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MigBuster

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Everything posted by MigBuster

  1. I got mine direct from Thrustmaster in August.....looks like you may need to wait to the end of the month for more.....demand was possibly pushed up by Covid and MSFS2020. https://shop.thrustmaster.com/en_gb/pc/hotas-warthogtm-flight-stick.html The Cougar stick should work on the Warthog base.
  2. Unlikely.................I expect it to be a paid module, being another 3rd party project.
  3. 25 September 2020 Dear Fighter Pilots, Partners and Friends, We are pleased to announce DCS: MB-339A is coming to DCS World. This exciting project comes to us from a group of flight simulation and aerobatics enthusiasts who saw DCS as the ideal platform to pursue their virtual flights. The MB-339 is an excellent fighter-trainer, and the simulator is being used by the Italian Air Force cadets. As DCS: A-10C II Tank Killer prepares for takeoff, we are happy to share our development progress on the AGM-65L Laser Maverick, GBU-54 Laser JDAM and APKWS laser-guided rocket. We are confident that this major upgrade will be an exciting addition to this iconic and effective weapons system. Check out the Tank Killer introduction and Laser Maverick video and how to use GBU-54 Laser JDAM. The Aircraft Owners & Pilots Association is running their Thunder Over Kutaisi 2020 Livestream Airshow on the 26th of September at 20:00GMT. Watch the trailer. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team IndiaFoxtEcho New third-party developer and module Following the successful community mod and motivated by customer feedback, the software house 3rd party developer IndiaFoxtEcho has submitted their MB-339A for initial evaluation. We are pleased to announce that they have been granted a DCS World license agreement to bring their project to DCS World as an official product. The official DCS: MB-339A will include improved cockpit geometry, new textures, and multiple systems such as: Electric system with battery charge / discharge Bus-bar and circuit breakers Fuel system with fuel dump and fuel unbalance Complete oxygen system including interior cabin pressure Navigation system with GPS / TACAN / ILS and Flight Director Main and emergency hydraulic system with relative hydraulic consumptions Smoke system (for aerobatics) Weapon systems The module will also receive a damage model, detailed flight manual, and many missions. A-10C II Tank Killer Development Update DCS: A-10 II Tank Killer is currently undergoing a lengthy closed testing period to ensure accuracy, stability, and a smooth launch. We continue to improve the Helmet Mounted Cueing System (HMCS) indicators, add more skins and mission content, and tune flight model changes. We encourage you to get familiar with the new weapon systems to hit the ground running. This update is being developed in parallel with the A-10C VR Training Software for the United States Air Force 355th Wing. AGM-65L Laser-Maverick Development Progress In this video we introduce the primary features of this substantial update and instruct on the use of the AGM-65L laser-guided Maverick. The Laser-Maverick provides excellent range and ease-of-use to lock onto a target by using the targeting pod. GBU-54 LJDAM Development Progress The GBU-54 is a 500-pound bomb with options for INS/GPS and laser-homing guidance. It can be loaded on all 1760 smart racks. While INS/GPS allows launch-and-leave and the ability to engage through cloud and smoke cover, the laser-guidance provides increased accuracy and can engage moving targets. It’s up to you to determine the best guidance based on the engagement. Watch DCS: A-10C II Tank Killer - GBU-54 Laser-JDAM. AGR-20A APKWS Development Progress The Advanced Precision Kill Weapon System (APKWS) is a cost-effective method of engaging unarmored and lightly armored targets based on pinpoint laser-guidance. Both M-151 high-explosive and M-282 penetration warhead versions are available with seven rockets per each LAU-131 rocket pod. With a range of approximately 5 miles, the APKWS offers accurate firepower. Get a grip on how to use the APKWS with DCS: A-10C II Tank Killer Laser-Guided Rockets. Thank you again for your passion and support, Kind regards, Eagle Dynamics Team
  4. No.............open the manual on a tablet and follow it along. Fairly easy but there will be differences in procedures and systems so you will still need to read up on a few things but shouldn't be much. You should be pretty good by the time it gets out of EA though whenever that will be............. 2023?
  5. The training Missions in BMS are really good and have a dedicated and very detailed pdf manual that is where you should start. Using the DCS manuals might be confusion.....might be viable to an extent if you use the US Block 50 only............a lot is the same but there are also many differences. (Note the DCS guides are not complete and probably wont be until a few years after it comes out of EA)
  6. Eagle Dynamics have a cut off date of 1980 for anything like that......so should expect the same here for this material.
  7. No point trying to compare an F-4 with an F-15/16 they are on a different planet when it comes to retaining energy in a turn. Ensure your throttle is calibrated properly outside the game if possible...trying to remember if debug view shows Throttle state. Usually keep speed up and use the Vertical where you can and don't get slow........a lot of aircraft will outturn it easily when slow like the MiG-17F for example.
  8. Pass on Open Track - TrackIr has always worked fine so potentially some may have used OpenTrack in the past. Minimise game.......leave another App open and use basic Alt + Tab would do it.............although how many times it will work per session cannot say. Recording Software back in the day was Fraps although I used NVIDIA Shadowplay which was built into GEForce Experience and is now just part of the in Game Overlay. Expect a lot will do it.
  9. That is how things used to happen with traditional programming......so in computer game AI it was essentially scripted and followed a set number of options it has been programmed to do by a Human..........and is therefore very limited. That approach is not practical for AI. This AI agent takes a totally different approach using what is called Reinforced Machine Learning. So for this dogfight trial they take a baseline AI agent that can do next to nothing..........and then basically tell it the environment and what it can do (Pitch Roll etc) then it has to work the rest out by trying something and getting rewarded if correct or being asked to try again. So after 4 months and probably millions of attempts of learning it was rubbish but after 10 months of learning it was far better. So for the trial it trained itself to a good enough point. During the Dogfight trial itself it could only go on what it had learnt itself up to that point which was clearly adequate for that....but the potential is clearly there for further development..........expect there is still a very long path to travel. I don't think being better than Humans at BFM over time is a problem.....the problem I have is reliability and predictability of the training data it ends up with ......even with basic programming computers just pi$$ off and do their own thing too often.
  10. Don't put more than 20p on that is all I will say
  11. The future DARPA really see is a manned fighter Jet where the AI does all the flying ( inc BFM) and the Man does the cognitive mission parts. So the pilot essentially can go from jet to jet without ever having to learn how to fly it. Some potential Advantages of AI Never get tired and always 100% No training Very quick reactions (OODA) Can flawlessly fly the numbers Can do more G but not really as big a deal as most think.
  12. Quite possibly one of the biggest news stories ever in the history of combat flight simming is now set to take place where a gamer will take on Heron Systems AI Falco in a simulated BFM 1v1 Guns bout. For those not familiar, last month the small AI company Heron AI systems beat its AI contenders in simulated F-16 1 v 1 BFM dogfights including entries from companies such as Lockheed Martin. As a winner it then took on a real life US ANG F-16 pilot (Callsign Banger) and soundly won that also 5-0. Now poor old Banger did tell Heron Systems that he had about 2 days training in VR before taking on the task - of course gamers might say he needed about 2 years to be any good which may have led to some in the media including former F-16 pilot C.W.Lemoine implying that a gamer might have done a better job. Therefore the winner of this years "Folds Of Honour" competition will get to fly off against Herons AI in a similar BFM match. Folds of Honour is a 1v1 BFM Guns only competition in DCS taking place this September - anyone can play and all proceeds goes to the Folds Of Honour charity. Register Here: https://givergy.us/FightforHonor2020/?controller=home Event information: https://splashonegaming.com/fightforh... Event Discord: https://discord.gg/7KNegQB
  13. Very impressed myself - has quite a bit of depth but fairly easy to fly the stock aircraft around. Have been touring places like Malta, Guadalcanal, Rabaul, Oahu, Guam, Iceland, Hong Kong, so some amazing terrain and places to land. Indonesia is pretty challenging in a Cessna 172 with the many dirt runways on the mountain slopes.
  14. Microsoft Flight Simulator becomes top-selling game on Steam in less than a day https://www.pcgamesn.com/microsoft-flight-simulator/top-seller
  15. With the release of Microsoft Flight Simulator now only a few weeks away, we are now able to talk more freely about some of the exciting new features and future plans to come for the new simulator. Microsoft and Asobo Studios have been busy sharing all-new details for the upcoming flight simulator including detailed information on Virtual-Reality (VR), buying the simulator on Steam and also what the future for flight simulation looks like. Virtual-Reality (VR) Perhaps one of the most anticipated feature requests Microsoft and Asobo see is having Virtual-Reality with the new simulator. After the initial E3 trailer in 2019, the team heard loud and clear that VR was a must-have for flight simulation enthusiasts. Since then, the team always knew it would be coming to the simulator, it was just a matter of when. Well, it has been confirmed that the current plan is to release a free update this coming Fall to include VR compatibility. Initially, it will function only with the HP Reverb G2 Headset, but more options will be officially supported in the future. Whilst the wait for Virtual-Reality is still a few months away, it is now confirmed that TrackIR support will be part of the simulator on day one. https://fselite.net/news/microsoft-flight-simulator-information-vr-steam-edition-third-party-info-and-future-plans/
  16. Track IR has now been added https://www.flightsimulator.com/closed-beta-now-available/
  17. Q: What platforms will Microsoft Flight Simulator be released on? A: Our PC release is on August 18, 2020. We will share more information regarding the Xbox release in the future. https://flightsimulator.zendesk.com/hc/en-us/articles/360015204020
  18. So......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:
  19. Have put my name down and will be giving this awesomeness a run for my money..........VR missing for now but really not bothered myself........will let others miss out if they want to wait for that to happen.
  20. Start preparing for take-off. Xbox Game Studios and Asobo Studio are thrilled to announce that Microsoft Flight Simulator launches on August 18, and you can pre-order on Windows 10* or pre-install with Xbox Game Pass for PC (Beta) today. We have been thrilled and humbled by the support and dedication that has fueled the Flight Sim community for the past 38 years. Since the launch of the very first Microsoft Flight Simulator in 1982, we knew it was finally the right time to develop the next-generation version of Microsoft Flight Simulator. We have the right tools, technology, partners, and hardware to release the most realistic and authentic flight simulator to date. Microsoft Flight Simulator features include: Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with more than 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more. A Living World – Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator which includes live traffic, real-time weather and animals. Highly Detailed Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation. New Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist. Dynamic Weather – The new weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more. New Day & Night Engine– Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation. Aerodynamic Modeling- A state-of-the-art physics engine with over 1,000 control surfaces per plane allows for a truly realistic experience. Three Editions of Microsoft Flight Simulator Explore all of this and more with any of the three editions of Microsoft Flight Simulator. The Microsoft Flight Simulator Standard Edition ($59.99 USD) includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports. The Standard Edition will be available on day one with Xbox Game Pass for PC (Beta). The Deluxe Edition ($89.99 USD) includes everything from Microsoft Flight Simulator’s standard edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports. The Premium Deluxe Edition ($119.99 USD) includes everything from Microsoft Flight Simulator Standard Edition plus 10 additional highly accurate planes with unique flight models and 10 additional handcrafted international airports. In addition to its digital versions, Microsoft Flight Simulator will be available as a retail disc version at European stores via Aerosoft. For more information on these retail disc versions in Europe, please visit the Aerosoft website. Your fleet of planes and detailed airports from whatever edition you choose are all available on launch day as well as access to the ongoing content updates that will continually evolve and expand the flight simulation platform. https://www.flightsimulator.com/microsoft-flight-simulator-set-for-launch-on-august-18-for-pc-also-with-xbox-game-pass-for-pc-beta/ https://www.flightsimulator.com/product-description/ Track IR has now been added https://www.flightsimulator.com/closed-beta-now-available/
  21. Returning by popular demand! Available for a limited time only until Jul 19, 2020. Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series (over $400+ value!) including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package includes: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs • BONUS: you'll also get the Strike Fighters 2 Win10 Edition and all its DLCs! You can get this Complete Edition for FREE if you've purchased all the products listed above! Get Strike Fighters 2 Complete Edition for FREE! You can also get a 50% discount if you've purchased 5 Strike Fighters 2 games! Get Strike Fighters 2 Complete Edition discount! Player Flyable Aircraft • A-4A/B/C/E/F/G/H/K/L Skyhawk • A-7A/B/C/D/E/H/P Corsair II • A-10A Thunderbolt II • F-100A/C/D Super Sabre • F-105D Thunderchief • F-4B/C/D/E/EJ/F/J/K/M/N Phantom II • F-8C/D/E/E(FN)/H/J/K Crusader • F-14A Tomcat • F-15A Eagle/Baz • F-16A Netz • Harrier GR.1/3 • Hunter F.1/2/4/5/6/50/58/FGA.9/73 • Kfir C1/C2/F-21A • Lightning F.1/2/3/6/53 • Meteor F.8 • Mirage IIIC/CJ/CZ/EL/O • Mirage 5BA • Mystere IVA • Nesher • P-51D Mustang
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