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Everything posted by baffmeister
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View File SF2 CF-100 MK-4B NORAD This package represents the CF-100 MK-4B version as used by the RCAF in North America. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American centered installation. The date range runs from March, 1955, until December, 1962. NOTE: Due to the large size of this upload 3 additional skins will be uploaded as a separate package. Additional skins here: https://combatace.com/forums/topic/94108-cf-100-mk-4b-norad-skins/ I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. INSTALLATION: Normal installation, just copy and past the files into the appropriate mod folders. If you already have the MK-4A installed you can skip the sounds, decals, pilots [seat] and weapons except the CF-100_RP which has had a not required jpeg removed, or just remove the jpeg from the rocket pod that was included in the MK4A upload. Additional information in the ReadMe. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research Paulopanz: Loadout TGA [Thanks!] The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 11/29/2019 Category Other Origin
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Version 1.0.0
150 downloads
This package represents the CF-100 MK-4B version as used by the RCAF in North America. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American centered installation. The date range runs from March, 1955, until December, 1962. NOTE: Due to the large size of this upload 3 additional skins will be uploaded as a separate package. I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. INSTALLATION: Normal installation, just copy and past the files into the appropriate mod folders. If you already have the MK-4A installed you can skip the sounds, decals, pilots [seat] and weapons except the CF-100_RP which has had a not required jpeg removed, or just remove the jpeg from the rocket pod that was included in the MK4A upload. Additional information in the ReadMe. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research Paulopanz: Loadout TGA [Thanks!] The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement -
Life in the Danger Zone: I followed that guy around for about 10 minutes trying to get get an awesome high alpha Aphid launch screen shot but the new higher AoA capability is proving to be quite useless during dog fights. The speed loss is very rapid and any potential firing solution is gone in an instant. I was down to about 135kts when I took the screen shot. The higher AoA is sometimes useful for defensive purposes if you have a stubborn EA on the tail. The rapid speed loss can force an overshoot but the sink rate gets very high at idle power and low speed so altitude must be carefully watched. After messing up the first attempt at a Bis FM update I going to change this project to a general review and potential updates for all the MiG-21's. I think the weapon rack weight adjustments are useful and a new 800L centerline drop tank would be nice. The MiG-23 800L "stand in" is good for now but it has an oval shape and conflicts a bit with the MiG-21 landing gear doors. I found an interesting document on basic delta wing aerodynamics so I settled on an approach to use for the modified FM. I won't get into details at this point but it involves transferring lift from the outer aft to the inner forward wing panel to model the vortex break down which moves from aft/outboard to forward/inboard. According to the document, the vortex breakdown starts in the 20-25 deg AoA range. Still some testing to do but should have a Bis test FM ready before year end. Will also include a modified FM for the MiG-21F. It's over 1000kg/2200lbs lighter than the Bis so might be more effective at high AoA. Or not.
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I'd be a bit hesitant about shelling out money on a force feedback stick for SF/FE. I had a Logitech Wingman Force 3D and was never happy with it after trying various settings over a few months. It didn't have many buttons either. Not sure if the problems were related to the stick itself or maybe force feedback isn't enabled very well in the ThirdWire sims but it might be worth looking for more feedback specific to SF/FE. I still have a Logitech Formula Force GP steering wheel that has been excellent for the half dozen or so driving games I've used over the years. Always possible to get good "feel" with every game I tried.
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WIP Mega THREAD!
baffmeister replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A few "Somewhere over New Dhimar" screenshots. Thanks to KJakker for resurrecting the thread with Mue's extended fade mod I actually tried it out this time and was really impressed! It adds a lot of visual depth to terrains and my old rig held up quite well over the coastal desert areas but noticeable frame rate hits when further inland over heavily treed areas. [over 1000 trees/buildings on some tiles] Ended up removing the mod to maintain frame rates during large fur balls but it was worth the look and it might get me computer shopping soon. The coastal desert area has been getting a major overhaul. All the farm tiles have been changed to orchards and moved into the mountain areas, with one exception. I never found the combination of desert and farm tiles very convincing on the stock terrain so I'm trying to get a drier desert look with some date palm plantations here and there and everything connected by roads. Will also be adding some building clusters along the roads and a few single tile walled towns in the flat areas along the main roads. Mue views, trees still showing color on the far side of the city: Over the Kerman Valley, the one desert area with farm/orchard tiles: The roads are getting some work but it's been a difficult process. The paved roads will be quite straight in the desert and high plains area but all the rest will have a more winding look. Just have to figure out how to do that! This has been a long slow project but once I get the coastal desert finished I'm going to work inland and fix all the other areas I'm not happy with while also doing some targeting. Definitely not "2 weeks". Maybe sometime in 2020 for version 1. -
That's an interesting idea and one I have thought about. Even my simplified approach to WW2 FM's consumes a surprising amount of time and at this point I find WW2 to big to bother with considering the amount of different aircraft involved and the lack of availability for some models. Getting back to Streakeagle's comments, many of the WW2 fighters used similar airfoils so it is quite possible to put together a "generic" FM that could be fine tuned to get "decent" results for specific aircraft. Unfortunately, the Spitfire and Mustang, both modeled by Thirdwire, have unique airfoils so aren't particularly good choices to use as a base for a generic WW2 FM. The S-99 is a bit better but even that one has some uniqueness with the slat installation. A confession, I did use some aspects of the TW S-99 FM as a bit of an experiment when putting together a FW-190 FM and got it to perform more or less as I wanted it to but it did require much tinkering. But that's the other issue as noted by Streakeagle. It's hard to get accurate turn performance data for the old WW2 fighters so I based desired turn performance on anecdotal information and sometimes on Soviet turn time tests. The results are still impressionistic. The Spitfire turns better than the BF-109 which turns better than the FW-190 which turns about the same as the Hawker Tempest and Typhoon and they all turn better than a P-47. I still like the idea of a European Air War type sim based on the TW game because of the trim free zone and for myself I wouldn't even bother with any torque/P-factor and whatever else is available because it probably wouldn't be accurate anyway. Unfortunately, the work required is immense and there are other sims available for that era that would probably be a better choice for anyone interested.
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Got the new Logitec Extreme 3D Pro installed and it works great! Compared to the old one I had which was probably just worn out, the new one has noticeably better precision, no on center "drifting" which was the main problem with the old one, plus the centering spring is much firmer. After all these years, it's still a good product.
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SF2 CF-100 MK-4A NORAD
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Anyone else having an issue with the rocket pods not showing in game? The strange thing is, the rocket pods are part of the model, named RP_Left and RP_Right so shouldn't need a model name in the data ini and the paint for the rocket pod is done in the skin files, green for NATO/BAF and silver for the NORAD version so the JPEG I included with the MK-4A[NORAD] and MK-5[BAF] shouldn't be required. The RCAF MK-4[NATO] did have the XXRP lod included but that was a mistake and the data ini has been updated so that pod should be deleted and the pod included with MK-4a or MK-5 used. Having said all that, there were some issues during beta testing when the pods weren't showing up so I am wondering if anyone else is having problems. I've been testing the pod included with the MK-4A and for me it works for the 4B[NATO] and MK-5[BAF] as well. -
SF2 CF-100 MK-4A NORAD
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oops! Thanks Paulo, I will try and get that sorted out today. -
View File SF2 CF-100 MK-4A NORAD This package represents the CF-100 MK-4A version as used by the RCAF in Canada. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American focused install. The date range is a bit of a guess but considering the start up dates for some of the squadrons, the weapon trials that were required, as well as aircraft deliveries to operational training units, I think the introduction to front line service was around June, 1954.The higher thrust MK4B was introduced around March,1955, and I'm assuming any front line MK4A's would have been upgraded with the more powerful Orenda 11 engines during heavy maintenance checks so the MK4A gets phased out one year after the introduction of the MK-4B. With the short date range for the MK4A not all the CF-100 Squadrons are represented with this package but they will be when the MK-4B and MK-5 packages are released. I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. More information and installation instructions included in the ReadMe. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 10/18/2019 Category Other Origin
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Version 1.0.0
190 downloads
This package represents the CF-100 MK-4A version as used by the RCAF in Canada. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American focused install. The date range is a bit of a guess but considering the start up dates for some of the squadrons, the weapon trials that were required, as well as aircraft deliveries to operational training units, I think the introduction to front line service was around June, 1954.The higher thrust MK4B was introduced around March,1955, and I'm assuming any front line MK4A's would have been upgraded with the more powerful Orenda 11 engines during heavy maintenance checks so the MK4A gets phased out one year after the introduction of the MK-4B. With the short date range for the MK4A not all the CF-100 Squadrons are represented with this package but they will be when the MK-4B and MK-5 packages are released. I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. More information and installation instructions included in the ReadMe. This package is subject to the CombatAce Modders Licensing Agreement -
Crusader, any idea if the NF-5A used the default sight? I remember reading somewhere it was totally manual. I had a quick look at a USAF F-5A flight manual that might have been used for training foreign pilots and it describes the gun sight as non computing 100 mil fixed reticle with manual adjustment of the depression angle from 0 to 180 mils.
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WIP Mega THREAD!
baffmeister replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some Colorful Clunks inbound soon, for North American installs. I'm going to upload the CF-100 MK-4A first. It had the lower thrust Orenda 9 and is a bit of a cow so will phase it out about a year after the introduction of the MK-4B. I figure they would have upgraded the engines on the 4A's during any heavy maintenance checks. Skin credits to Frenchie1977! Somewhere over the Great White North. [the American part] -
Not sure if I understand the issue. Does the aircraft in question actually contact the runway or does it float along to the end? A couple of entries in the [FlightControl] section of the aircraft data.ini can lead to fast approaches. [FlightControl] StallSpeed=74.68.............................................check this CruiseSpeed=202.93 ClimbSpeed=267.95 CornerSpeed=248.00 LandingSpeed=85.88.................................and check this if included. MaxG=8.50 MaxSpeedSL=361.11 MachLimit=2.048 MachLimitDry=0.980 PitchDamper=0.4 RollDamper=0.4 YawDamper=0.0 Some early FM's might not have the LandingSpeed entry and if that's the case the game will base the approach speed off the stall speed. In either case the game will adjust the speed depending on aircraft weight. From my experience the "LandingSpeed" entry actually adjusts the final approach speed and will over ride the "StallSpeed" entry during final approach. Some other entries that can be used to adjust the approach behavior are AI data entries: [AIData] LandingPitchForSpeed=-0.07 LandingThrottleForAltitude=0.05 LandingThrottleForVerticalSpeed=0.08 The above entries can be adjusted to try and get a stable approach but can require a lot of testing to get right. Sometimes adding additional gear or flap drag will help stabilize an approach.
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Home built cockpits
baffmeister replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nothing but the best! The rabbit ears have been upgraded with a directional high def antenna, probably NASA gear as well. -
Home built cockpits
baffmeister replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had all those cockpits beat way back in 2008. The combination "Entertainment Console" had it all but took up too much space so I had to downsize. It's much more modest now. -
I've been trying to put together a new J-7E /PG etc. flight model while Russ does some model improvements so here's a public beta tester using one of his original models, available here: https://combatace.com/files/file/16926-j-7-series-fighters/ This has been a difficult plane to research and there is lot's more to do so consider the attached FM as just an aerodynamic test mule. I left the original date range "as is" but the service start date for the first production double delta version, the J-7E, was around 1994-95. The model best represents the J-7E which retained the 3 piece windshield but had only one gun on the RH side. The cockpit included with the original model probably best represents the J-7E as well, which had only a simple ranging radar, although it probably had some multi function displays as well. Later Chinese versions, as well as all the export versions had more capable radars and a one piece windshield. The original package contains a skin for both Pakistan and China so you might want to consider making two different versions. Pakistan was the first export customer and began receiving the first F-7PG's in June, 2001. A dedicated Pakistani version really requires a more modern cockpit with a combination of multi function displays and round gauges but at this point I'm not sure if there is anything suitable available. Any ideas? Here's a bit more info on dates and export customers: Prototype construction started in 1987-88. First test flight in May, 1990. J-7E and J-7EH[Chinese Navy] service entry in 1995. F-7PG first export version to Pakistan in 2001. J-7G upgraded Chinese version entered service in 2003. Upgraded radar and engine, one piece windshield. F-7BG exported to Bangladesh in 2005. F-7NM exported to Namibia in 2006. F-7NI exported to Nigeria, early 2008. F-7BGI final version built for Bangladesh, 2012-13 and probably the most capable, with upgraded engine and all glass cockpit. Other possible customers are Sri Lanka and Tanzania but I'm still researching those. For the export customers there were a lot of different equipment and load out options so it will take some time to get sorted out. Here's an interesting article that gives an idea of the performance improvements with the double delta wing: http://urbanpk.com/pakdef/pakmilitary/airforce/ac/f7pg.htm Regarding the FM, I have the leading and trailing edge flaps working with AUTOMATIC_MACH but there is no animation for the leading edge flaps. One source says the J-7E was equipped with a KG-8605 Active Jammer and a Type 941-4AC Chaff/Flare Dispenser but I just copied some ECM/Chaff/Flare entries from Wrench's F-20 Tigershark package. Here's the FM: J-7PG_DATA0.95.zip
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Mine's still working after many years but recently it's been requiring frequent calibration due to an off center issue. Was surprised to see they still make these so I just ordered a new one!
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Possibly not. I think I added some of Cliffs gear tweaks but much, maybe most, is original. I did get a look at an Impala flight manual so adjusted the gear and flap speeds, empty weights, fuel capacities etc. Also had a look at some performance charts to try and match sustained and instantaneous G but it still needs fine tuning.