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ignacioc91

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Everything posted by ignacioc91

  1. HI!!! I'm Having a problem with the Third Wire Terrain Editor. It doesn't recognize water. Where there should be seas, i have just grass tiles. Any idea?? Im usin ig on WoE, patched to Oct 2008. Thanks!!!!
  2. I have Windows XP. Do I still get the graphic enhancement?
  3. Hi CA Community!!! What are the advantages of SFP2 over SFP1 ?? I already have SFP1 and I'm planning to buy the second generation sim. Is it worth it?? Regards!!!! Ignacioc91
  4. View File Independent State of Kamchatka insignia This is the insignia for the Independent State of Kamchatka. Readme file and instructions inside!!! I hope you like it!!! Ignacioc91 Submitter ignacioc91 Submitted 01/12/2012 Category SF/WO* Hanger/Menu/Loadout
  5. 34 downloads

    This is the insignia for the Independent State of Kamchatka. Readme file and instructions inside!!! I hope you like it!!! Ignacioc91
  6. Does it work on Wings over Europe?
  7. F-15E Strike Eagle Cockpit View File This is a F-15E Strike Eagle cockpit. This cockpit belongs to Paladrian, and, with his authorization, I am uploading it for all of you. Inside the folder, you'll find a folder called "Cockpit" and two .ini files. Copy them into your F-15E Strike Eagle folder and overwrite the files. Hope you like it!!! Ragards, Ignacioc91 PD: NO README FILE!!! The instruction and all staff is above. Submitter ignacioc91 Submitted 11/01/2011 Category Jet Cockpits
  8. Ahh that's IRS. I did not understand in the first place because I am not from the States. Greets!!
  9. 778 downloads

    This is a F-15E Strike Eagle cockpit. This cockpit belongs to Paladrian, and, with his authorization, I am uploading it for all of you. Inside the folder, you'll find a folder called "Cockpit" and two .ini files. Copy them into your F-15E Strike Eagle folder and overwrite the files. Hope you like it!!! Ragards, Ignacioc91 PD: NO README FILE!!! The instruction and all staff is above.
  10. Could you please tell me in a bit more detail your idea? I don't know what IRS means :)
  11. Great idea!! I didn't think about it. I'll see the terrains issues, and see what I can do. Thanks for the idea!!
  12. That's right. 3D models cannot be reversed ingeneerd
  13. From this day to the ending of the world, But we in it shall be remembered- We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile,

    1. Show previous comments  1 more
    2. Muesli

      Muesli

      Remember it from the Band of Brothers series. it applies to all who serve(d) I think.

    3. ignacioc91

      ignacioc91

      I agree Muesli!!!

    4. Slartibartfast

      Slartibartfast

      Muesli old chap I agree heartily...

  14. Hi there, I would like you guys to give me some ideas. I'd like to create a series of missions involving NATO against a soviet-backed army, not directly the USSR, to be a bit more of the Cold War. Any Idea?? I was also thinking of a fictional skirmish between the People's Republic of China, and the USSR, but I cannot find a good terrain. I'll be willing to hear opinions and ideas!!! Ignacioc91
  15. I am more of a SFP1 guy, but may have an idea. I think is a 3D model issue, you may change it with 3D MAX.
  16. It's Wings over Europe, with its latest patch. For example [TargetArea302] Name=Neuburg Airbase Position=523000.000000,273000.000000 Radius=8485.281250 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=german_airbase1.ini NumSquadrons=6 Target[001].Type=Runway1 Target[001].Offset=0.00,0.00 Target[001].Heading=90.0 Target[002].Type=Tower1 Target[002].Offset=-66.16,0.09 Target[002].Heading=0 Target[003].Type=windsock Target[003].Offset=50.00,-1200.00 Target[003].Heading=180 Target[004].Type=windsock Target[004].Offset=-50.00,-1200.00 Target[004].Heading=180 Target[005].Type=windsock Target[005].Offset=50.00,1200.00 Target[005].Heading=180 Target[006].Type=windsock Target[006].Offset=-50.00,1200.00 Target[006].Heading=180 Target[007].Type=ils_shack Target[007].Offset=-65.00,-1229.00 Target[007].Heading=90 Target[008].Type=ils_shack Target[008].Offset=-66.00,1230.11 Target[008].Heading=90 Target[009].Type=eor_shack Target[009].Offset=177.00,-1267.00 Target[009].Heading=180 Target[010].Type=eor_shack Target[010].Offset=177.00,1267.00 Target[010].Heading=0 Target[011].Type=fueltank1 Target[011].Offset=415.00,860.00 Target[011].Heading=180 Target[012].Type=fueltank1 Target[012].Offset=415.00,885.00 Target[012].Heading=180 Target[013].Type=fueltank1 Target[013].Offset=415.00,910.00 Target[013].Heading=180 Target[014].Type=fueltank1 Target[014].Offset=415.00,935.00 Target[014].Heading=180 Target[015].Type=USFuelTruck Target[015].Offset=502.83,365.08 Target[015].Heading=312 Target[016].Type=Hangar2 Target[016].Offset=592.00,93.00 Target[016].Heading=270 Target[017].Type=Hangar2 Target[017].Offset=592.00,43.00 Target[017].Heading=270 Target[018].Type=blastshield Target[018].Offset=484.49,385.10 Target[018].Heading=217 Target[019].Type=blastshield Target[019].Offset=452.06,408.76 Target[019].Heading=217 Target[020].Type=building1 Target[020].Offset=629.32,375.72 Target[020].Heading=0 Target[021].Type=building2 Target[021].Offset=622.77,438.32 Target[021].Heading=0 Target[022].Type=Hangar3 Target[022].Offset=602.24,223.20 Target[022].Heading=270 Target[023].Type=Hangar1 Target[023].Offset=592.00,148.00 Target[023].Heading=270 Target[024].Type=Hangar1 Target[024].Offset=592.00,294.00 Target[024].Heading=270 Target[025].Type=fueltank2 Target[025].Offset=534.78,341.84 Target[025].Heading=180 Target[026].Type=pit16 Target[026].Offset=407.00,-260.00 Target[026].Heading=0 Target[027].Type=pit16 Target[027].Offset=407.00,-185.00 Target[027].Heading=0 Target[028].Type=pit8 Target[028].Offset=407.00,-110.00 Target[028].Heading=180 Target[029].Type=fire_dept Target[029].Offset=558.00,-12.00 Target[029].Heading=0 Target[030].Type=watertower1 Target[030].Offset=628.79,-325.83 Target[030].Heading=90 Target[031].Type=USJeep Target[031].Offset=-434.96,1057.02 Target[031].Heading=45 Target[032].Type=USJeep Target[032].Offset=565.91,5.21 Target[032].Heading=280 Target[033].Type=USFuelTruck Target[033].Offset=527.39,5.35 Target[033].Heading=92 Target[034].Type=bombtrailer Target[034].Offset=517.47,-98.75 Target[034].Heading=4 Target[035].Type=bombtrailer Target[035].Offset=568.01,118.21 Target[035].Heading=277 Target[036].Type=bombtrailer Target[036].Offset=321.30,-175.30 Target[036].Heading=12 Target[037].Type=powercart Target[037].Offset=321.70,-269.60 Target[037].Heading=0 Target[038].Type=blastshield Target[038].Offset=518.60,-41.40 Target[038].Heading=270 Target[039].Type=blastshield Target[039].Offset=518.60,-62.20 Target[039].Heading=270 Target[040].Type=blastshield Target[040].Offset=518.60,-83.50 Target[040].Heading=270 Target[041].Type=blastshield Target[041].Offset=518.60,-145.70 Target[041].Heading=270 Target[042].Type=blastshield Target[042].Offset=518.60,-221.40 Target[042].Heading=270 Target[043].Type=blastshield Target[043].Offset=518.60,-295.60 Target[043].Heading=270 Target[044].Type=pit8 Target[044].Offset=407.00,-335.00 Target[044].Heading=0 Target[045].Type=ASR Target[045].Offset=-406.67,1080.92 Target[045].Heading=0 Target[046].Type=barrack1 Target[046].Offset=-386.39,1029.59 Target[046].Heading=130 Target[047].Type=shack1 Target[047].Offset=-396.73,1065.22 Target[047].Heading=270 Target[048].Type=shack1 Target[048].Offset=-426.88,1085.00 Target[048].Heading=130 Target[049].Type=building2 Target[049].Offset=-449.12,1073.09 Target[049].Heading=40 Target[050].Type=barrack1 Target[050].Offset=694.00,-19.98 Target[050].Heading=90 Target[051].Type=barrack1 Target[051].Offset=694.43,-61.07 Target[051].Heading=90 Target[052].Type=barrack1 Target[052].Offset=694.43,-104.11 Target[052].Heading=90 Target[053].Type=barrack1 Target[053].Offset=693.71,-145.22 Target[053].Heading=90 Target[054].Type=barrack1 Target[054].Offset=696.61,-186.87 Target[054].Heading=90 Target[055].Type=barrack1 Target[055].Offset=695.13,-229.71 Target[055].Heading=90 Target[056].Type=barrack1 Target[056].Offset=695.99,-272.42 Target[056].Heading=90 Target[057].Type=barrack1 Target[057].Offset=697.62,-318.97 Target[057].Heading=90 Target[058].Type=barrack1 Target[058].Offset=758.36,41.02 Target[058].Heading=90 Target[059].Type=barrack1 Target[059].Offset=759.36,84.55 Target[059].Heading=90 Target[060].Type=barrack1 Target[060].Offset=759.36,125.78 Target[060].Heading=90 Target[061].Type=barrack1 Target[061].Offset=695.45,347.38 Target[061].Heading=90 Target[062].Type=barrack1 Target[062].Offset=695.45,303.41 Target[062].Heading=90 Target[063].Type=barrack1 Target[063].Offset=694.40,258.45 Target[063].Heading=90 Target[064].Type=barrack1 Target[064].Offset=697.02,210.64 Target[064].Heading=90 Target[065].Type=barrack1 Target[065].Offset=697.02,169.55 Target[065].Heading=90 Target[066].Type=barrack1 Target[066].Offset=695.45,125.10 Target[066].Heading=90 Target[067].Type=barrack1 Target[067].Offset=696.03,84.01 Target[067].Heading=90 Target[068].Type=barrack1 Target[068].Offset=695.11,40.97 Target[068].Heading=90 Target[069].Type=barrack2 Target[069].Offset=621.86,-56.03 Target[069].Heading=90 Target[070].Type=barrack2 Target[070].Offset=622.86,-96.30 Target[070].Heading=90 Target[071].Type=bunker2 Target[071].Offset=546.18,-540.50 Target[071].Heading=90 Target[072].Type=bunker2 Target[072].Offset=545.36,-490.74 Target[072].Heading=90 Target[073].Type=bunker2 Target[073].Offset=545.25,-445.57 Target[073].Heading=90 Target[074].Type=barrack1 Target[074].Offset=763.89,-21.27 Target[074].Heading=90 Target[075].Type=barrack1 Target[075].Offset=763.23,-61.73 Target[075].Heading=90 Target[076].Type=barrack1 Target[076].Offset=763.23,-102.76 Target[076].Heading=90 Target[077].Type=barrack1 Target[077].Offset=762.49,-145.77 Target[077].Heading=90 Target[078].Type=barrack1 Target[078].Offset=763.77,-187.30 Target[078].Heading=90 Target[079].Type=barrack1 Target[079].Offset=763.77,-231.20 Target[079].Heading=90 Target[080].Type=barrack1 Target[080].Offset=760.68,-275.80 Target[080].Heading=90 Target[081].Type=barrack1 Target[081].Offset=762.28,-318.69 Target[081].Heading=90 Target[082].Type=shack1 Target[082].Offset=823.36,-328.42 Target[082].Heading=270 Target[083].Type=AAA Target[083].Offset=-573.20,1497.53 Target[083].Heading=315 Target[084].Type=AAA Target[084].Offset=541.14,537.89 Target[084].Heading=45 Target[084].ActiveYear=1961 Target[085].Type=AAA Target[085].Offset=526.88,-828.54 Target[085].Heading=135 Target[085].ActiveYear=1961 Target[086].Type=AAA Target[086].Offset=-410.75,-1512.31 Target[086].Heading=225 Target[087].Type=building1 Target[087].Offset=629.43,-16.72 Target[087].Heading=0 Target[088].Type=building2 Target[088].Offset=624.43,-136.72 Target[088].Heading=0 Target[089].Type=shack1 Target[089].Offset=634.79,-307.83 Target[089].Heading=180 Target[090].Type=shack1 Target[090].Offset=538.00,-5.00 Target[090].Heading=0 Target[091].Type=building3 Target[091].Offset=488.97,413.26 Target[091].Heading=0 Target[092].Type=USJeep Target[092].Offset=472.93,408.29 Target[092].Heading=190 Target[093].Type=shack1 Target[093].Offset=466.65,416.44 Target[093].Heading=180 Target[094].Type=building1 Target[094].Offset=589.43,-16.72 Target[094].Heading=0 Target[095].Type=powercart Target[095].Offset=467.40,397.14 Target[095].Heading=-30 Target[096].Type=AAA--------------------------------------ADDED Target[096].Offset=1359.266,636.245-----------------ADDED Target[096].Heading=135---------------------------------ADDED Target[096].ActiveYear=1961-----------------------------ADDED
  17. Hi there!!! I hope you can help me. My problem is, I cannot populate airbases. For example, I add the entry for a AAA in the ****_targets.ini and nothing happens, even with objects that already appear, such as M-163 Vulcan guns. How can I fix it?? Thanks for your time!! Regards, Ignacioc91
  18. Thanks very much!!! Thanks very much!!!
  19. Hi CA Community, Doeas anyone know where to find DEMs to create new terrains?? Thanks a lot Ignacioc91
  20. I really hope it works for SFP and WoV
  21. GREAT!!!! I'd like to know how to do that, so I can enhance other cockpits!!!!
  22. Hi CA Community, I'd like to build a few cockpits with Autodesk 3D Studio max, but I am new in the field, and need to learn a few basics. Is there any good tutorial around here? Can someone help me? Kind regards, Ignacioc91
  23. Great!!!
  24. Hi Community!!! I am new in the Adobe Photoshop staff. I'd like to know how to increase the resolution of an image keeping the same aspect ratio. Any idea?? The reason I'd like to do this, is that I want to increase the resolution of some instruments of certain cockpits to make them a bit more readable. Thanks for your time!!! Ignacioc91
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