Hola! Entiendo que hay un forum especial para discusiones políticas y de ésta índole llamado "The Arena": http://combatace.com/forum/277-the-arena/ Ahí seguramente te daran mas opiniones. El forum y sus reglas es en Inglés, no se si te responderán en Español, probar no cuesta nada. Además, en él que se escribe, o debería, con respeto, como lo estipulan las reglas.
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HI!!! I know there's a graphics plug-in known as HDR/Bloom plug-in that enhances graphics. I have some questions, maybe you guys can help me: Does it work for WoE, with Oct 2008 patch? If it enhances the graphics, wouldn't it decreas the FPS? What are the minimum system requirements? Do you recommend it?? Thanks a lot!!!!!
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Hi!!! I've been having this terrible problem, maybe you can help me. After converting all VIETNAMSEA TGA to bmp, an having the file TextureListWOV.ini (the one that comes with the newer version of the TE), I try to open the texturelist, and nothing happens. The drop list where every single texture should appear, remains blank. I have attached some shots. Thanks!!! SCREENSHOTS.zip
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What I have just done, is extracting the entire .CAT file, convert the TGA to bmp and paste the TexturelistWoV that came with the TE in the VietnamSEA folder. That's it. When I try to open the texturelist from the TE, where the textures should appear, remains in blank! [TerrainData] TerrainTileSize=2000.000000 HeightScale=100.000000 [ObjectMap001] MapFilename=terobject_buildings1.bmp MapClass=0 ObjectTypeCount=7 ObjectType001.ObjectName=BoxBuilding1 ObjectType001.ShapeType=0 ObjectType001.CastShadow=0 ObjectType001.SizeDeviation=0.000000 ObjectType001.Width1=15.000000 ObjectType001.Length1=15.000000 ObjectType001.Height1=15.000000 ObjectType001.TextureCoord01=0.000000,0.500000 ObjectType001.TextureCoord11=0.250000,0.750000 ObjectType001.TextureCoord02=0.250000,0.500000 ObjectType001.TextureCoord12=0.500000,0.750000 ObjectType001.TextureCoord03=0.500000,0.500000 ObjectType001.TextureCoord13=0.750000,0.750000 ObjectType001.TextureCoord04=0.250000,0.500000 ObjectType001.TextureCoord14=0.500000,0.750000 ObjectType001.TextureCoord05=0.000000,0.250000 ObjectType001.TextureCoord15=0.125000,0.375000 ObjectType002.ObjectName=BoxBuilding2 ObjectType002.ShapeType=0 ObjectType002.CastShadow=0 ObjectType002.SizeDeviation=0.000000 ObjectType002.Width1=20.000000 ObjectType002.Length1=20.000000 ObjectType002.Height1=20.000000 ObjectType002.TextureCoord01=0.500000,0.000000 ObjectType002.TextureCoord11=0.750000,0.250000 ObjectType002.TextureCoord02=0.750000,0.000000 ObjectType002.TextureCoord12=1.000000,0.250000 ObjectType002.TextureCoord03=0.750000,0.000000 ObjectType002.TextureCoord13=1.000000,0.250000 ObjectType002.TextureCoord04=1.000000,0.000000 ObjectType002.TextureCoord14=0.750000,0.250000 ObjectType002.TextureCoord05=0.125000,0.250000 ObjectType002.TextureCoord15=0.250000,0.375000 ObjectType003.ObjectName=LongBuilding1 ObjectType003.ShapeType=0 ObjectType003.CastShadow=0 ObjectType003.SizeDeviation=0.000000 ObjectType003.Width1=10.000000 ObjectType003.Length1=30.000000 ObjectType003.Height1=15.000000 ObjectType003.TextureCoord01=0.000000,0.500000 ObjectType003.TextureCoord11=0.500000,0.750000 ObjectType003.TextureCoord02=0.750000,0.500000 ObjectType003.TextureCoord12=1.000000,0.750000 ObjectType003.TextureCoord03=0.250000,0.500000 ObjectType003.TextureCoord13=0.750000,0.750000 ObjectType003.TextureCoord04=0.750000,0.500000 ObjectType003.TextureCoord14=1.000000,0.750000 ObjectType003.TextureCoord05=0.625000,0.375000 ObjectType003.TextureCoord15=0.750000,0.500000 ObjectType004.ObjectName=FlatBuilding1 ObjectType004.ShapeType=0 ObjectType004.CastShadow=0 ObjectType004.SizeDeviation=0.000000 ObjectType004.Width1=10.000000 ObjectType004.Length1=10.000000 ObjectType004.Height1=5.000000 ObjectType004.TextureCoord01=0.500000,0.250000 ObjectType004.TextureCoord11=0.750000,0.375000 ObjectType004.TextureCoord02=0.750000,0.250000 ObjectType004.TextureCoord12=1.000000,0.375000 ObjectType004.TextureCoord03=0.625000,0.250000 ObjectType004.TextureCoord13=0.875000,0.375000 ObjectType004.TextureCoord04=1.000000,0.250000 ObjectType004.TextureCoord14=0.750000,0.375000 ObjectType004.TextureCoord05=0.750000,0.375000 ObjectType004.TextureCoord15=0.875000,0.500000 ObjectType005.ObjectName=BoxBuilding3 ObjectType005.ShapeType=0 ObjectType005.CastShadow=0 ObjectType005.SizeDeviation=0.000000 ObjectType005.Width1=20.000000 ObjectType005.Length1=20.000000 ObjectType005.Height1=20.000000 ObjectType005.TextureCoord01=0.000000,0.750000 ObjectType005.TextureCoord11=0.250000,1.000000 ObjectType005.TextureCoord02=0.500000,0.750000 ObjectType005.TextureCoord12=0.250000,1.000000 ObjectType005.TextureCoord03=0.500000,0.750000 ObjectType005.TextureCoord13=0.750000,1.000000 ObjectType005.TextureCoord04=1.000000,0.750000 ObjectType005.TextureCoord14=0.750000,1.000000 ObjectType005.TextureCoord05=0.250000,0.250000 ObjectType005.TextureCoord15=0.375000,0.375000 ObjectType006.ObjectName=FlatBuilding2 ObjectType006.ShapeType=0 ObjectType006.CastShadow=0 ObjectType006.SizeDeviation=0.000000 ObjectType006.Width1=15.000000 ObjectType006.Length1=20.000000 ObjectType006.Height1=5.000000 ObjectType006.TextureCoord01=0.000000,0.000000 ObjectType006.TextureCoord11=0.500000,0.125000 ObjectType006.TextureCoord02=0.250000,0.125000 ObjectType006.TextureCoord12=0.500000,0.250000 ObjectType006.TextureCoord03=0.000000,0.000000 ObjectType006.TextureCoord13=0.500000,0.125000 ObjectType006.TextureCoord04=0.250000,0.125000 ObjectType006.TextureCoord14=0.500000,0.250000 ObjectType006.TextureCoord05=0.875000,0.375000 ObjectType006.TextureCoord15=1.000000,0.500000 ObjectType007.ObjectName=FlatBuilding3 ObjectType007.ShapeType=0 ObjectType007.CastShadow=0 ObjectType007.SizeDeviation=0.000000 ObjectType007.Width1=15.000000 ObjectType007.Length1=15.000000 ObjectType007.Height1=5.000000 ObjectType007.TextureCoord01=0.500000,0.250000 ObjectType007.TextureCoord11=0.875000,0.375000 ObjectType007.TextureCoord02=0.625000,0.250000 ObjectType007.TextureCoord12=1.000000,0.375000 ObjectType007.TextureCoord03=0.625000,0.250000 ObjectType007.TextureCoord13=1.000000,0.375000 ObjectType007.TextureCoord04=0.625000,0.250000 ObjectType007.TextureCoord14=1.000000,0.375000 ObjectType007.TextureCoord05=0.500000,0.375000 ObjectType007.TextureCoord15=0.625000,0.500000 [ObjectMap002] MapFilename=terobject_trees1.bmp MapClass=1 ObjectTypeCount=2 ObjectType001.ObjectName=Tree1 ObjectType001.ShapeType=4 ObjectType001.CastShadow=0 ObjectType001.SizeDeviation=0.400000 ObjectType001.Width1=10.000000 ObjectType001.Height1=10.000000 ObjectType001.TextureCoord01=0.000000,0.000000 ObjectType001.TextureCoord11=1.000000,1.000000 ObjectType002.ObjectName=SmallTree1 ObjectType002.ShapeType=4 ObjectType002.CastShadow=0 ObjectType002.SizeDeviation=0.250000 ObjectType002.Width1=5.000000 ObjectType002.Height1=5.000000 ObjectType002.TextureCoord01=0.000000,0.000000 ObjectType002.TextureCoord11=1.000000,1.000000 [TextureTypeList] TypeName001=Jungle TypeName002=Sea TypeName003=Paddy TypeName004=Grass TypeName005=Rock TypeName006=City [Jungle] Water=0 UseAutoPlacement=1 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=10 MaxCityDistance=9999999 CheckSlope=0 MinSlope=15 MaxSlope=90 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [sea] Water=1 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=0 MaxAltitude=1 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=250 ExcludeMinX=0 ExcludeMaxY=250 ExcludeMinY=0 [Paddy] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=50 MaxAltitude=150 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=1 MinSlope=0 MaxSlope=20 Priority=1 RandomFactor=85 GroupingFactor=20 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Grass] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=2 MaxAltitude=75 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=1 MinSlope=0 MaxSlope=10 Priority=1 RandomFactor=85 GroupingFactor=40 ExclusionRegion=0 ExcludeMaxX=325 ExcludeMinX=0 ExcludeMaxY=525 ExcludeMinY=0 [Rock] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1500 MaxAltitude=999999 CheckCity=0 MinCityDistance=10 MaxCityDistance=9999999 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=15 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=325 ExcludeMinX=0 ExcludeMaxY=525 ExcludeMinY=0 [City] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [TextureMapList] Filename001=vietnamS1.bmp Filename002=vietnamS2.bmp Filename003=vietnamG1.bmp Filename004=vietnamG2.bmp Filename005=vietnamG3.bmp Filename006=vietnamG4.bmp Filename007=vietnamG5.bmp Filename008=vietnamP1.bmp Filename009=vietnamP2.bmp Filename010=vietnamP3.bmp Filename011=vietnamP4.bmp Filename012=vietnamP5.bmp Filename013=vietnamJ1.bmp Filename014=vietnamJ2.bmp Filename015=vietnamJ3.bmp Filename016=vietnamJ4.bmp Filename017=vietnamJ5.bmp Filename018=vietnamR1.bmp Filename019=vietnamC1.bmp Filename020=vietnamC2.bmp Filename021=vietnamC3.bmp Filename022=vietnamC4.bmp Filename023=vietnamC5.bmp Filename024=vietnamSG25A.bmp Filename025=vietnamSG25B.bmp Filename026=vietnamSG50A.bmp Filename027=vietnamSG50B.bmp Filename028=vietnamSG75A.bmp Filename029=vietnamSG75B.bmp Filename030=vietnamSJ25A.bmp Filename031=vietnamSJ25B.bmp Filename032=vietnamSJ50A.bmp Filename033=vietnamSJ50B.bmp Filename034=vietnamSJ75A.bmp Filename035=vietnamSJ75B.bmp Filename036=vietnamSC25A.bmp Filename037=vietnamSC25B.bmp Filename038=vietnamSC50A.bmp Filename039=vietnamSC50B.bmp Filename040=vietnamSC50C.bmp Filename041=vietnamSC75A.bmp Filename042=vietnamSC75B.bmp Filename043=vietnamGP25A.bmp Filename044=vietnamGP25B.bmp Filename045=vietnamGP50A.bmp Filename046=vietnamGP50B.bmp Filename047=vietnamGP75A.bmp Filename048=vietnamGP75B.bmp Filename049=vietnamGJ25A.bmp Filename050=vietnamGJ25B.bmp Filename051=vietnamGJ50A.bmp Filename052=vietnamGJ50B.bmp Filename053=vietnamGJ75A.bmp Filename054=vietnamGJ75B.bmp Filename055=vietnamG6.bmp Filename056=vietnamG7.bmp Filename057=vietnamG8.bmp Filename058=vietnamGC25.bmp Filename059=vietnamGC50.bmp Filename060=vietnamGC75.bmp Filename061=vietnamPJ25.bmp Filename062=vietnamPJ50A.bmp Filename063=vietnamPJ50B.bmp Filename064=vietnamPJ75.bmp Filename065=vietnamJ-RivS.bmp Filename066=vietnamJ-RivT.bmp Filename067=vietnamJ-RivE.bmp Filename068=vietnamJR25.bmp Filename069=vietnamJR50.bmp Filename070=vietnamJR75.bmp Filename071=vietnamS-GJ.bmp Filename072=vietnamS-GC.bmp Filename073=vietnamS-JG.bmp Filename074=vietnamS-CG.bmp Filename075=vietnamG-SJ.bmp Filename076=vietnamG-SC.bmp Filename077=vietnamG-PJ.bmp Filename078=vietnamG9.bmp Filename079=vietnamG-JS.bmp Filename080=vietnamG-JP.bmp Filename081=vietnamG-RivT.bmp Filename082=vietnamG-RivS.bmp Filename083=vietnamG-CS.bmp Filename084=vietnamGJ-RivS.bmp Filename085=vietnamP-GJ.bmp Filename086=vietnamGC-RivS.bmp Filename087=vietnamP-JG.bmp Filename088=vietnamC-RivT.bmp Filename089=vietnamJ-SG.bmp Filename090=vietnamJ-GS.bmp Filename091=vietnamJ-GP.bmp Filename092=vietnamJ-AB1.bmp Filename093=vietnamJ-PG.bmp Filename094=vietnamSG-RivS.bmp Filename095=vietnamSG-RivR.bmp Filename096=vietnamSG-RivL.bmp Filename097=vietnamC-SG.bmp Filename098=vietnamC-GS.bmp Filename099=vietnamC-RivS.bmp Filename100=vietnamG-AB1.bmp Filename101=vietnamG-RivS1.bmp Filename102=vietnamG-RivS3.bmp Filename103=vietnamG-RivT2.bmp Filename104=vietnamG-RivT3.bmp [vietnamS1.bmp] TextureType=1 DetailType=2 HeightMapScale=25.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture= [vietnamS2.bmp] TextureType=1 DetailType=2 HeightMapScale=25.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RandomFactor=50 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture= [vietnamG1.bmp] TextureType=3 DetailType=0 HeightMapScale=0.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture= [vietnamG2.bmp] TextureType=3 DetailType=0 HeightMapScale=0.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RandomFactor=20 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture= [vietnamG3.bmp] TextureType=3 DetailType=0 HeightMapScale=0.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 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