Lexx_Luthor
JAGDSTAFFEL 11-
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Everything posted by Lexx_Luthor
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that reactor, did it just blow up? ~~> http://tickerforum.org/akcs-www?post=182060&page=48
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wow thanks server that's big, ~> http://news.yahoo.com/s/ap/20110311/ap_on_re_as/as_japan_earthquake
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Okay, starting all over, I got the first step here. This is overall nicely accurate in areas most needed, especially northern Siberia, but at the cost of distortion in places not so needed. I rotated the main Siberian topped pie slices by 33 degrees instead of 36 to greatly minimize the gaps opening up nearer to the equator. To compensate, I enlarged the gaps at France and northwest Canada. I formally apologize to Canada and France. Luckily these gaps should be easy to fill. The Nunavut islands (Canada) look so nice on the map, I didn't want to distort them so I made that western Canada gap larger while preserving the Canada/Alaska border in full accuracy. I wanted the basic GUIK gap accurate, so I didn't want to introduce an enlarged gap in the blue ocean in that area. If flying mid-way between Greenland and Iceland at high level on a clear day, you should see both at the same time. This area is good. England I may move back closer to Europe but its not that critical. I really wanted the GUIK gap to be right. Its 12000 kilometers. The Azores and Guam and succeeding islands up to Japan are all there, in fairly near correct location. Some of these islands may just be visible on this small pic. The tiny 100km circle in maximum height terrain colour at the north pole is, the north pole, here for development purpose. Next is to fill in the rest of the gaps using various manual methods. That is a tricky job to make it look fairly seamless in game. I am very, VERY sorry for Canada (and France)... and I'm taking steps so a geek map like this never happens again.
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Wrench, ramp your Horizon Distance in flightengine.ini, try 100km maybe or higher. Its very effective since -- for a simple example -- doubling the distance quadruples the number of tiles drawn. Watch for edge of map though, since 08, TK made the game dump if you are in position to see the map edge.
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Sidd:: I have a short wide garden, so I'm limited to having a U~2. I wush
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Jedi:: yea I have the same feeling. Butt, think about sound propagation vs magnetic lines of force propagation. Mag lines fall off inversely with the cube of distance, no matter the medium -- air or water -- same behavior. This is the big problem with MAD which requires close proximity. Sound is a world apart. My gut tells me otherwise, but I'm wondering if in theory the *best* way to detect an aircraft acoustically at a very long distance would be if the sound were propagating through water. Assume you, in air, can faintly hear a (high altitude) Bear at 50 miles away, slant distance. Now, that Bear Sound would hit the ocean directly below at only 8 miles say, and be much louder, although probably greatly diminished somehow when it changes medium. Once in the water, any surviving piece of diminished Bear Sound can then propagate with less attenuation than in air for maybe a thousand miles if software can pick it out. I don't recall ever hearing anything from air when I swam underwater though, but then I never really paid attention. Also, if I recall , some, maybe alot (most?) NAVY hydrophones are on the ocean bottom in shallow water (continental shelf and islands?) to stay within the acoustical restricting layers of potential targets at shallow depths (Soviet subs won't dive to 3 miles -- I hope). But I don't know about the distribution of the phones so I'm guessin' here. Anyways its fun to think about. Anything is more fun than banking.
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Mig Alley?
Lexx_Luthor replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fubar you beat me to that scene. :drinks: -
I dunno. It may depend on the "uniqueness" of the signature, and if different enough, even at low sound strength, could be filtered from the soup. Tu-95s are loud but I don't know what they sound like. They say B-36s at their ceiling produced an unforgettable deep sound at ground level (prop sounds mixing together I think), and they had a good ceiling. If a distinctive enough sound can cross the media, even at low strength, it might could maybe be filtered out. The guy in that thread claims to be a software guy. Hydrophones are all about software and the US NAVY was universes ahead of everybody else in sound software back then. So, who knows lol.
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Very well done. I love the old classical style. If any miss it, the "HOME" link at the top has samples. Click the pics there for the posterized images.
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Eric it is a fast almost daily "roundup" with humour for those without much time. Tyhpoid:: lol hehe Darn it, well it sounded really cool though. I've found a few things, but not much at all. Some papers that's it. Here's one (PDF) BOUNDS FOR AIRCRAFT TRACKING USING A HYDROPHONE ARRAY with some interesting sources including IEEE paper and something called Tracking of airborne acoustic sources using an undersea hydrophone array. Australian Acoustical Society Conference (Acoustics 2000), pages 79–86, November 2000. Perth. Oh well
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Nice. Pretty much for the same reasons I guess, the Tupelov TB-3 was one of the most fun planes to play in the IL-2. Very nice to see that in a game.
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daddy:: I'd love to get an old Su-7 or early Su-17 if they still had them.
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By subscription, do you mean the author offers more stuff? I couldn't find anything. I've noticed a lack of humour since the ME started protesting, but its coming back I think. I figure so much is happening and stress maybe, or real life. I was catching up on the news over the weeks since Tunisia and this blew my hair back (but I would add; impoverish local business and wealth creation as well). Nightwatch, 9 Jan:: -- Typhoid, I found something un~really interesting in a related topic, in the forum discussion following one of Karl Denninger's recent "Market Ticker" poasts, on Iceland. Alot of ex~military (and airline) souls poast over there and among some Iceland stories, one poaster on page 2 tells about being able to track Tu-95s across the ocean with the hydrophones. Ever hear of this? PROSECUTING! ~> http://market-ticker.org/akcs-www?post=177996 discussion page 2:: Were the Bears that loud?
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Thirdwire Site
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wondering about that too. It has been a long time indeed. Although, TK does get alot of spam. -
:good: That's a great dog, and you breed them? Awwwwssummmm!! !! !!!! !
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Yea, 2001 was the last of the Silent Movies. Yea. Its not so essential in a combat flight TheSim. I already have a good stereo with far better sound. I like to play music really loud. When I get into a dogfight, it kinda calms me down. --- I also mod thrust reversers into all my SAC bombers. I think its important to get out of trouble faster than I got into it. I use my Aurora Borealis effect for warhead detonations. When I launch, they make a beautiful picture. And I carry non-functional Nike Hercules LODs on my fighters' pylons. It scares the hell out of the AI.
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NK now that is interesting, although that's on the border with China where there may be a reasonably healthy black market. Another one a few days ago... Arrests in Zimbabwe for watching BBC + Aljazeera
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I've learned more about TE and 3dem since then, so its not so bad starting over. And Gimp (thanks Wrench and others for turning me onto that) has a feature that will make cutting terrain maps much easier than last time, and a warping feature that *might* make filling in between the pie slices a whole world easier. We shall see. I'm going for a max altitude in the 3dem colour mapping of 7800m which in game (after TE) seems to give max peaks around 8100m or so. Only the Himalayas have this kind of heights and nowhere else on this map -- List of highest mountains. The issue with allowing higher peaks in TE is that it reduces elevation detail (or, increases the difference in altitude levels). So a good compromise may be to cut the few highest peaks. However, in my 3dem colour file, there is a small reserve of colours from 249 to 255 left over that can manually be painted on the bitmap and in game give heights up to 8500m (for the 255 level). This is close enough for the highest peaks, provided I can locate them. Using 3dem at 7800m I can use a TE HeightScale=32.5 to get the 455m height for Lake Baikal which is my basic measuring rule. However, 33.33334 gives a nice easy to see range of heights in both TE and in game of... 0 33 66 100 133 166 200 : : 4400 4433 4466 4500 4533 4566 4600 : : etc... Although Baikal then comes out to be 466m elevation. That's close enough.
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I found a "synopsis" here ~> http://www.l5-series.com/#synopsis Interesting. But, I don't have sound on my computer, and don't plan on it so I'll have to pass on this one.
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Shrike:: Just the opposite. The "stability" we have sought is dictators keeping their nations' souls crushed under a boot, with the resulting poverty and local warfare causing civilian deaths. We have a history of forcibly taking out democratically elected governments, and installing puppet dictators to do just that -- ensure "stability." The Shah of Iran was a fine one. In the short term, this may seem to benefit us, but in the long term it will hurt: Iran turn radical for example. Here at home, the collapse of the system's debt is now visibly destroying American men and women. Granted its nothing new. The empires of the British, French, Spanish, Japanese, Dutch, German, Russian, Soviet, etc...endless list...have all destroyed wealth in order to confiscate a small portion of it. I like the take of Nightwatch, 9 Jan, on the early Algerian protests:: I will add, however, that this also impoverishes local business and wealth creation. Its not just evil, but biblically evil. This stuff goes back a very, very long time. To paraquote the Bible: There's nothing new under the SF sun.
