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SupGen

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Everything posted by SupGen

  1. Back to the KB: http://combatace.com/topic/12099-basic-ini-editing-weapon-stations/ AttachmentPosition=Left/Right(minus is Left),Fore/Aft(minus is Aft),Up/Down(minus is Down).
  2. I dunno, something the size of NF5 would take a while to load...you might look likw this by the time it got done .
  3. What aircraft is that? Could be a mesh problem. Try a decal that works elsewhere in the same spot and see if it does it, too.
  4. So, Flogger, what was it? No Alpha layer? As I said before, image programs and me...meh. Might help Agostino, too.
  5. You'll have to convert it to a .jpg with Gimp or other image program, then just attach it to your post. (If you're using the latest edition of Gimp, you have to use the export function to convert the image.)
  6. WBS, excellent!!! Can't wait to try these out.
  7. Whoa! Excellent question...I have no effing clue. Simultaneously? As in, play part of one Campaign, quit temporarily, switch terrains, play part of a different one, quit, switch again, and go back to the first? I think you probably could but you'd have to try it out; I've never tried it. Good, out of the box thinking, though, I think JSGME has a lot of potential in SF2 if it's looked at properly. Thanks for the question, Icarus, it's exactly what I was hoping for; people looking at it as more than a mod manager/enabler and asking "What can I do with this?".
  8. Agostino, the visual (black,LOL) arts are a little out of my range too, but, I bet you could find some clues here: http://combatace.com/topic/76701-making-decals-using-gimp/ . Good Luck!
  9. As you might know, I recently uploaded a mod called Land Targets in SF2, which I set up to be used with JSGME. The reason was for ease of switching the mod in and out, as it is designed for Single Missions; you might wish to fly a Land Strike in one mission and fly a Naval Strike in the next. I'm aware that many of us feel that a "mod manager" like JSGME is unnecessary in the StrikeFighters series; I recall some serious objections when Homefries uploaded his A-6 and EA-6B Superpacks last year, I felt the ease of switching outweighed those objections in this case. As you can see from the attached screenshot I use JSGME for a lot of things, especially in NA (because of the difference in framerate hits between Gerwins' Iceland and the stock terrain I can run more "intensive" enviornmental mods with Gerwins'). However (ah, that word), I was thinking (more scary stuff) and what I was thinkin' was this: If you have JSGME in each of your SF2 "mods" folders, and in the MODS folder it creates you place a folder called Aircraft, and in that folder is a folder named for each player-flyable stock aircraft you've created along with the relevant Aircraft.ini, the situation you would have is this: No more renaming .ini files; no more renaming entire mod folders so a patch or DLC purchase doesn't screw everything up. This can be done for anything that might be overwritten; all you'd have to do would be to disable the item in question before patching or installing a new DLC, and re-enable it after; because it resides in a non-SF folder called MODS, it doesn't get touched. That's a one-click fix after you've patched (or DLC'd). It's also no longer necessary to back up folders by renaming when you install a new mod, JSGME has done it for you; the first time you run it to create the MODS folder, click Tasks>"Generate a snapshot of game files" and it will return the entire mod folder to that state when all mods are disabled. These are not the only things that can be done, you can find and import mods through the JSGME interface no matter where they are on your drive(s), and many other things as well. Of course these are just my thoughts, and no one has to agree with me, but any comments would be appreciated.
  10. I think it's the Formation.ini, no?
  11. Thank you, Spectre8750!
  12. Did you read the readme? I've supplied a JSGME.exe to drop into your SF2NA mod folder in Users/SavedGames. Run it from there, it'll only affect SF2NA.
  13. Yeah, in Campaigns, this allows land strikes in Single Missions, like the readme says. Also, you should really post this kind of stuff in the File Announcement thread, this is for reviews.
  14. Did you guys ever figure this out? Ran into the same problem myself, I'd be interested to know the fix (or the cause).
  15. Well to start with, ya might wanna look here: http://combatace.com/forum/288-thirdwire-strike-fighters-2-series-world-war-ii-forum/ You should find what you need to get started.
  16. I don't think it was me but, hey, whatever works, right?
  17. OK, thanks Boss, I'm sure I'll figure it out through my usual method-trial and error (with the emphasis on the error, of course)!
  18. If you delete them the game will just use the stock effects; funny thing is those two effects didn't come from MKSheppard's pack; I just looked and they aren't in there.
  19. CowboyTodd41, on Yesterday, 10:31:00 PM, said: Why did you set this up with a mod manager? There's is no reason for this with the Strike Fighters series. Actually, JSGME is very useful in SF2. My machine (I7 Quad Core 860 OC'D @ 3.6GHZ, Radeon HD 6870 1G) runs the stock Iceland terrain OK with Stary's Sarcasm 1.2 (with some stuff turned down), with Gerwin's Iceland I can use Sarcasm 1.4 with everything maxed out. JSGME makes it easy to switch, depending on which terrain I want to fly on. Give it a try, reversability is pretty cool. AggressorBLUE, on Today, 09:12:52 AM, said: It appears that at the it disables missions with sea based targets, so you'll need to switch between the 2. That said, I've had strike missions in the A-7 against land targets...not sure why we need this? Was that in a Campaign or Single Mission? In Campaigns you get a mix, all I've seen in Single Missions is "Sink the Kiev". CowboyTodd41, on Yesterday, 02:04:08 PM, said: Yeah, I'm playing a SuperE campaign and I get land strikes all the time. Yeah, in Campaigns, this allows land strikes in Single Missions, like the readme says. Also, you should really post this kind of stuff in the File Announcement thread, this is for reviews.
  20. That'll probably do it. That's good to know! Eric, would it be OK to use that Movement.ini in the Land Targets in SF2NA mod I posted yesterday?
  21. Trust me, an old BULLETOBJECT.ini will screw up everything, even Stary's pack.
  22. What kind of install? Any old .inis laying around the Objects folder? (BULLETOBJECT, GUNDATA,etc.) What else is in the Effects folder? Do the Effects you mentioned have the proper Shader statements? A little information, please.
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