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Everything posted by baffmeister
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Here is a screenshot and the bitmap for the building tods. http://s1168.beta.photobucket.com/user/baffmeister/media/img00004-1.jpg.html?sort=3&o=0 http://s1168.beta.photobucket.com/user/baffmeister/media/TEROBJECT_BUILDINGS5.jpg.html?sort=3&o=1 The very large rectangular building I would like to downsize. I have done a bit of experimenting with the stock TW tods and by importing and re-naming Gepards tiles into the stock desert terrain I can re-tod the tiles. The problem is, to re-tod with the new buildings I will need the appropriate object map to add to the texture list. Stock TW example: [ObjectMap001] MapFilename=terobject_buildings1.bmp MapClass=0 ObjectTypeCount=7 ObjectType001.ObjectName=BoxBuilding1 ObjectType001.ShapeType=0 ObjectType001.CastShadow=0 ObjectType001.SizeDeviation=0.000000 ObjectType001.Width1=15.000000 ObjectType001.Length1=15.000000 ObjectType001.Height1=15.000000 ObjectType001.TextureCoord01=0.000000,0.500000 ObjectType001.TextureCoord11=0.250000,0.750000 ObjectType001.TextureCoord02=0.250000,0.500000 ObjectType001.TextureCoord12=0.500000,0.750000 ObjectType001.TextureCoord03=0.500000,0.500000 ObjectType001.TextureCoord13=0.750000,0.750000 ObjectType001.TextureCoord04=0.250000,0.500000 ObjectType001.TextureCoord14=0.500000,0.750000 ObjectType001.TextureCoord05=0.000000,0.250000 ObjectType001.TextureCoord15=0.125000,0.375000 ObjectType002.ObjectName=BoxBuilding2 ObjectType002.ShapeType=0 ObjectType002.CastShadow=0 ObjectType002.SizeDeviation=0.000000 ObjectType002.Width1=20.000000 ObjectType002.Length1=20.000000 ObjectType002.Height1=20.000000 ObjectType002.TextureCoord01=0.500000,0.000000 ObjectType002.TextureCoord11=0.750000,0.250000 ObjectType002.TextureCoord02=0.750000,0.000000 ObjectType002.TextureCoord12=1.000000,0.250000 ObjectType002.TextureCoord03=0.750000,0.000000 ObjectType002.TextureCoord13=1.000000,0.250000 ObjectType002.TextureCoord04=1.000000,0.000000 ObjectType002.TextureCoord14=0.750000,0.250000 ObjectType002.TextureCoord05=0.125000,0.250000 ObjectType002.TextureCoord15=0.250000,0.375000 Anyone have the object map for those Tod's?
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After installing Mauricepiesligeros file you will notice a folder called Kibuz&klein. If you copy and paste the contents of the Kibuz&Klein folder into the BofB terrain folder it will improve the look of the countryside quite a bit. I'm going to take a careful look at this terrain and see if I can do some further updates for it. I would like to re-tod the city tiles to improve the placement of the building tods as well as add in some new building objects and change the airfields quite a bit but that will take quite a bit of time. Expect some tod related questions soon!
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View File Yak-3 SF-2 Update A basic update for Pasko' s Yak-3. Included: The original Normandie-Nieman skins for WW-2 use and the original Yugoslav skins for post war use, both changed to JPEG format. The original Klimov engine sound. The original Yak-3 pit with some ini edits. A Soviet WW-2 Pilot. A new SF-2 compliant FM. The FM will probably work in SF-1 installs at the final patch level but hasn't been tested. CREDITS: PASKO for the model and skins. KESSELBUT for the Yak-3 cockpit. BAFFMEISTER, STARFIGHTER and THIRDWIRE for the Flight Model. I got the Soviet WW-2 pilot from WRENCH but not sure who made it. Install instructions and more info included in the Read Me. WAIVERS: For freeware use only, commercial use not permitted! Submitter baffmeister Submitted 11/24/2012 Category Soviet Origin
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Version 1.0
352 downloads
A basic update for Pasko' s Yak-3. Included: The original Normandie-Nieman skins for WW-2 use and the original Yugoslav skins for post war use, both changed to JPEG format. The original Klimov engine sound. The original Yak-3 pit with some ini edits. A Soviet WW-2 Pilot. A new SF-2 compliant FM. The FM will probably work in SF-1 installs at the final patch level but hasn't been tested. CREDITS: PASKO for the model and skins. KESSELBUT for the Yak-3 cockpit. BAFFMEISTER, STARFIGHTER and THIRDWIRE for the Flight Model. I got the Soviet WW-2 pilot from WRENCH but not sure who made it. Install instructions and more info included in the Read Me. WAIVERS: For freeware use only, commercial use not permitted! -
Found an interesting and possibly overlooked file that puts more Tod's on Gepards BoB terrain. The update file was done by Mauricepiesligeros and is in Spanish so may have been missed by many. Install procedure is to Install Gepards terrain first and then dump the entire contents of Mauricepiesligeros folder into Gepards BoB terrain folder and let everything overwrite. It adds a lot more building tods to the cities as well as larger and better placed trees in the countryside. The downside is some of the historical building objects get partly covered by the new building tods but there looks like enough open areas to move the historical objects around a bit so they have their own space. Here's a link to Mauricepiesligeros file: http://combatace.com/files/file/9383-buildingstrees-for-battle-of-britain-v11/
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View File KAW F7F-3N Tigercat An updated SF-2 version of Geo's F7F-3N Tigercat with the original Lod's, Skins, and decals. One of the aircraft that has been getting worked on by the KAW team. It includeds a new FM, a choice of two cockpits, both blue and black drop tanks, and a type specific TinyTim as well as a few other odds and ends. Credits: 1.] GEO! For making the Tigercat models, skins and decals! 3.] TMF for the Corsair NF cockpit. [i think] 2.] Cliff11, for putting together the modified F-86D cockpit. Also Lex Luther, SabreDog Team, and Zura for previous work. 3.] Cliff11 again for putting together the new 150Gal drop tanks. 4.] FM credits: Baffmeister, Cliff11, Charles for the original, a lot of which is still there, and ThirdWire. WAIVERS: This package is for freeware use only! The Tigercat in Korea - A brief History VMF-542 Squadron left San Diego for Japan in late August, 1950, the Tigercats being hoisted aboard the small aircraft carrier USS Cape Esperance. After arriving in Japan, the squadron was based at Itazuke AB for a short period but probably didn't operate over Korea at that time. More likely they were just placed on alert status to counter any potential inbound threats. After the invasion at Inchon on September 15, VMF-542 began deployment to the newly captured airfield at Kimpo [K-14]. They flew their first combat missions from Kimpo on September 20. Operations from Kimpo were in support of the 1st Marine Division as it attacked northward. VMF-542 likely operated from the frozen Chosin Resevoir during that campaign. During this phase most operations were day and night interdiction, combat air support and armed recon but there is an interesting account of a VMF-542 Tigercat escorting a PR Tigercat [VMJ-1?] all the way to Vladivostok and back. In January, 1951, VMF-542 moved back to Itazuke, Japan. From there the Tigercats conducted long range armed recon missions as well as doing some spotting for naval gunfire. During February, 1951, VMF-542 was back in Korea, operating from Pusan [K-1] airfield. In March, 1951, VMF-542 returned to El Toro, California, to begin training on the F3D Skynight. VMF-542's Tigercats and some pilots were transferred to VMF-513, making VMF-513 a composite squadron with both Tigercats and Corsairs. At some point after being transferred to VMF-513 the Tigercats recieved their rather famous flat black paint jobs. With VMF-513 the Tigercats were flown from Pusan mainly at night with the Corsairs operating in the day time. During the night missions the Tigercats would sometimes team up with flare dropping R4D's and PB4Y Privateers. In June, 1951, VMF-513 moved to Kangnung [K-18], on the east coast of Korea. It was at this point the Tigercats scored there only aerial victorys, shooting down one PO-2 Biplane in June and another PO-2 in July, both shot down during night operations. From Kangnung the Tigercats also flew long night time patrols protecting the valuable radar station at Cho-do. On the return leg the Tigercats would engage any targets of opportunity. Another task was night time ground controlled radar bombing. The Tigercats would be called in by forward air controllers but the bombing run was calculated and directed by ground controlled radar operators. Yet another task was escorting B-26 Invaders during night time interdiction missions. At the end of March, 1952, VMF-513 moved to Kunsan [K-8] airfield. The front line was quite static at this time allowing a very heavy concentration of anti-aircraft guns to be built up. For night time combat air support operations, a system was devised were two crossed searchlight beams would be used as a reference point while a FAC would give targeting directions to the Tigercat pilot, based on the position of the crossed seachlight beams. After the first Napalm bombs were dropped the FAC would give directions for further drops by referencing the position of the fire from the first drop. In late summer, 1952, VMF-513 received twelve F3D SkyKnight fighters and the last of the Tigercats were phased out shortly after. Submitter baffmeister Submitted 11/20/2012 Category Other
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Version version 1.0
597 downloads
An updated SF-2 version of Geo's F7F-3N Tigercat with the original Lod's, Skins, and decals. One of the aircraft that has been getting worked on by the KAW team. It includeds a new FM, a choice of two cockpits, both blue and black drop tanks, and a type specific TinyTim as well as a few other odds and ends. Credits: 1.] GEO! For making the Tigercat models, skins and decals! 3.] TMF for the Corsair NF cockpit. [i think] 2.] Cliff11, for putting together the modified F-86D cockpit. Also Lex Luther, SabreDog Team, and Zura for previous work. 3.] Cliff11 again for putting together the new 150Gal drop tanks. 4.] FM credits: Baffmeister, Cliff11, Charles for the original, a lot of which is still there, and ThirdWire. WAIVERS: This package is for freeware use only! The Tigercat in Korea - A brief History VMF-542 Squadron left San Diego for Japan in late August, 1950, the Tigercats being hoisted aboard the small aircraft carrier USS Cape Esperance. After arriving in Japan, the squadron was based at Itazuke AB for a short period but probably didn't operate over Korea at that time. More likely they were just placed on alert status to counter any potential inbound threats. After the invasion at Inchon on September 15, VMF-542 began deployment to the newly captured airfield at Kimpo [K-14]. They flew their first combat missions from Kimpo on September 20. Operations from Kimpo were in support of the 1st Marine Division as it attacked northward. VMF-542 likely operated from the frozen Chosin Resevoir during that campaign. During this phase most operations were day and night interdiction, combat air support and armed recon but there is an interesting account of a VMF-542 Tigercat escorting a PR Tigercat [VMJ-1?] all the way to Vladivostok and back. In January, 1951, VMF-542 moved back to Itazuke, Japan. From there the Tigercats conducted long range armed recon missions as well as doing some spotting for naval gunfire. During February, 1951, VMF-542 was back in Korea, operating from Pusan [K-1] airfield. In March, 1951, VMF-542 returned to El Toro, California, to begin training on the F3D Skynight. VMF-542's Tigercats and some pilots were transferred to VMF-513, making VMF-513 a composite squadron with both Tigercats and Corsairs. At some point after being transferred to VMF-513 the Tigercats recieved their rather famous flat black paint jobs. With VMF-513 the Tigercats were flown from Pusan mainly at night with the Corsairs operating in the day time. During the night missions the Tigercats would sometimes team up with flare dropping R4D's and PB4Y Privateers. In June, 1951, VMF-513 moved to Kangnung [K-18], on the east coast of Korea. It was at this point the Tigercats scored there only aerial victorys, shooting down one PO-2 Biplane in June and another PO-2 in July, both shot down during night operations. From Kangnung the Tigercats also flew long night time patrols protecting the valuable radar station at Cho-do. On the return leg the Tigercats would engage any targets of opportunity. Another task was night time ground controlled radar bombing. The Tigercats would be called in by forward air controllers but the bombing run was calculated and directed by ground controlled radar operators. Yet another task was escorting B-26 Invaders during night time interdiction missions. At the end of March, 1952, VMF-513 moved to Kunsan [K-8] airfield. The front line was quite static at this time allowing a very heavy concentration of anti-aircraft guns to be built up. For night time combat air support operations, a system was devised were two crossed searchlight beams would be used as a reference point while a FAC would give targeting directions to the Tigercat pilot, based on the position of the crossed seachlight beams. After the first Napalm bombs were dropped the FAC would give directions for further drops by referencing the position of the fire from the first drop. In late summer, 1952, VMF-513 received twelve F3D SkyKnight fighters and the last of the Tigercats were phased out shortly after. -
Cocas Prop Works
baffmeister replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Any FM's I do can be switched to new models relatively quickly. From my own perspective, I can make do with older models but would really like to see more types available at this site. German bombers and a BF-110 would be at the top of my list. Will check out Pasko's Ju-87. I have Gepards BoB terrain installed as well and like the textures quite a bit. It has some nice historical objects as well but seems to be missing Tod's on some tiles. Maybe I installed it wrong. After running the BofB2 game for awhile I think some of the airfields on gepards terrain could be INI only with just grass tile texture as the landing area. The BofB2 game might be a good reference source for airfield locations as well. Probably the main thing to remember is 3D model builders are a rare breed so I just hope they build whatever makes them happy! -
Cocas Prop Works
baffmeister replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Any Battle of Britain models you care to make I would like to do FM's for. I think the Spitfire1 is well covered now with the TMF/Wrench upload and I hope for a Hurricane1 from Raven at some point. Russo's BF-109 E-3/4 still look good to me and I am trying to build new FM's for those two but it's proving a bit difficult although some progress being made. My wish list would be for new BofB German bombers and a new BF-110. -
Flap Question
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gave it a shot but no-go. I did come up with a way to operate the Viggen Canard Flap with the landing gear though. I think this method will be useful to anyone that wants to attach an animation to the gear operation. It's called "THE FAKE SKID METHOD." [patent pending] Here is what I did to get the flap to move with the gear: [LeftFlapAnimation] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 MaxDeflection=-30.0 MinDeflection=0.0 AnimationID=10 IsSkid=TRUE Steerable=FALSE HasBrakes=FALSE NoContactOnGround=TRUE//..............this is important to prevent some odd behavior. ModelNodeName=Elevator_L ReverseModelOrientation=TRUE I tried to attach some aerodynamic entries to this data but it didn't work. To get some actual lift from the flap I had to add some entries for a fake flap so am still stuck with the AUTOMATIC_SPEED deployment method for the aerodynamic effect: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.5 CDdc=0.055 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=87.5 Setting[1].RetractValue=92.5 MaxDeflection=30.0 MinDeflection=0.0 AnimationID= ControlRate=0.2 ModelNodeName= ReverseModelOrientation= Hopefully, no unexpected problems turn up. -
Flap Question
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's for a new [old] Viggen. Thanks for the info Russ. -
Was wondering if there is a data entry that will extend/retract the flaps with the landing gear. [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.3 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_SPEED.......using this for now. I suspect there is no entry that will operate the flaps with the gear but if anyone has an idea for a workaround I would like to hear about it because I can't come up with anything that works!
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Yak-3 SF-2 FM
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
The beta 0.8 FM has some bad stall/spin characteristics that I am trying to get rid of. From anecdotal information I think the WW2 Yaks had good flying qualities so the final version will be more controllable when flying on the edge. Planning to release a new FM for Cocas' Yak-9P as well when I get things figured out. -
Yak-3 SF-2 FM
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks Wilches. Will be sending the beta test "package" to you in a few days. -
Yak-3 SF-2 FM
baffmeister posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
SF-2 Yak-3 beta 0.8 FM attached. The nation name is set to WWII Soviet but hopefully when I get the full package uploaded it should work in a WWII or stock install. There is a rather generic looking grey skin in Paskos original package that may be good for post war use. This version can no longer carry bombs or drop tanks. A few minor bug fixes. The new aerodynamics is mainly data imported from Cocas' Yak-9P. I hope to get a new Yak-3 SF-2 package uploaded in a couple of weeks but it will be very basic. Yak-3_DATA0.8.zip -
Betty
baffmeister replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I always liked Ginger, she seemed kind of slutty. [in an attractive way.] Off topic: Agree about the bombers. Most folks would probably be happy with AI only WW-2 bombers with somewhat generic FM's, as long as the cruise speeds, altitudes, and roll rates were somewhat realistic. Maybe a few exceptions for some planes [A-26 comes to mind] with realistic cockpits. -
Yak-3 SFP2 FM
baffmeister replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Excellent! I was hoping some computo-genius would increase productivity! Wilches, I will use the Yak-9P engine table [from Brain32] but will just release a beta0.8 FM for "do it yourselfers." If you or anyone else wants to put together a new SF-2 Yak-3 package just shoot me a PM. Cheers. -
Yak-3 SFP2 FM
baffmeister replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Soulfreak, do you have a Yak-3 data.ini with the individual data lines seperated? It would save me some work because the original Data.ini has all the lines combined together. Wilches, I will try to make the FM as realistic as possible but it won't be HiFi but hopefully "somewhat realistic." One of the big problems I have is finding engine horsepower at altitude so if you have any engine data please pass it along. I hope to have an SF-2 WW2 install eventually so don't mind working on some of the older WW2 models now and then. [so many planes! ] -
Yak-3 SFP2 FM
baffmeister replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I may be able to put together a new Yak-3 FM quite quickly, will take a look.