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Everything posted by baffmeister
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I have a bit more information somewhere, I think based on U.S. tests, but might take awhile to find it. From memory, I think the type had lots of trans sonic issues but as Gepard mentioned, could be very good in the subsonic area with probably 7+ sustained G capability at combat weights. Pakistan seemed very pleased with their Chinese versions. This is one of the ThirdWire FM's I would like to take a closer look at but don't have enough info to do anything with it at this point.
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Is this the end ??
baffmeister replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
7 was a good one. Windows 10 has been a mixed bag for me. I've been quite successful getting some old games to run but Microsoft has been very annoying trying to flog their products and the Dell G5 rig I bought is a bit of a shit box. Check some YouTube reviews! Fortunately, after removing some bloatware the performance has improved considerably. -
The F-16 and 9Gs
baffmeister replied to ralch's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here's a link to an F-16 mod that "somewhat" models the automatic G-Limiter on the F-16. It just dumps lift at a bit over 9G's so you can piss away all your speed if you're on the limiter for too long. https://combatace.com/forums/topic/94348-sf2-f-16a/?tab=comments#comment-763194 -
IPTN/CASA CN-235
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...........toes......knees......nose......in my day. -
My new computer has an integrated sound card, as did the previous. The first computer I ran SF on I bought the cheap sound card that fixed the SF com stutter. It is a very annoying problem but, like I said, no obvious fix that I'm aware of. It might be game related or maybe just an odd bottleneck on some computers.
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I have had this problem off and on over the years so you're not the only one. Unfortunately, I don't know the cause but have fixed it in the past using different approaches. A dedicated but cheap sound card worked once for me. Another time I think a ram increase helped if I remember correctly. With my latest computer, only one year old, the curse returned. [ When Red Crown talks, the whole world stops. What a Princess!] This time around I had to install SF2 on the SSD instead of the standard drive. I should have got a much larger SSD but it's only big enough for the OS and a few smaller games.
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SF2 Harbor Crane
baffmeister replied to krfrge's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I have the same issue with those cranes as well. They appear in the "TARGET" editor but not in game and I don't have a clue why. -
Flak AAA mechanics
baffmeister replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The timed fuse flak is more or less useless in it's stock form. If you placed 1000 flak guns around Berlin or where ever it might be useful but that's not really practical so about the only option is to use an unrealistic warhead weight, as demonstrated. That's the approach used in the SF-2V expansion. At one time there was a way to increase the flak effectiveness my networking the guns and it did work for me in SF-1 but doesn't seem to help much, if at all, in SF-2. -
Here's an updated landing gear section for the TU-160. I got the main gear oleo's working in the proper direction and also got the main wheels rotating as well as some other edit's. Don't forget, this plane was posted as a beta/wip so you will probably find all kinds of issues and the FM is VERY undeveloped. // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=10.0 AnimationID=1 DragArea=2.5 HideGearNode=TRUE ModelNodeName=gear_frnt ShockNodeName=Front_Shock ShockTravelAxis=Z-AXIS ShockStroke=0.6 SpringFactor=4.5 DampingFactor=4.0 WheelNodeName=tire_front RotationAxis=X-Axis ReverseWheelRotation=FALSE RollingRadius=0.425 CastoringWheel=TRUE CastoringNodeName=Castor_Front Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=50.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.01 MaxDeploySpeed=129.48 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=13.0 DragArea=5.0 AnimationID=1 HideGearNode=TRUE ModelNodeName=Gear_left ShockNodeName=shock_l ShockTravelAxis=Y-AXIS ShockStroke=0.8 SpringFactor=7.5 DampingFactor=6.0 WheelNodeName001=Wheel_L1 WheelNodeName002=Wheel_L2 WheelNodeName003=Wheel_L3 WheelNodeName004=Wheel_L4 RotationAxis=X-Axis RollingRadius=0.608 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.01 MaxDeploySpeed=129.48 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=13.0 DragArea=5.0 AnimationID=1 HideGearNode=FALSE ModelNodeName=Gear_Right ShockNodeName=Shock_r ShockTravelAxis=Y-AXIS ShockStroke=0.8 SpringFactor=7.5 DampingFactor=6.0 WheelNodeName001=Wheel_R1 WheelNodeName002=Wheel_R2 WheelNodeName003=Wheel_R3 WheelNodeName004=Wheel_R4 RotationAxis=X-Axis RollingRadius=0.608 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.01 MaxDeploySpeed=129.48
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I think I understand. Crawford, you noticed the issue when checking over the TU-160 in Mue's Lod viewer, correct? All 3 gear shocks are set on Animation ID-7 but as you noticed, the nose shock travel is incorrect. The TU-160 in game doesn't have that problem because the animation ID-7 is not being used. The shocks are set independently using the node name and travel axis approach. After some testing "in game" I noticed issues with the main gear shock travel axis so will try and fix that by adjusting the ShockTravelAxis=XXX. Will pass along the changes.
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TU-160 Blackjack project
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted on the Tu-160 download thread as well. Getting proper up/down motion on my version, beta 0.91 [NoseGear] ShockNodeName=Front_Shock ShockTravelAxis=Z-AXIS -
Take-off climbing
baffmeister replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is a "game issue" regarding the take off behavior. I've concluded there is an invisible vertical waypoint that the AI aircraft target after take off. This causes the steep low speed AI climb outs you see after take off. Also, there are things going on with the aircraft weight when under AI / autopilot control. If IIRC, the weight of the external loadout is ignored. Having said that, there could be an FM issue as well. What airplane are you having issues with? -
Same here. I bought a new Dell late last year without having a clue and it's working OK but I find that with Mues extended fade mod, some environmental enhancements, high res skins /cockpits, and lots of terrain tods I still get occasional frame rate chop. I went a bit cheap on the ram at 16GB. Also, even with my previous computer, the new graphics cards/drivers don't seem to handle old games very well.
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TU-160 Blackjack project
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad to hear from you UllyB! Best wishes for a speedy and complete recovery! I'm still available for FM work should anyone wish to pick up on UllyB's project. Just keep me away from the weapon stuff, please! -
Operation Seelöwe
baffmeister replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Great photo! The runway layout is what I remember from some earlier basic research. -
TU-160 Blackjack project
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry, wrong thread for an attempt at humor. -
TU-160 Blackjack project
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think you missed the . [joke] -
TU-160 Blackjack project
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Veltro's looks good but after a brief fling with some modern jets I think I'm really more interested in working on planes that fit in with the original Strike Fighters date range. The era of dumb bombs and smart pilots, not the other way around! Ouch..................feel the burn! PS: I don't much like the Tu-160 FM I made anyway, it needs a lot of work. -
Operation Seelöwe
baffmeister replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
My memory is not the greatest but I think Biggin Hill got a couple of short paved runways in early 1940, prior to the fall of France. The airfields are looking very good! -
TU-160 Blackjack project
baffmeister replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did start working on an FM for that project but got totally, and I mean TOTALLY bogged down with weapon related stuff. I may take a look at the FM again but the project definitely needs a weapons expert to get the assorted stand off weapons working properly. -
Adding Trim
baffmeister replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't think it affects the AI but might be something to keep an eye on.