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SupGen

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Everything posted by SupGen

  1. You can then delete everything in the C:\Users mod folder but the Options and Versions.inis.
  2. Swordsman442, MigBuster's take on this saved my bacon here: http://combatace.com/topic/77715-modern-planes-returning/ . My situation was a little different, but the prob was an old Options.ini, go figure. Changed it out and, voila, the problem went away. Hope this helps.
  3. And if you turn off UAC it'll stop bothering you for approval, too.
  4. Or, how to enjoy the new DLCs without the May2013 patch. OK, this seems to be flying under the radar a little; I dunno I thought this would stir up a bit more interest. So far, I've done this and russouk2004 just did, too; maybe some others. If you haven't patched to May13, but would like to have the new DLCs, read this: http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354 . If you've already patched up, but you're sick of earthquake terrains, Mexican jumping bean aircraft, and whatever other evil crap this patch brought with it and you'd like to go back to July2012, with your DLCs, take a look at this: http://combatace.com/topic/78540-may-patch/?do=findComment&comment=626967 . So far, it seems the first method will work for any future DLC without having to patch your main install. Who knows, maybe at some point TK will fix May2013 so it's playable, until that time I, for one, am sticking with July2012.
  5. Bump: http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354 . If you don't like the new patch but do like the new DLCs, read this.
  6. Sorry to hear that, Raven. Maybe there'll be a patch for the patch, so to speak.
  7. Hey Russ, glad it worked for you too. The instructions were actually for a situation where you had never patched to the May2013 level, but still wanted the DLCs; you'd run the May13 .exe once so it's present on your system because the DLC installer won't run otherwise. You would then run that to install the DLC, then run the May13 .exe a second time so the DLC aircraft would appear in the mod folder. At that point you would then copy the aircraft folders to your real installs mod folder(s) and copy the DLC folder in the May13 core files to your real installs core files. You had the DLCs already because you had been patched to May2013 prior to going back. The way I laid it out is so when DLC030, 040, or 050 comes out, we can still get it without patching up our main install, no matter what it's little installer says. I really wish Wrench or someone would sticky that thread in case anyone else wants to get the DLCs without having to patch up, because IMHO, this patch sucks. I never even saw the supposed frame rate improvement, not that it would make the earthquakes, weird landing gear, jumping planes and whatever else any more palatable. Sorry, ranting again. Anyway, I'm glad you were able to make use of this, and I hope others do, too. Russ, just in case you want to try something to make the patch/DLC/update dance a little easier, take a look at this: http://combatace.com/topic/78220-jsgme-in-strikefighters2/?do=findComment&comment=627004
  8. There are two (early and late) F-8E (FN)s in the Mirage Factory "MF'Saders" pack.
  9. Silver, thanks for the quick response, thing is, in the KFIRC2 Data.ini it says this: AfterburnerNodeName=afterburner. Should that be changed to read AfterburnerNodeName=KfirC2_afterburner.tga ? Or is "afterburner" simply the operative part of the phrase and KfirC2 just denotes that it is the correct afterburner .tga for that aircraft?
  10. Howdy, Silver. Could you clarify a little? You sound like you have a better handle on this than I do.
  11. Russ, is this the post you were referring to? http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354 When you say "Up to date", do you mean the Version .ini or the lower right corner of the MainScreen when the game is running? In other words, are you actually at July2012 or did you somehow get to May2013 without the bugs?
  12. Try dropping the .tga into the aircraft texture (skin) folder.
  13. I dunno man, that much depression in a game and we might all hang ourselves from the RAFters.
  14. Stipe, did you by any chance copy some of those Data.ini entries from Russouks' add-on for the MiG-29 (the drag chute mod) without using the new .Lod that mod included?
  15. Yes, you're correct, you need a "AfterburnerEmitter.ini" which calls for the new .tga. When you say you found and changed the afterburner effect, what do you mean? In the aircraft Data.ini? If so, you're only part way there. If you've D/L'd an Effects pack take one of the AfterburnerEmitter.inis and copy it to your desktop. Change the name of the file to whatever you have called out in the aircraft Data.ini. Open the file and change the name under [EmitterType001] to match. Now, in the section below that, [AfterburnerMaterial], you'll see an entry called TextureStage[01].TextureName=Whatever.tga. Change the name of the .tga to match what you've called your new one. Now take that .ini and drop it and the new .tga into the games' Effects folder and you should see your new afterburner effect.
  16. Hey Warmbrak, here's a link to the original SweetFX thread on these pages: http://combatace.com/topic/75792-sweetfx/?do=findComment&comment=601044 , there were some problems discussed, (I'm in there too but I'm lucky if I can remember what I had for lunch, I haven't messed with it since then), take a look, hope it helps.
  17. Yeah Ully, the "mod" folder is the StrikeFighters2XXX folder in C:\Users\YourName\SavedGames (in Vista/7). If there's no Effects folder, just create one and drop your new effects in there. This also applies to any other folders that may be missing, if it's not there, make one! In the Aircraft Data.ini is the name of the Afterburner effect, this has to match the name of the new effect. Good to see you coming over to SF2, I think you'll find the file structure is much easier to use once you get accustomed to it. By the way, a little OT, but did you see my post in your "Hangar Noise" thread? Your little workaround works perfectly in SF2 also.
  18. Hey, UllyB posted it; I just ran with the ball. I think we should convince Ully to come over to SF2 like Raven; you know, make him an offer he can't refuse.
  19. Russ, I can't find the post (mine!) but I brought this up someplace, a P-39 in Pacific terrain; it's almost like the patch screws the terrain, not the plane.
  20. Anybody notice this over in the SF1 section? http://combatace.com/topic/78311-hangar-sound/?do=findComment&comment=628518 Not just HangarRadio1, a background track overlaid with other, randomly selected sounds in SF2.
  21. Thank you, UllyB; this works quite well in SF2 also, you just have to add HangarNoise as a MenuItem in the list. Edit: In SF2 the HangarLoop.wav has to go in the Menu folder.
  22. Rogeo! Missed the stars on the new Splinter .tgas. Thanks, Boss.
  23. You and everybody else! I've been fascinated by Dien Bien Phu ever since I read Bernard Falls' definitive account of the battle; I recommend it highly to anyone who hasn't read it. While it would definitely require some terrain work (mainly airfields, especially Dien Bien Phu itself), this would be an extremely interesting scenario to "game" in SF. While the air assets were one sided, the Viet Minh made excellent use of what we now call assymetrical assets; the offensive was timed to coincide with the monsoon, thus negating much of the French superiority in airpower, large quantities of AAA also went a long way in this regard. Dien Bien Phu itself was also selected because of it's isolation; the distance from French bases stretched French aircraft, especially those of the Aeronavale, to the limit.
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