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Everything posted by MigBuster
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The F-15E, developed in the mid 1980's, is a dual-role fighter designed to perform air-to-air and air-to-ground missions. An array of avionics and electronics systems give the F-15E the capability to fight at low or high altitude, day or night, and in all weather. The F-15E is the USAF's premier strike fighter still in use today. The F-15E delivered fighter aircrew several first-time capabilities. Its APG-70 radar, based on the very capable APG-63 from the F-15A-D, boasted a synthetic mapping capability that literally created pictures of the target based solely on radar imaging. A self-contained, networked electronic warfare suite gave the aircraft self-protection capabilities. Bringing this all together and placing battlespace information at the hands of the crew, a sophisticated, air-to-ground with an ergonomic cockpit layout that was developed to take full advantage of the latest technology and advances in such areas with Multi-Purpose Displays. https://www.digitalcombatsimulator.com/en/shop/modules/f-15e/
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Very sorry to hear that GKABS.
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A video on a Mil sim scam that you may have seen last year originally called Track While Scan (TWS)............and is now called Training and Warfare Simulator (TWS)
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And yet people still get taken in by them - so it is always good to highlight these when possible.
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[F-16A] Getting AIM-7M Sparrows to Not be Displayed as Python 4s?
MigBuster replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
98% no F-16s had the capability to carry AIM-7 operationally until 1989 despite several sources saying otherwise (looking at you Egyptian F-16Cs) . Those EPAF countries (Belgium etc) would have had to flight test, and pay for the capability and develop new pylons and the radar dev.........either to GD / Westinghouse or some other contractor. They would have been seen carrying AIM-7 and being a non classified thing many pilots and engineers would have stated as such by now. (No evidence of such a thing) No idea if it was even an option for them............but they did have some differences like Penguin (Norway). Would probably need someone that dealt with the negotiations back in the 70s to know. Basically if you look back back to the 1970s/80s they were really holding out for AMRAAM which was started around 1976 and expected in 1985/6 but was delayed with the first LRIP AMRAAMs delivered in 1987. (first separation AMRAAM launch from F-16 was about 1981) -
[F-16A] Getting AIM-7M Sparrows to Not be Displayed as Python 4s?
MigBuster replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In reality there is a lot of confusion but will try to clear it up. F-16A Block 1 was built from the start to carry Sparrow and had the cooling, space, power and provisions....however due to politics USAF decided not to put it on and dropped it in 1975. So the APG-66(V) did not have the bits to support AIM-7 like the CW module because they were intentionally left off. Long story short AIM-7 was not properly certified on F-16A until 1989 (F-16ADF) that used the APG-66(V)1 (according to Lockheed Martin/GD) It was not certified on F-16C until 1989 either and not ready until 1992. (according to Lockheed Martin/GD) After 1992 Lockheed advertised it as an option on any F-16A or F-16C regardless of the Radar if you wanted it but very few users ever had it. For example the EPAF MLU F-16s with APG-66(V2) probably didn't have the capability to fire AIM-7 they just went with AMRAAM instead. However the Taiwan Block 20s with APG-66(V)3 could fire AIM-7s (they were not allowed AMRAAM at first) Basically the USAF were given costs and a 3 year lead time in 1976 to put Sparrow on the F-16A so it was viable......................so for fantasy world you can just stick it on. -
Shift and Num Pad arrow keys (1 to 9) was default. See "BMS Keyboard Layout (US Int).pdf" in your install ....\BMS_437\Docs\01 Input Devices\01 Keyboard Layouts\Basic Also "BMS-User-Manual.pdf" in your install for key mapping using the launcher ........\BMS_437\Docs\00 BMS Manuals
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A new Pacific theatre of operation World War II era combat flight simulator has started development from Jason Williams who is partnering with Barbedwire studios. Jason is the former CEO of 777 Studios who made Rise of Flight: The First Great Air War series, and the former Executive Producer of the IL-2 Sturmovik: Great Battles franchise by 1C Game Studios. Website here: https://combatpilot.com/ Interview here: https://stormbirds.blog/2023/05/18/combat-pilot-a-new-pacific-wwii-sim-coming-from-jason-williams-and-barbedwire-studios/
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Microprose announce they have reacquired the copyright for the Falcon series and sounds like there will be upcoming work along with continuing to work with Benchmark Sims (BMS).
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Graphics problem, hard to describe
MigBuster replied to ThePony314's topic in Thirdwire - First Eagles 1&2
Wow the B950 was Q2 2011 and that is an onboard Graphics set. A more modern gaming Laptop might be able to run it with an NVIDIA/AMD set (Maybe? ) - but 2011 Intel HD I would say that is the problem. You could try reducing the settings to minimum to see if that might get anything. -
Graphics problem, hard to describe
MigBuster replied to ThePony314's topic in Thirdwire - First Eagles 1&2
Is that an actual graphics card because those things were usually onboard or the inbuilt graphics on Intel CPUs (Laptop yes?) Run dxdiag and post the system specs. -
F-15A
MigBuster replied to hiuuz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cockpit mod to do what exactly? -
F-15A
MigBuster replied to hiuuz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For global 360 head movement Extract Viewlist.ini, stick in the "flight" mod folder, and change these to FALSE in each relevant section: LimitPitch=FALSE LimitYaw=FALSE For side to side head movement that needs individual changes for each aircraft (needed for some ) #35 on here: You can limit yaw movement for each aircraft also to some extent IIRC individually. -
F-15A
MigBuster replied to hiuuz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are a few ways to give unrestricted head movement. Are you using head tracking? -
Try contacting them on Twitter https://twitter.com/thirdwire
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strike fighters 2 windows 11
MigBuster replied to combatace444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I run it in Windows 11 home 64 okay. May not be necessary as these are legacy steps from Vista days. In the shortcut properties (Compatibility tab) ticked: Run the program in compatibility mode for windows 7 Disable Full screen optimisations Run program as administrator. Core game files are not installed in Program files. Make sure you dont have an antivirus program trying to stop the exe running also -
Yep agree with that.
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DCS Normandy 2 map released in early access, and discount on WWII fighter modules.
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F-5A Freedom Fighter – Nine years in the making
MigBuster posted a topic in Thirdwire: Strike Fighters Series News
So......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:- 14 replies
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But check out those boxes - drool.
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Statement today from Benchmark Sims:
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F-4 Phantom II no cocpit colors and avionics working
MigBuster replied to kosmo92's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
System specs ? possibly gfx driver or hardware problem. (or post dxdiag output) Does same thing happen without mods? (assuming you have any you will have to try moving them out to test) If you create another instance of the game do you get the same problem? Where did you get the game from? -
By Damian Teo Join the 354th Bulldogs on a difficult mission over North Vietnam portrayed in this comic strip adventure!
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Today we are taking a trip back to 2004, a time when as you can see from the photo above featured PC CDROMs! Before Internet speeds for most were high enough to consider sending entire game files they had to distribute games to people using good old fashioned Compact Disks. The shiny CD came complete with its own (Jewel) case with cover and even a printed manual. As you can see a time when even Thirdwire had to distribute games and make them look like games used to - the manual even tells me to go to http://www.softwarehelpdesk.co.uk/ for technical support…………..ha looks like that domain is up for sale! Looking at the back we can see it even ran on Windows ME with 256MB of RAM! - Yes, I had to look back to remember what Win ME was – the very last of the Win 9x line before Microsoft thankfully ditched that and we got Win 2000 then Win XP. Of course, in 2004 or nearly all of that decade Win XP was the only game in town for home users and it was great for its time. For anybody who had bought Strike Fighters: Project 1, a Vietnam game was a logical and most welcome step forward….a game that recreates the intense air combat experience in the skies of North Vietnam at the height of the air campaign……………..what could be better! The manual lists the Player and AI aircraft, and although the VPAF selection looks fairly complete, the US selection was very limited compared to the later Strike Fighters 2: Vietnam. This was a time when there was hope for the future and many opportunities to modify the hell out of the game and start getting into place the absolute ton of things not included in the box. Terrain & Environment As you might see (from the case) the Terrain that came with WOV wasn’t much better than what comes with one of Thirdwires Phone & Tablet PC games – a pretty poor and unrealistic looking barren wasteland. Unsurprisingly it was not long before modders produced somewhat better tilesets - one of the first I remember and although free was used by Yankee Air Pirate later: The RA-5 Vigilante - does not come with WOV There was a payware tileset for sale at Razbams store at some point – but suffered from having obvious borders and tile edges – also 512 x 512 bitmap files were pretty big at the time but very low res by today’s standards. This later effort includes a version of Starys Green Hell which included a lot more trees for the first time: Vietnam was hell - Green hell! When released WOV also had no clouds either but they were added in a later patch: Low level clouds, gone but not forgotten Game play The North Vietnam Air Force (VPAF) and air defences were quite well set up as part of the terrain, with relevant SAM and AAA models for the era along with relevant AI. The MiGs varied in effectiveness from patch to patch whereas some of the SA-2s had a Kill probability of about 99% - this was rightly toned down somewhat in Strike Fighters 2 (SF2). WOV included an airbourne FAC (Forward Air Controller) role and this was usually represented by an 0-1E Birddog flying over the battlefield (Callsign Snoopy) – this was removed from SF2. The game added Carrier operations for the first time although the carrier was pretty lonely by itself most of the time, and players could only fly off it in campaigns and scripted single missions! The B-52s thought they were safe from Thirdwires lesser spotted MiG-17F Payware There were some options for payware – mostly from Razbam and Yankee Air Pirate – both had air of controversy that I won’t go into here. One of the very few payware aircraft was the A-1 skyraider pack Before the Mission Editor arrived in SF2 you had to create single missions using Notepad basically, quite a time consuming and difficult process. Yankee Air Pirate basically created single missions based on real missions from Vietnam and was quite an important addition for anyone with an interest in that subject. Populated carrier deck Landing and taking off in Hueys from smaller boats like this Shooting down Colts in Hueys Shooting the side gun in Hueys - Get some!. Of course, with scripted missions you can do quite a few things you cannot in auto generated single missions and campaigns! Advance clone army! The VPAF, masters of camouflage Looking back Wings Over Vietnam certainly started out as a fairly serious attempt to put together a decent standalone Vietnam war Air Combat simulator and in that respects, did a pretty decent job, but only if you took time to add a lot of the mods available and change the game yourself. Graphically it was using DX9.0c so was up to date in that regards although again you had to add mods to get it looking to what it should have perhaps been out of the box. F-111A - not included with WOV EB-66 - not included with WOV …………and Here we are at the tail end of 2017 and still no real alternative to WOV and SF2V on the Vietnam War flight sim front.
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