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Everything posted by Menrva
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Heberth's F-22A Raptor Project
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, I'm sorry we didn't release this yet. We were working on a major rework of the cockpit last year, then the pandemic happened and the 3d modeller had to leave source files away from home. We restarted work recently with older source files. There's still much to do cockpit related, but I want to make sure it's a definitive release. -
Game Crashing During Campaign
Menrva replied to Sabre1BR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You need to specify, are you playing with the base stock game, or are you using mods? This is a common bug when you fly heavy bomber aircraft, but the stock game does not allow to fly with those. So either you are using a mod, or the patching goes wrong and the issue exists with flyable fighter jets. Can't you download the latest installers from ThirdWire's store? -
Thirdwire Forum moving to Discord
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have my own gripes about the game as well, as I said previously. You have no idea how many game engine-related issues I discovered, most don't even know about them in detail. By being an amateur programmer, I can also figure out what is feasible to fix, what is not. But that attitude I've seen will make sure TK abandons PC development forever. Perhaps that's what they want to achieve. There are polite and constructive ways to express criticism. Resentment brings nothing. In all honesty, I have seen much much bigger and richer companies do worse wrongs to their customers than TW. You don't like something? You get a refund. Go tell that to EA and the likes. -
Thirdwire Forum moving to Discord
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now I wonder if it will last long. Some joined just to despise it. If that's the attitude, I have no idea why they joined in the first place. You always have Twitter and Facebook to contact TW and spit on TK. Also, a little note: I am sure TK removed hosting of old patches and the old forum site due to server costs, because these things don't come for free and I highly doubt he's rich. He's an indie developer producing niche (thus not so profitable) products, but saw even less profits due to illegal distribution of his games. In all of this, Discord is a free service (with some limitations) he can leverage. Bottom line is, we do have reasons to criticize TK and how PC development ended abruptly. On the other end, the jerk attitude I've seen surely won't change things for the better. TK promised a Win10 patch with a failed crowdfunding, claiming that through loans he would cover costs for development all by himself. Then the pandemic happened, and recently all of Texas became a snowball. Despite this, I also remember he gave away free copies of SF2 to those who supported the crowdfunding, something which was an unexpected surprise to all. Here at CombatACE I have made countless posts where I criticized TK and some of his design choices (and relative bugs) in Strike Fighters 2. But there's a limit to everything, I think. For once he's done something good for himself and the series, it's a small step but in the right direction; apparently someone wants to shoot him down, flying too much in the virtual world while forgetting there's a real one full of issues. Feel free to enjoy the (unpolished as well) DCS products and/or those games from famous publishers, filled with cancer DRM and MTX. My rant is over. -
Thirdwire Forum moving to Discord
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Definitely. I already have a Discord account and I just entered the server. This was unexpected, in a very good way. Discord is powerful for indie developers. Project Wingman, an arcade flight combat game, uses Discord to maintain fans updated about further developments etc. You can find lots of other examples as well. I feel a little guilty, for years I (and many others) complained about TK not listening to his true fanbase. This might change things for the better. Good move from him, I totally support this endeavor. -
Redemption story
Menrva replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's what we did for the recent ODS mod, hence SA-8s appear often, the Iraqis had quite a number of them. Still, we have two models of it with different characteristics and missiles, the most deadly can be put to Mobile_SAM so that it appears only during CAS missions. Other related news to ODS, the Desert Storm campaign was overly long due to some wrong assumptions I made about number of sorties and usual length of a pilot's tour of duty. In the next update the campaign will progress much faster, so it should be a bit easier to survive through it. -
Impassable escort missions
Menrva replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not sure what you are trying to do, you must assign the Escort mission type to jammer aircraft such as the Prowler or the Raven. We haven't tried with attacker aircraft such as the A-10A, it would be pointless and not realistic. The fact the AI use the Prowler to engage SAM radar sites during Escort is a bonus, their main role is to use ECM as cover for the Strike flight. -
Impassable escort missions
Menrva replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You're wrong. The Escort mission type simply spawns an escort flight, it does not force air combat. The stock game assigns that mission to fighter jets and also spawns enemy aircraft for what becomes pretty much a dogfighting mission, but if you assign the Escort mission type to ground attack aircraft, those will use their weaponry appropriately against ground threats. We already implemented this in the recently released ODS mod. Prowlers use their weapons against SAMs, while Ravens can only employ their ECMs against enemy aircraft and ground threats. The only issue is that the Escort mission type always spawns enemy aircraft, so if you're in a Prowler you'd better use your ECM and avoid being engaged by air threats.* *without counting the rather usual stock game bug where the Strike flight does not engage ground targets and instead flies in a straight line, making the Escort mission impossible to complete; no fix for that without a source code. -
Operation Seelöwe
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Keep up the good work and do not let this discourage you. Campaigns are pretty difficult to get right, I know since I created them for the recent Operation Desert Storm mod. If you need some help or suggestions, feel free to send me a PM. -
I was among the first to move to Windows 10 back when it was available as a free update to Win7. I would never go back to an older Microsoft OS; Win10 improved so much over time and it has got much to offer in terms of functionalities, be it backups or re-installations of the OS without losing any of your installed programs and data. If anything goes wrong with Win7, you're basically f*cked; sometimes I was obliged to reinstall the OS from scratch, and lose all my files and data with that. With Win10, you have more security even on this regard. Retro gaming is no issue with it, for those who know how to use wrappers, emulators and other related software.
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Maps/terrains building
Menrva replied to m275500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not sure. As far as I remember, anything above 100 doesn't change anything. -
Maps/terrains building
Menrva replied to m275500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK that's not true, Wrench. Map Scale does not affect anything in the TE from what I see, you always end up with a 60% sized terrain. The only way to create a Real World scale terrain is to do what Gepard says in his tutorial. I do not suggest to create Real World scale terrains for the jet era due to a lack of in-game refueling mechanic. A real scale terrain will work just fine with islands and archipelagos, though. The only Real World scale terrain I made is the Hawaii one I released in December, and there's another one which is a WIP. -
WIP Mega THREAD!
Menrva replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
X-32, just because... -
This could be a major breakthrough!
Menrva replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Now that I think about it, I had your idea back when I was creating the Iraq terrains; I really wanted not to make two/three separate versions. I'm pretty sure some modders before me had already tried this years ago. -
This could be a major breakthrough!
Menrva replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I just did, and for the reasons I explained above, it doesn't work. The season function enables to read different textures from a sub-folder, but not alternative terrain configuration files. No major breakthrough, sorry. -
This could be a major breakthrough!
Menrva replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Well, Wilches, I don't want to kill your excitement, but I highly doubt this will work. Seasons were programmed so that from season folders different textures are loaded. This shouldn't contemplate terrain configuration files, because those folders are always a child of the main one. Even if the game reads such files, you'd end up with two different terrains in any case, I think. I'm not even sure you can specify a year to the season date statements, because I don't see why TK should have taken years into account for this season function. Later I'll give it a try, but I don't have such high hopes. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nothing. I just updated the description. If the mod is updated for real, the version number would change and you'd get a change log. It's still v0.9.0 for obvious reasons. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
There is no manual step, the installation is automatized. Just run the installer. The installer should automatically detect your Strike Fighters 2 installation folder. Make sure that the installation path points to your Strike Fighters 2 game folder, not to a custom mod folder. The installer does not allow you to choose a custom mod folder path at this time. The mod folder will be installed automatically in the proper "X:\Users\YourName\Saved Games\ThirdWire\" path, like any other mod folder created by TW's stock Strike Fighters 2 games. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters Series News
No idea how we are supposed to help you. The problem you are having is related to your internet connection, most likely you have a limit to your bandwidth or more generally poor connection. -
No, it shouldn't work for how radio chatter works in SF2. You cannot have more than one audio file of speech being played at the same time. One phrase (and thus a set of audio files) is played before another one begins. So, if you have a 3 minute song take place of the audio of a phrase, you'll hear 3 minutes of the song, and all of the subsequent radio chatter won't be played until the audio of the song has ended. Besides, the "Request Help" option works in SF2.
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Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah, unfortunately I cannot run it as well on my laptop, the integrated GPU by Intel does not suffice. Hope you can get it to run on another system in the future. I dislike laptops for gaming, I'd always aim for purposely built desktop PCs. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You're welcome. I feel sorry when people are unable to run the mod; despite all the optimizations we have done, it's still pretty heavy on resources. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This is simply a design choice. We cannot create thousands of different custom hangar graphics for all aircraft and skins, it would be a waste of time, resources and space. A generic hangar screen is used instead. Unfortunately, no. The issues you described are mostly due to your system going out of memory or your system does not meet some of the minimum requirements (including owning the mentioned SF2 titles by TW). The terrain and campaign data (which usually are a source of crashes) have no visible bugs in the mod, they were checked with third-party tools to ensure their integrity. The ODS mod is not stock SF2; it features tons of higher quality 3d models, 2k textures and so on. You need a more powerful PC to experience it. Nothing we can do about crashes on low-end systems, the game engine is really dated and performs worse when objects differ in quality detail and size. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Weird. When you can, feel free to send me a PM with details about this, I'd like to check and improve the installer if possible, to take into account rare instances such as yours.