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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Version 1.2

    1,814 downloads

    Third Wire MiG-23 fighters made flyable & updated for SF2 MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it. - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft. - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader! - Opening Canopy. - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82). - Loadouts enhanced and corrected. Some Afghanistan specific ones added. Use of Kh-25M air-to-surface missile and datalink pod added. - Missile positions corrected, especially for the AA-8. - Single missile rail for the fuselage AA-8. - Improved/ corrected FM. - Improved engine sound and afterburner effect. - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc. - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing. - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform. - Removed ECM jammer from MLD. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game. All skins updated with cockpit textures and various other minor details. - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done. - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war. - Updated weapons from the RSSW 099 mod. To Install: 1, Delete ALL previous TW MiG-23 mods. 2, Unpack and drop the 2 parts of this download into your main mods folder. 3, You MUST override when prompted. Credits: - ThirdWire. - Crusader. - Stary. - Snailman. - Eburger68. - Paladrian. - Svetlin - Cocas CombatAce fair agreement applies. Enjoy, Dan (dtmdragon).
  2. F-4E Kurnass Israeli Airforce pack

    Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E_Kurnass_78 & F-4E_Kurnass_2000)
  3. 2.3: - New AGM-78D model (thanks ravenclaw_007!!!) Data/ loadout/ campaign ini adjusted accordingly. * (Kurnass 78 & 2000 will now use AGM-78D but AGM-78D Egrof Sagol is still included for use by Israeli F-16D as it is a rail launched version. The standard AGM-78D will drop and then fire but still use the ARM rail correctly on the Kurnass 78 & 2000 - Texture corrections for F-4E Kurnass 78 & F-4E Kurnass 2000 drop tanks.
  4. 2.3: - New AGM-78D model (thanks ravenclaw_007!!!) Data/ loadout/ campaign ini adjusted accordingly. * (Kurnass 78 & 2000 will now use AGM-78D but AGM-78D Egrof Sagol is still included for use by Israeli F-16D as it is a rail launched version. The standard AGM-78D will drop and then fire but still use the ARM rail correctly on the Kurnass 78 & 2000 - Texture corrections for F-4E Kurnass 78 & F-4E Kurnass 2000 drop tanks.
  5. 2.2: - Minor data/loadout.ini corrections. - Minor texture corrections. - Minor weapon corrections. - Optional white texture for the Python 3 missile, as this was how the early models used in the 1982 Lebanon War were painted.
  6. 2.2: - Minor data/loadout.ini corrections. - Minor texture corrections. - Minor weapon corrections. - Optional white texture for the Python 3 missile, as this was how the early models used in the 1982 Lebanon War were painted.
  7. Ukrainian MiGs with HARMs

    From ODS
  8. Ukrainian MiGs with HARMs

  9. From the Lightning F1 data.ini: [RocketPack1] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=INTERNAL <<<<<<<<<<<<<<<<<<<<<<<< change to external and add in values for drag/ weight of the pylon or keep at 0 and have the values in the fake rocket pod with no rockets. Remove all the bomb bay animations etc AttachmentPosition=-0.40,2.97,-1.30 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=RP AttachmentType=UK ModelNodeName=rockets_pack <<<<<<<<<<<<<<<<<< use the node name of the F-5 weapon pylon HideNodeName=no_weapon_pack <<<<<<<<<<<<<<<<<<<<<<<< won't need this DoNotDetachPylon=TRUE <<<<<<<<<<<<<<<<<<<<<<<< play around to see what effect this has NoJettision=TRUE <<<<<<<<<<<<<<<<<<<<<< change to False BombBayAnimationID=5 BombBayOpenTime=0.5 BombBayCloseTime=0.5 AutomaticDoors=TRUE GroupAnimation=TRUE SpecificStationCode=LIGHTNING_RP1 <<<<<<<<<<<<<<<<<<<<<<<< change to match what you use for the Fake rocket pod with no rockets. Example of a fake rocket pod with no rockets: [WeaponData001] TypeName=LAU-3A <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< F-5_Pylon FullName=LAU-3A Rocket Pod <<<<<<<<<<<<<<<<<<<<<<<< F-5 Weapon Pylon ModelName=LAU-3A <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< remove model name Mass=35.299999 Diameter=0.420000 Length=2.350000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,NATO SpecificStationCode= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< F-5_Pylon NationName=USAF StartYear=1948 EndYear=0 Availability=3 BaseQuantity=50 Exported=TRUE ExportStartYear=1948 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_M151 <<<<<<<<<<<<<<<<<<<<<<<<<<< change to anything that is not an actual rocket eg "NO_ROCKET" NumRockets=19 ROF=10.500000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< remove RearCoverNodeName= ShowRockets=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< False Rocket01Position=-0.074000,-0.080000,-0.128000 Rocket02Position=0.074000,-0.080000,-0.128000 Rocket03Position=-0.111000,-0.080000,-0.064000 Rocket04Position=0.111000,-0.080000,-0.064000 Rocket05Position=-0.148000,-0.080000,0.000000 Rocket06Position=0.148000,-0.080000,0.000000 Rocket07Position=-0.111000,-0.080000,0.064000 Rocket08Position=0.111000,-0.080000,0.064000 Rocket09Position=-0.074000,-0.080000,0.128000 Rocket10Position=0.074000,-0.080000,0.128000 Rocket11Position=0.000000,-0.080000,-0.128000 Rocket12Position=0.000000,-0.080000,0.128000 Rocket13Position=-0.037000,-0.080000,-0.064000 Rocket14Position=0.037000,-0.080000,0.064000 Rocket15Position=0.037000,-0.080000,-0.064000 Rocket16Position=-0.037000,-0.080000,0.064000 Rocket17Position=0.074000,-0.080000,0.000000 Rocket18Position=-0.074000,-0.080000,0.000000 Rocket19Position=0.000000,-0.080000,0.000000
  10. Check out the TW lighting F.1 data.ini but I may have steered you wrong now that I think about it
  11. My only suggestion is instead of a fake fuel tank use a fake rocket pod with no rockets. This way your pylons will stay when you jettison your fuel tanks (ctrl-d) but jettison when you jettison all your air-to-ground ordnance (ctrl-j). By being empty the AI won't try and use them as an actual rocket pod.
  12. Good catch I will upload a fix later today, in the meantime just move 'Kurnass' and 'Kurnass_78' folders from the 'weapons' folder to the 'decals' folder. Let it over ride.
  13. A lot will also depend on how the pylons are structured in the .lod in terms of rails etc. PM me a working copy and I'll have a look at the model and I'll see what I can do
  14. There is a away you can have the pylons jettisonable which I have done for my F-86 Sabres. Set the pylon nodes up as fake fuel tanks or a rocket pods with no rockets in it. Use station specific codes etc.
  15. 'F-4E Kurnass IAF Yom Kippur war pack' is updated and now the 'F-4E Kurnass IAF Yom Kippur & beyond pack
  16. Download updated and is now the 'F-4E Kurnass Israeli Airforce Yom Kippur war & beyond pack' - Now contains ALL F-4E Kurnass variants up to and including the Kurnass 2000 - Camouflage colors in original release lightened slightly - Modified Lebanon 1982 Campaign added to also utilize the aircraft and weapons in this pack.
  17. Download updated and is now the 'F-4E Kurnass Israeli Airforce Yom Kippur war & beyond pack' - Now contains ALL F-4E Kurnass variants up to and including the Kurnass 2000 - Camouflage colors in original release lightened slightly - Modified Lebanon 1982 Campaign added to also utilize the aircraft and weapons in this pack. https://combatace.com/files/file/17879-f-4e-kurnass-iaf-yom-kippur-beyond-pack/
  18. That's what I thought, then mues lod viewer gives you the exact coordinates just like any other part of the .lod?
  19. Are you talking about decals on drop tanks that are not part of the .lod?
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