Jump to content

baffmeister

+MODDER
  • Posts

    1,290
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by baffmeister

  1. It's just the way I'm testing the BoB FM's at the moment. All components set to DamageRating=Disabled. The aircraft are harder to shoot down and they can go through some interesting gyrations during the crash sequence, which sometimes takes a considerable length of time.
  2. Thanks for the info. With the new settings I mentioned I have seen a few entire wings come off. It doesn't look to bad with the missing meshes. Plus they are usually on fire so it covers things up a bit. Another glitch found, this time in the Spitfire 1A [Late]. The inner wings DamageRating should be set to DISABLED. I missed that one but the Spitfire 1A [Early] is OK.
  3. Things always show up after uploading files. I noticed 2 Hurricanes returning to base with one intact wing and the other wing with just the very small inner section remaining after some battle damage. It's probably related to the changes made to the damage rating entries. You can try changing the outer wing sections DetachWhenDestroyed entry to FALSE and change the inner wing section DetachWhenDestroyed entry to TRUE for a quick fix. Probably lots of detail improvements possible with the BoB FM's so if you see problems or areas for improvement please pass along the details. Also, a bit of a mix-up with the FM beta numbers. Russo's excellent new BF-109E-3 has a beta 0.90 FM and so does the latest pack upload. The one in the package is the latest version, for the older model, and is quite different but more experimental so it may be just as well that Russo's upload has the previous FM. I plan on posting a drop-in FM for the new model after a bit more testing. I think the engine table is "not quite right" so will take another look at that as well.
  4. Thanks guys and thanks for the sticky offer Wrench. I think it might be a good idea at some point in the future because I don't think these will ever get uploaded as a formal package. They are more like "Permanent Beta". When things are further along maybe a sticky that contains all the BoB fighter and bomber FMs in one pack might be worth considering.
  5. The latest update of the previously released BoB fighter FM's, beta 0.90. I think these represent the standard approach I have been trying to develop for WW2 fighter FM's. They may not mix in very well with other FM's so take a look at the ReadMe to see whats going on. Required Downloads: Bf-110 C-4 from the A-Team site. Spitfire 1A: http://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ Hurricane 1A: http://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/ BF-109E-3: http://combatace.com/files/file/1352-bf109e-3/ Changes: Empty weights have been increased based on actual documents when possible. Pilot weight included. The BF-110 and Bf-109 have had significant changes to the flight model. The Hurricane has had the lift increased quite a bit. Lots of changes to damage modeling. Here are the new FM's: BoBfighterFMs0.90.zip I don't plan on doing a whole lot of different aircraft variants for BoB but do plan on doing a BF-109E-4 fighter bomber, a BF-109E-7 with the "N" engine, a Spitfire MkIIA, and some Hurricane II variants. I will just upload them to this thread when they are ready. [ Still waiting to see what Russo comes up with!] Cheers.
  6. Knock on wood but I have a fictional install that hasn't been 're-loaded" for quite some time. I did leave the stock A4B folder installed. Maybe when the game sees the A4B [in alphabetical order, the first TW aircraft.] it assumes everything is normal. Just a guess.
  7. Got the skins thanks. Can you post your version of the data.ini here when it's ready? I hate messing around with the lights etc., very frustrating.
  8. Looks good to me! I have a bit of an urge to eventually fly one of those in a Battle of France campaign so will try to do a better FM than the usual generic bomber type. Probably do the Wellington first though.
  9. I started working on a Blenheim Mk.1 FM but from what I was reading I think they had all been sent to North Africa and the Far East prior to hostilities in Europe. If anyone knows different let me know. I think there may have been some long range fighter variants of the MK 1 used during the Battle of France but not very interested in that version at this point. Maybe later.
  10. A drop in FM for the Veltro2K/Wrench Hampden bomber. The FM is the usual Generic WW2 bomber FM with whatever changes deemed necessary. This one has a few differences from the previous Luftwaffe versions but is probably close to the final standard. An early Wellington is up next, using Veltros Wellington X model. I would like to do a Blenheim 4 but the A-Team model includes only a desert skin. Anyone know if a Euro camo is available? Hampden_DATAbeta0.80.zip
  11. What type of mission were you flying? Every time that has happened to me there has been something not installed on the enemy side. An example would be trying to do a fighter sweep with no enemy fighters installed or no enemy fighters with the correct date range.
  12. Dead is Dead for campaigns. For long missions I use accel time instead of alt N which keeps things interesting regarding fuel burn. The idea of keeping your head in the cockpit is interesting but haven't tried it yet. I fly quite a few game generated single missions with random weather etc. but also done on a DiD basis. Create a pilot [ex: Sam Sabre] fly the missions [ using accel time for the long ones] and see what kind of a record you can build up. The DiD approach makes things more interesting. After building up a good "career" the temptation is to "run away bravely" if things get too hot.
  13. Looking for some Iskra information that can be included in the next model / FM update. This has been a difficult airplane to research so here are a few questions: 1.] Fuel Capacity: what I found is 1200 Liters total but not sure how it is divided between fuselage and wing tanks. 2.] Weapon stations: any one know the load limits? I think it is probably quite light, maybe 100KG per station. 3.] Ammo capacity: How many rounds? 4.] Flap and gear speeds: Any info? 5.] G limits: ? Any other info that would make the FM/data more realistic would be appreciated.
  14. Found a typo in the Bf-110 cannons so here is a fix. [ I don't plan on posting another data.ini for awhile.] [Cannon02] SystemType=FIXED_GUN GunTypeName=20MM_MGFF InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.1283,3.0333,-0.5237 LightPosition=0.1283,3.0333,-0.5237 TracerLoading=5 AimAngles=0.0,50.0,0.0//.....................This should be 0.0,0.0,0.0........................ MaxAmmo=240
  15. Was wondering about that myself. I looked into BSFC a little bit but really don't understand how TW is implementing it. For what it's worth, I did run a fuel burn check on the Tigercat based on flight manual data at full power and the number I got was BSFC=0.0021 which is the number I have settled on for any WW2 FM's I do.
  16. That's a good point. Many of the older aircraft have the fuel consumption set much too high. ThirdWire uses BSFC=0.0028 in the Spitfire and Mustang so you may want to check those numbers on any problem planes.
  17. Latest DO-17 FM attached. It fixes some lack of damage issues. Also, the "armor as structure" has been adjusted to current test settings. Do-17Z_DATA0.81.zip
  18. Static props may just be the result of combat damage. Sometimes fire/smoke will go out but engine will stay stopped.
  19. No problem guys. It's been quite interesting trying to get things working properly. Finally starting to see some high quality damage effects showing up. Was tracking a BF-110 and got a nice deflection shot into his R/H fuel tank which caught fire in a convincing fashion. That was the last of my ammo but I kept following him around for awhile to see what would happen. After about a minute the fire went out and when I tried to head back to base the BF-110 came after me. Another time I saw a JU-88 descending with 2 engines shut down, one of them on fire. After a bit the engine fire went out and the engine re-started! Cool stuff!
  20. An FM for the A-Teams JU-88A4 to make a "compromise" JU-88A1/5 for BoB use. The attached folder contains the Ju-88A1 ini and data ini so it should be possible to drop the entire contents of your I assume [that Wrench word!] functional JU-88A4 to create an A1 version. Possible edits required if you are using a different cockpit. JU-88A1data0.80.zip I have noticed some lack of damage issues with the previously released DO-17Z FM so it will be getting an "emergency update" in a day or so. After that the Blenheim will get done to finish off the initial beta test BoB bomber FM's. The lack of damage issues led me astray a bit in implementing the armor as structure concept but once that gets figured out I will upload a final beta test pack that will include all the BoB bomber FM's I plan on doing.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..