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Do335

JAGDSTAFFEL 11
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Everything posted by Do335

  1. Sure. T.O. -1 of F-86A. Mil power climb chart. Note the listed engine: GE-7/-13. There is no difference between the 2. T.O. -1 of F-86E. GE-13 engine. Note the reduced climb rate, and lengthened climb time. As for retrofitting Sabre Dog and B-47 engines to the 86E, I'm almost calling it. I'm thankful for your FMs, but it doesn't mean you can make stuff up.
  2. Per your previous post, I assume you possess some deep source, Fubar512. As the net generally states GE-17/GE-25 engines are either for D/K Sabres or bombers. So I then assume the GE-17/-25 engine installations happened in later years state side. And if GE-13 is the usual engine, it has the same nominal 5200lbs as GE-7 on the A, but obviously E is (10%?) heavier and it has to fight Mig-15Bis. I want to see source.
  3. For early years in Korea I think it's safe to assume they're the same engine... the E should be bit of a pig. Unless it's diving.
  4. I'm in love. One can never have too much power!
  5. Tac01, Can you say more about the squadron. What countries (timezone) are you in or is there a website?
  6. The problem as I see is, "trim" axis and pitch axis is the same one, so can think of nothing within the game itself... Although for Hotas cougar ppl at least I have an idea of writing something in foxy. Foxy is quite powerful programming wise, maybe something can be done to make tapping the trim hat equivalent of moving the pitch axis's neutral/center position. But atm just can't be much bothered, being pretty ok with normal FM etc :|
  7. OK thanks. Think I'll stick with normal which.. ain't that bad.
  8. Fubar512 yes, that's the gist of it.. actually it is the perfect description. Although are you implying there's another method?
  9. Speaking of.. how does one solve the trim problem on hard FM? The old SF1 method doesn't really work. Apply constant stick pressure and be done with it?...
  10. If memory serves right BMS doesn't really support FFB... just one of those things the devs dropped support of.
  11. Thanks for the link. Info translated into English is so rare.
  12. Liking Steam and Iron quite a lot by consistently beating the Grand Fleet to a pulp:D Meanwhile Naval Warfare Simulations, developer of SAI is making the next game called "Rule the Waves". http://nws-online.proboards.com/thread/260/rule-waves-information
  13. well hey at least TW's foras got some new posts for 2015...
  14. Jeanba I actually have the same wish as you but I just realize it is a bit unrealistic. The better option is to find some trustable computer programming night class (those for working stiffs like me lol), study it like no tomorrow. When it's done I'll try decoding TK's encryption. If I still wanna fly SF2 by then that is. Not a joke as i've entertained the notion several times and have started the basics in the past.
  15. Pilot name shows when he's reached 5+ kills ace stats. But indeed I also wonder if there's a way to revert to callsign especially for player wingmen if anyone knows. Because if it sez "Col. John Doe" there's no way to know if he's no.2, 3 or 4, unless you press F6 and start counting.
  16. One can edit LODs in Falcon4.0 for like a decade (w/ LODeditor). Asking permission of original author before redistributing edited LODs is done via a community ethos and courtesy, and for my own experience 9 outta 10 times you get go ahead with good will. But for a similar tool to emerge I come with 3 conditions: TK and TW is no longer around as an entity to claim IP rights; SF reaches significant community popularity (hence more talented ppl like mue emerges) via community development; major user base transforms to the 1st/2nd world hence less piracy. It is long way to go if ever.
  17. And now there's this... significant gap between 'nam and 2nd place. http://qz.com/394732/vietnam-overrun-by-communists-40-years-ago-is-now-the-no-1-fan-of-capitalism-on-the-planet/
  18. Hi Stary! That would be super, you've done a lot for SF and I think anything more is a blessing. (But I don't think DCS is the next big thing... --->runs and hides:p) Actually also suffering a little short time burn out after making and testing 2 campaigns. Gonna be back after a short bit. Still have to do campaigns: Breakout to the Yalu; Chinese Intervention; Spring offensive; Stalemate 51-52. (North Korea Attacks and Stalemate 52-53 is done...); Seafury Data tune up; Glory CVL Data tune up; and campaign UI art.
  19. uhmm... For Korea I got Sabre, Banshee, Mig-15, F-82 and B-29 (probably i got an early FM). B-29's can be deleted as they're just there to emit exhaust. The rest I reckon to keep them, if incorporated into main engine I fear it'd affect AI behavior... having an AB without the extra thrust and all.
  20. LOL But yeh Wrench I think it is more important in Korea and ww2, as for missile era one missile hit is fatal anyway.
  21. Hi Geary... The Type=Inactive command is SF2 only. Maybe try the old methods like Type=Airspeed_Indicator MovementType=POSITION_X NodeName=xxxx Set[01].Position=-99 Set[01].Value=-100 Set[02].Position=-99 Set[02].Value=100 etc Good luck.
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