
SupGen
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Everything posted by SupGen
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MK13 Torpedo
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Veltro! -
WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thank you! -
Something about the timing of the last two posts tells me you were writing while I was posting...don't uninstall the mod; believe me, the Data.inis are the problem, I just tested to be sure (nuke 'em from orbit; it's the only way to be sure). It took me half a rainy saturday afternoon to figure that out the first time and I forget it just like that. Boss; (looks furtively left and right), don't move the ships, just the Data.inis; you need the ships to take off from!
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All of which is worthless without this (I did say in that thread I linked to that I'm a big dope, right?)...the CVA-63, SBC-125, and theSUMNERFRAM2 all have pre-NA Data.inis in their folders that will prevent them from even showing up when using NavalMap=TRUE, much less allow you to launch aircraft. I just parked them in a folder called saved in the GroundObject folder in case I find out I need them (not so far). This allows the ships to use the new NA Data.inis in a merged install. I think I must be losing my marbles; something was bugging me, but I had to actually search through the GroundObject folder before I remembered. Sheesh!
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WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
SupGen>Drooling! Oh man! That's gonna look nice on a Devastator! -
First I was sucked into the WW2 propwash http://combatace.com/topic/77093-sucked-into-the-prop-wash/ by the sound of a Pratt and Whitney Wasp; now I'm being sucked into the WW1 propwash by the sound of a Rhone! I've had FE2 forever; just never got into it. Now I've added Jan Tumas' Tiles and a few aircraft, his terrain mod is fricken' awesome! The terrain actually looks alive. I've got Ojcar's Armchair Aces but haven't added it yet. As if I didn't have enough time before! Well, just thought I'd check in as a new stringbag pilot; one more thing: How do you see out of these things? I thought visibility out of a Deuce was bad!
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WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Beautiful! Options! -
Wings Over Russia Project
SupGen replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yeah, I brought the mod itself up to SF2 standard (folder structure, decals,etc.) but I haven't addressed things like the dual cockpit issue or anything like that. ADHD, I guess, I jump from one thing to another. -
WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
A couple of good pictures, here. Note the tail shrould ring, it was hidden by the wooden box shroud in the other pictures. -
WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Veltro, sorry I couldn't get back sooner. There's two pictures attached; one of the U.S. Mk-13, and one of the British Mk-12, which looks like all the other torpedoes in game. The Mk-13 was stubby! -
WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet. -
WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Excellent! -
WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Hey Veltro, is this fer thet thar Sparviero o' your'n? The torpedo Data .ini says: Exported=FALSE. Them Etalians kain't use it lak that! -
First, to everyone; thanks for the positive feedback! Second, Wrench, the Hangar and Loadout screens...I dunno what happened there. But I just noticed something else; the F-104C_67 Userlists' ServiceEndDate should be 1969; the F-104C_SEAs should be 1967. The C model soldiered on in the ANG 'til (I think) 1975, but active service ended in '69. Not only that, I neglected to put call-outs for the userlists in all the aircrafts' main .inis. Doh! As for the last thing, Wrench is absolutely right, RadarFamilyName should be NASARR for the TEWS readout. I can be very literal minded and sometimes blur the line between game function and reality, NASARR stands for North-American-Search-and-Ranging-Radar; knowing that the AN/ASG-14-T series was made by RCA and not North American Aviation...Oh, well. Edit: Whoops! Wrong files, only the F-104C_SEA is missing the Userlist callout in the main .ini.
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WWII Torpedos
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Veltro, what's the "header" name in the loadout .ini? If you're using NA it shold look like this: [strikeNaval] Loadout[01].WeaponType=Mk13 Torpedo Loadout[01].Quantity=1 Hope this helps. Oh, and you should have NAVAL_STRIKE in the aircraft Data .ini. -
And, if you can afford the fifteen bucks, buy the Razbaam Intruder and use the pit from that. It's verrrry nice!
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Vought F-8P Crouze
SupGen replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Paulo, there's this thread: http://combatace.com...-f-8efn-rwrecm/ . Unfortunately, my go to site for all things AeroNavale, French Fleet Air Arm, seems to be down (503, no server available), I hope it's not permanent. Sorry I couldn't be of more help.