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Menrva

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Everything posted by Menrva

  1. A new Instant Action mission will be included with the next release of the ODS 30AE total conversion, complete with bonuses! Shot down a MiG-25 coming head to head, and then I shook off a pursuing MiG-29 which ultimately crashed into the terrain, trying to follow my crazy evasive maneuvers (shown in the last pic).
  2. I assure you, it is not. The latest executable is dated 2013, but SF2 is from 2009 and 64 bit programs weren't the norm back then. There's only one executable and it's 32 bit. TK was not that crazy to provide just a 64-bit only executable when most people wouldn't even have 64 bit processors back then, let alone the OS. If TW ever produced a 64 bit executable, now I would have a choice between StrikeFighters2.exe and StrikeFighters2_x64.exe, which is not the case here. You're probably confusing the fact that SF2 fully supports DirectX 10 with proper shaders, while FE2 does not; it was left in such a state with a last patch dated 2010, IIRC.
  3. Bitmap obviously would be best for quality, but with modern painting software you can save high quality JPGs with no noticeable loss in quality. Keep in mind that JPG textures do bring longer loading times especially on older hardware (despite the smaller size, the SF2 game engine has to decompress such textures), especially if all are saved at 100% quality, but they help save some serious disk space. All in all, always go with .JPG where possible, save with maximum quality. If things go awry, always keep a copy of templates at hand, so that you can re-export the same texture with different settings.
  4. Definitely yes. Are you sure you're not running the game with Intel's integrated GPU? By default SF2 uses the first GPU it finds, and so users think to be playing SF2 on the dedicated GPU, while it currently uses the Intel one. You can change it at the graphics options in the menu. Also, avoid running the game with all options to Unlimited, use the Customize setting and only put Texture settings to Unlimited, everything else to High.
  5. Don't get crazy over this. 2K and 4K textures do work in SF2. The reason you see them not loaded is due to your video card; it runs out of memory, and so it cannot load all the skins. Just reduce graphics settings in the options, that may help. Nothing to do with your custom skin nor with the game engine. When you have tons of third-party mods with high quality and high resolution textures, chances of this happening increase, especially on older GPUs. The game itself is incredibly stable, even when your video card runs out of memory, you expericence just missing textures, no crashes to desktop over some textures.
  6. Not true, Windows 11 will support 32 bit applications for compatibility reasons (Microsoft isn't going to kill itself), it's just that Windows 11 is only made for 64 bit processors and so there won't be a 32 bit version of the OS. My old PC is from 2011 and it already had a 64 bit processor back then. I really see no point in creating a new 32 bit OS these days. If TK is really working on a Win10 update, the coming of Win11 changes nothing; that update was about bringing the game to DirectX 12 and surely to be 64bit; Win11 is not changing anything in this regard (surely there will be a DirectX 13 in the future, but the base of Win11 is DirectX 12). DirectStorage is a new addition worth having a look at, but I doubt TK has the resources and willingness to add that. I'm not concerned at all about the future of the series. I can still play games from the late 90s on Win10, with due graphics wrappers and tweaks. Some of those very old games even had 16 bit installers, and there are ways to circumvent this (you cannot run 16 bit executables on 64 bit OS). What I'm truly worried about is that my old desktop PC won't support all the new minimum requirements of Win11, so I'll have to stick with Win10. At least on my work laptop I'll be able to check how the new OS will be.
  7. Working again on these terrains so they get in a releasable state. Orion MPCV courtesy of @nuni. Coming soon together with a new update for the realSKY Environment mod...
  8. It is. Korea uses seasons, so each seasoned tileset uses its own folder. Stock terrain object textures, such as this one you're dealing with, must be copied inside each tileset subfolder as well.
  9. A new update for realSKY is in the works; fixed night ambient colour being too dark, slightly tweaked cloud textures from Cellinsky's Widesky mod, brand new sun flare, different space sun flare, smoother rainbow ring flare and newly recoloured Stary's original lens flare drops. Last but not least, a new experimental shader providing a minor bloom at daytime with Effects set to Unlimited, in place of the original blinding effect at dawn/dusk by TW. New horizon glow, fog and ambient colours, with reworked bloom shader. New sun and reworked lens flares, bloom effect being visible only with exterior views (thank your cockpit glass for not blinding you). Extra shots at high altitude, with new space sun flare textures.
  10. Battlefield 2042

    Yeah, that fighter jet scene is crazy. But I've read it's actually meant to be an homage to an amazing player feat achieved online in an older Battlefield game. That being said, I would never pay 70$ for a multiplayer-only game, it's just plain wrong. And of course, they'll be adding all that lovely MTX and loot boxes that EA craves about. I'm unimpressed by recent games. Battlefield used to be a decent series, but EA ruined it. Ubisoft has ruined Ghost Recon and Rainbow Six with childish games. I'd rather invest money on indie efforts in game development.
  11. Back then, I missed the chance and posted a stupid request (actually a joke) for an X-32. Now that I think seriously about it, have you ever thought about remaking the Su-24? The old model is showing its age, and you have become a lot more experienced with 3d modelling. Ditto that!
  12. My bad, I remembered wrong about my terrain; this is what I use for the terrain and campaign that comes with ODS: [FrontLine] Position[001]=1000000,315000 ... Position[038]=433000,1000000 HideOverWater=TRUE StartShow=2 EndShow=11 StartMove=2 EndMove=10 I hope it can be of help. Basically it starts from maximum X value and ends to maximum Y value (or from X=0 to Y=0, it should work okay as well). There's no other reason I know for that base to turn Red or Blue, unless areas close to that base are also strategic nodes for ground forces and anything is re-based there. Also, you may want to consider using StartMove and EndMove statements. Basically you decide which points of the frontline can change during a ground war; it's pretty powerful, it can help avoid getting weird quirks with frontlines in general.
  13. You have to double check the frontline data. Frontline coordinates must cover the entirety of the terrain, they must go from 0 to 1000000 (or whichever the maximum size of the terrain is). If you don't divide the terrain exactly into two parts via frontline coordinates, this may happen. It's the only plausible reason (unless that area is involved in ground war strategic nodes), I've had same issues while making the new ODS campaign, until I fixed the front line data. You can specify a different front line for each campaign you create, so no need to change the one of the terrain's movement.ini file.
  14. No worries, it's just that topic titles don't need to be in caps, that's the equivalent of shouting. You were not impolite in your following questions, so all is cool. As for the question, yes, you may get missions before January 17th. Nothing we can do about this, especially since we allow missions from August 1990 by design. You can only specify a start date and end date, nothing in between for each single month. If you don't like the date of a created mission, just go back to the single mission screen and let the game create a new one. If you want a more realistic and historically accurate experience, you should play the campaign mode instead. I'm talking about ODS 30AE, the old mod was very inaccurate in pretty much everything, campaign data included. Even if ODS 30AE surpasses the old mod in quality, we are in no position to remove the old one, it would be just wrong and not respectful to the amount of effort put in past years by other modders. There should be no confusion about which is the most recent, since you can see when each was uploaded at their respective download page.
  15. No, I can confirm he has not downloaded ODS 30AE, so he's definitely talking about older ODS mods which are not my work. If he was using the latest ODS 30AE package, he wouldn't ask a question about a (seemingly non existent) feature which is already included by default and works as intended. Please, let's not add further confusion to other readers and imply that ODS 30AE has issues it does not have. JamesWilson is talking about the old ODS mod package by eburger69, which is totally unrelated to ODS 30AE. If he can only select years (like in stock SF2) and not specific months, then that is not ODS 30AE. @daddyairplanes No offense, but you've been in the development team of ODS 30AE, so it surprises me that you don't even know about its features.
  16. What's the fuss all about? The ODS package I released allows to select months (from August 1990 to February 1991), not years. It's part of the included menu mod, it makes use of a function from TW's First Eagles. If he's talking about the older ODS packages, I won't provide support for those as they are not my work. Not true. PS: Please, refrain from writing topic titles all in caps, it's just impolite. We're not blind, we can read and we do read, and we reply where we have something significant to say. Thanks.
  17. Helicopters flight model

    @guuruu The Mi-8 is a well known 3d model by Marcfighters. Fix the credits when possible.
  18. Naval campaigns were not exactly implemented as we want. AI mission types such as EARLY_WARNING and ESCORT_JAMMER only exist with naval campaigns, but naval campaigns disable night missions altogether. For the latest Desert Storm total conversion, I decided not to make it a naval campaign because night missions are a must to have. The other features I mentioned are missing, but it's a matter of balancing pros and cons really. Naval campaigns were designed to be about naval battles involving belligerent factions having a navy. Air units will always attempt to engage enemy fleets as soon as they get a higher intelligence value. You can set their intelligence to zero, but then AI will never do any offensive missions since it does not know the belligerent forces' locations. Simply put, you cannot really have exclusive features of a naval campaign without it being a true naval campaign. At worse, you can try to force all enemy AI air units to use only interceptor fighter jets; they wouldn't be able to launch any offensive strike mission then. With lots of trial and error, maybe a balance could be found (with due pros and cons), in order to do what Viggen suggests. Given that it disables night missions though, I wouldn't waste any more effort on the matter.
  19. To anyone who downloaded the mod recently, do know that we're working on a majorly improved version of the whole package, with numerous bug fixes and exclusive additions. We tried our best in order to release the mod in time for the anniversary of Desert Storm, it was all but perfect. The new release is planned sometime during Summer. If you already downloaded it in the past, we will make sure you get the latest version with no additional subscription needed, of course.
  20. The mod features mostly 2K textures. You need a mid to high-end video card to play the mod with the highest settings, otherwise your card will run out of memory and more textures cannot be loaded. Just lower graphics options if your system cannot handle it.
  21. One of our guys had the same issue. In his case, it was due to Nvidia drivers. If you have a Nvidia card, make sure to install the latest drivers. Also, in the game's options, make sure that you use the Nvidia GPU and not Intel's integrated GPU which is not supported.
  22. Photoshop basically shows the RGB layers by default. A black and white alpha channel layer can also be enabled (and it can be modified), but it doesn't really give an exact idea of how it will look.
  23. It doesn't fix the issue because it's unrelated to cockpit data. This issue is a consequence of the environment mod which makes nights darker. The stock game does not feature truly working IR images. We'll discuss it at the development thread. See you there, Viper!
  24. The stock game does offer a variety of Arabic number decals, from 0 to 99, so there should be no need of custom ones sometimes. Have a look at what the game offers: Arabic2Black, Arabic3Black, Arabic3White and ArabicSN.
  25. Clearly those are decals. You don't see them properly because Photoshop does not render alpha channel transparency for .TGAs automatically. Use Paint.NET in order to see those properly.
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