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Everything posted by Menrva
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Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I have no idea actually as to why this is happening. Are the other objects in the same island sinking a little more too? If not, just try to move the signs into other positions. Also, make sure that that particular tile of the island has a proper black _hm.bmp and the usual 2.000 value. Let's see if The Warrior has some suggestions. I was thinking about the ZBufferOffset values in the _data.ini, but they simply alter the rendering of the .TOD objects, not the .LODs -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Indeed, thanks to your tool, gerwin, I was able to flatten various airbases in the North Cape terrain, for one of eburger's expansions. It would be nice to implement some functions of TW's TE into your tool, such as "Smooth Height Field" and "Adjust Sea Level", but I'm already happy with the current version of TFDtool -
WIP Mega THREAD!
Menrva replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Great images for the new menus! With all the new additions in the coming expansion pack, next release should be called TSF3 instead of TSF2. Great work! -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'm glad to be helpful, krfge. Your terrain really deserves all the attention it can get. Good job with the islands, that's some very fine texturing work! -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Good call, The Warrior. I forgot about the Material settings, now I think we got rid of all the known bugs once and for all. krfge, please copy all the following statements and overwrite the ones you have in your _data.ini (make a backup first). This is what I use in all the terrains of my personal mod folder, it's a combinations of statements that Stary and others have suggested during the years, for SF2, and I have no issues with the ships and the Height Field: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 BumpAmount=100 [HeightOffset] LowDetailMesh=-25 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hmm, I do know that bug of the boats that sort of "fly" over water, but I think that there was another working fix, I'll make some searches here in the old threads. BTW did you try the values I posted? EDIT: Look here (check post #6 and post #7), Wrench encountered the same bug in one of his terrains: http://combatace.com/topic/66343-waterworld-terrain/ If it does solve that problem, you may want to restore the WaterMesh value back to the stock value. -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Experiment with my values, probably nothing will change, but it's better to have a try. BTW did you change the WaterMesh value on purpose? The stock 0.8 should do okay, hence why you might be getting such Height Field issues where there are water .tga files. This is just a guess though... -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Check these values in the _data.ini, most likely they are going to create more problems or not: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 BumpAmount=100 [HeightOffset] LowDetailMesh=-25 WaterMesh=0.8 (sometimes I have also tried LowDetailMesh=0.0 on stock terrain size, not your case indeed) -
Can some one make the CFA-44 nosferatu?
Menrva replied to Mobius98's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
"Two weeks" here means "not going to happen anytime soon". 3D modeling is a very difficult task and requires lots of freetime. Moreover there are not so many Ace Combat fans here, despite it's probably the best arcade flight game series (apart from ACAH). Here's a fine Ace Combat aircraft available: http://combatace.com/topic/81994-ace-combat-x-02-wyvern/ But it's for SF1, so some tweaks are required to make it work in SF2. -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hmm, could the issue be caused by the _hm.bmp files? In some occasions I've seen that they create such problems, unless some edits are made in the terrain's _data.ini. Anyway we'll surely find a fix and Height Field smoothing is an option, but only when the terrain is complete. Keep up the good work, krfge! -
F-39A/B Griffin Blk 1/5 - Gripen NG for the US
Menrva commented on dtmdragon's file in What If Hangar
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Looking for a good, safe Batch File Converter
Menrva replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I use XnView, you can set the quality of the .jpg conversion and select all image files you want. The only downside is that once you select a folder, it selects all supported image files, so you may want to remove from the conversion list such image file formats (like .tga files etc.) -
Coming Soon CombatACE 4.x
Menrva replied to Erik's topic in Site Support / Bug Reports / Suggestions
Looking forward to it! Many thanks to you, Erik! -
HUD Video/Audio F-16 Dodging SAMs over Iraq '91
Menrva replied to Nicholas Bell's topic in Military and General Aviation
I've discovered this video last year. I'm wondering if Maj. Tullia was ever interviewed about that day; that very same day other friendly aircraft were shot down. -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
krfrge, you are doing a very impressive work with this terrain, I am amazed about the new tiles, that 4-tiles atoll looks just perfect. Keep up the good work and take all the time you need. @Wrench -As saisran said, that applies to me too. I am almost tempted to get that achievement too, just for fun. -
Modifying an old terrain to use updated tilesets
Menrva replied to LightningIII's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As he wrote, such statements are present in some campaign inis from SF2I. -
F-16 fighter jet crashes in Arizona, pilot's condition unknown
Menrva replied to Nesher's topic in Military and General Aviation
We all hope he is okay. Planes are expendable, but human life is not. -
TW A-4F Skyhawk tweaks .. and fixes...
Menrva replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Thanks for these nice tweaks and improvements, Crusader! It's like you are fixing some of the bugs that TK should have addressed in other patches, oh well.. -
The Scandinavian Front 2 Exp 2 Teaser Trailer
Menrva replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Wow, I'm amazed! I'm looking forward to it, I was hoping for new campaigns in the 1970s and 80s. Now I must buy a new stick, I can't play SF2 with a keyboard! My congratulations to the TSF team! -
I didn't know that, it's a pity. I usually enjoy it in SP/Coop mode due to my bad internet connection, but it's boring after a while.
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It shouldn't. According to Ace Combat Wikia, Ace Combat 7 (as the name/number implies) is the direct sequel of the main series, not a bad spin-off like Assault Horizon was.
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Yeah, I bet it's very good. In fact it is the real successor to the Project Reality mod for good old Battlefield 2. Just google Project Reality, it is now a standalone game, you can download it and play for free, it uses the Battlefield 2 engine pushed to its limits, so it is a bit heavy on FPS, not as much as the new Squad game though (unfortunately my old PC can't handle Squad). And Project Reality, much like Squad, is in continuous development, but is a more finished product now (now it is currently v1.3.9). BTW, I said Squad is the successor of Project Reality because part of the team that developed PR is now developing Squad.
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Iran-Iraq war
Menrva replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thank you, Wrench ;) Even if it isn't that nice, it will do the job. Terrain is progressing well, I really hope I can release something playable next year, it is needed. -
Iran-Iraq war
Menrva replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
OK I'll take a look at it, I'll need to ask for permission to use it. -
Iran-Iraq war
Menrva replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
When it is finished. Sorry for the short answer, but RL studies obliged me to stop working at it, however only Iran is left to do, Iraq is complete with all rivers, it just needs some eye candy such as more precise targets and bases. I'll re-post my previous questions since someone might have missed them; Do we have a 3d dam model? It is needed for targets such as the Mosul Dam and a few others. Does anyone have a reference map which contains all the main roads that I may need to add to the terrain? I re-made the whole set of road tiles, it would be a pity not to use them.