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Everything posted by MigBuster
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Wing slats were added to improve high AoA performance so you can fly slower with less buffeting and they may have helped with the adverse Yaw issue. But they did add a bit of weight to the E Block 50 and when they are out there is more drag so climb, & acceleration would go down compared to an earlier E model. It was a bit easier to pull G and exceed airframe limits over earlier Es and it has slightly improved turn performance but really nothing significant just like any of these aircraft where they just added a little strake on here or there. The recommendation was to keep under 25 degrees AoA because above that there is higher speed bleed off compared to the hard wing versions and less lift.
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Top Aces Vipers
MigBuster replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The 4 numbers are on here.........as the rest will be when they happen Go here and advanced Search -> Airforce -> Civilian https://www.f-16.net/aircraft-database/F-16 -
From the album: Falcon 4.0
Lavi 3 view -
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AIM-7M, Super 530D and R-27R comparison
MigBuster replied to tiopilotos's topic in Military and General Aviation
That is from GWAPs GWAPS also has a figure of 88 for expended as in NOT fired at Migs that was used in Promise and Reality: Beyond Visual Range (BVR) Air-To-Air Combat (Lt Col Patrick Higby, USAF) which listed a 27.3% kill ratio however we are only interested in missile attempts at an aircraft. If you go by pilot accounts for engagements you get 50 fired for 23 kills (45%) I seem to have a photo of a document with 62% also but don't have the name of the book! Different authors will of course use what figure suits their agenda. Anyway I am sure you will find more....... -
AIM-7M, Super 530D and R-27R comparison
MigBuster replied to tiopilotos's topic in Military and General Aviation
Unless you wish to compare them on size and colour you might be out of luck.....but the ED forums will happily answer this impossible question in their own unique way I suspect Radar missiles that don't have radars you say? The FCR of the supporting aircraft would be a big factor. How well does the missile stand up to ground handling and vibration and environment / weather ?. Pilot tactics/skill. Supporting assets AWACs/GCI. How good is your SIGINT/ELINT to provide operation in an EW environment? ECCM: difficult this really because nobody generally has access to everything the other side does. Does the enemy have the ability to recognise they are being fired at? Probably others................. but looking at lists of kills from 3 totally different environments is probably not going to help anything at all. There were no doubt a number of sub variants of these missiles that likely had improvements over the years. The AIM-7 sold to Iraq recently had a AIM-7M-F1/H designation so hopefully little relation to the 1980s stuff for their sakes! The R-27R and ER were exploited in US programs in the 1990s so give it a few decades and something might come out. The 530D didn't hit Mirage 2000 squadrons till about 1988 and I had always paired the 530F with the AIM-7F which also had about 16 claims in 82 guided by one of the most advanced radars on the planet. -
IAF in 1973 Yom Kippur without US aircraft?...
MigBuster replied to dtmdragon's topic in Military and General Aviation
The Nesher being a Mirage 5J put together in kit form comes from various sources but Arab MiGs Vol 4 puts it together convincingly (involved US Rockwell contractors) and there is more than a few things. There is too much detail to summarise it easily. Nice photo they took of a Nesher manufacturer plate that has Aerospatiale of all things stamped on it ............they were one of the subcontractors for the deal. Arab MiGs Vol 6 at the time stated there was no firm evidence of US providing replacement crews but there were 3 known former US officers serving with Israel. The only F-4 pilot Yoel Arnoff joined the IDF in 1969 and was a former US Academy graduate and Vietnam vet. -
Looks okay to me. Cant go wrong with an RTX3080 but might have a lead time at the moment. VR yes but I am waiting for the 4080ti until I bother with that again....... especially for MSFS.
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MiG Ye-8
MigBuster replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
The Ye-8 first flew in 1962 which was around the same time the F-5 was coming in and they certainly were thinking about a lightweight fighter throughout the 1960s in fact the YF-17 came from the F-5 replacement in the late 1960s (started in 1966) ......Northorp asked for the YF-17 to be entered into the LWF comp despite it not meeting the requirement for single engines. A better comparison of the Ye-8 for its intended role would be the F-106A. -
26 March 2021 Dear Fighter Pilots, Partners and Friends, We are delighted to announce that arguably the most iconic helicopter gunship in the world is now available for pre-order with a 30% discount. DCS: Mi-24 Hind takes helicopter gameplay to a new level and sets a new standard for DCS in cockpit look and feel. We hope you will enjoy it. Check out our Hind pre-order video here. Derived from the Mi-8, the Hind airframe is fitted with a streamlined retractable undercarriage and stub-wings that provide lift at high speeds as well as a structure for attaching guided and unguided munitions. This massive machine combines firepower and troop-carrying capabilities, making it a force to be reckoned with. Our new Volumetric Cloud System requires a significant rewrite of our radar, sensor and weapon system code. To integrate the clouds smoothly, the process will be split into stages. The Clouds will initially be released as a purely visual feature, with the possibility to select a wide variety of weather presets from the Mission Editor. After the initial release, we will finalise the work on radar and weapon systems as well as how AI behaves in the new weather conditions. This is particularly relevant for close air combat line-of-sight behaviour. Please note, DCS: F/A-18C Hornet and DCS: The Channel will be released within a short time frame of Open Beta 2.7.0. which we have pushed out to the 7th of April 2021 due to the heavy testing and 3rd party integration requirements. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Mi-24 HIND Pre-order now Known for its great exploits by the airborne units of the Soviet Army during the 1980 Soviet–Afghan War, the Hind is tough, durable and packs a heavy punch. DCS: Mi-24P Hind is a simulation of the legendary Mi-24 attack helicopter developed in the USSR and first introduced operationally in 1972. It has seen extensive action over the past 40 years as an effective combat air support helicopter. Fast, reliable and loved by pilots, this incredible machine still serves in more than 50 countries! DCS: Mi-24P is an opportunity to touch history and try yourself as a pilot of the legendary helicopter! Work is progressing steadily and we are excited to announce the list of features planned for Early Access release. Check out the In Development Screenshots. Key Features of DCS: Mi-24P Hind On pre-order/early access: Professional flight dynamics and engine modelling with high precision characteristics of the real aircraft in all ranges of altitude, temperature and speeds for different weights and flight configurations. Two 6DOF highly detailed cockpits (RU and EN versions available). Fully clickable cockpits with interactive control of all onboard systems with mouse. Multi-crew. Second crew member can be another player or “Petrovich” AI (basic AI level during early access phase). Detailed modeling of the entire electrical, fuel, hydraulic, anti-icing, fire protection, SAS, autopilot and radio systems. Full modeling of armament and weapons systems with ability to use 30mm cannon, unguided rockets (S-8, S-13, S-24B) and bombs from both cockpits in addition to the guided ATGM 9M114 operated by forward seated pilot-operator. Standard Russian new and weathered liveries in addition to Iraqi and Syrian schemes. Early Access manual Russian and English versions. Training missions. On release: Cargohold gunner with KORD machine gun. Advanced “Petrovich” AI features for pilot or pilot-operator seats. Addition of ATGM 9M120 (HEAT and HE versions) and R-60M air to air missiles. Sling cargo operations. Advanced damage modeling. Additional liveries and livery template. Manual in Russian and English (full list of languages is TBD). Campaign by Eagle Dynamics. Pre-order DCS: Mi-24 Hind now and save 30%. Click here. The Mi-24P Early Access is planned for release in the 2nd quarter of 2021. We are currently working on new reflections using extended pre-calculated light technology. The Mi-24P cockpit is roomy, pressurized and chemically and biologically filtered, making it a comfortable place to fight and operate in. The multi crew mode will be available from Early Access and will unveil our initial “Petrovich” AI. We look forward to sharing more information closer to the Early Access release in late Q2 2021. One of our top priorities will be the interaction and infrastructure for Commander and Operator AI. DCS: Mi-24 Hind Available for a limited time at only $48.95 Thank you for all your trust, support and enthusiasm. Yours Sincerely, Eagle Dynamics Team
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UTP-16LE/ Unicode help
MigBuster replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
50% taste recovery sounds like something at the very least - let us pray you have some luck dealing with this terrible outcome. -
UTP-16LE/ Unicode help
MigBuster replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sounds like a nightmare - is there anything they can do about that or do you have to adapt? -
Radar signal jamming
MigBuster replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One is NOISE_JAMMER so either of them - the 3rd just mixed both types - no idea if it works with internal. -
Radar signal jamming
MigBuster replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Your options probably consist of adding an internal jammer of one of the 3 types and playing around with jamming strength. Doubt it will be undetectable but been a while since I played with it. -
The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Data (rev 13663 -> 13943) -------------------- r13943 Fixed airbases (critical) - part 2 (final) --------------------- r13940 Fixed airbases (critical) - part 1 --------------------- r13919 Fixed wrong key file descriptions and typos --------------------- r13909 Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins --------------------- r13854 Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) --------------------- r13852 RTTRemote: updated to v3.3.0.3 - Implemented network congestion control for RTTServer/RTTClient communication - RTTServer can now be configured to limit its maximum bandwidth usage per client - Check the RTTServer.ini for the new config option "LIMIT_MBPS" --------------------- r13831 RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h" --------------------- r13823 Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 --------------------- r13816 Fixed MFD fonts --------------------- r13815 Adjust key combinations related to the DirectX window behavior - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder) - Remapping of the following key combinations: -- Full / Basic / Minimum / Blank key files: Reset Trim from Alt+Return -> Alt+F1 Caution Reset from Ctrl+Return -> Alt+F2 -- Pitbuilder key file: TWP Priority from Alt+Return (now used by Toggle Full Screen) -> Alt+Space TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space Seat Up from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V Seat Down from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V Canopy Stop from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N Canopy Open from Shft Alt+V (changed with Seat Up) -> Shft Alt+N Canopy Close from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N UHF *4*.*** from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M --------------------- r13813 Improved a bit the look of gun trail --------------------- r13810 Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details --------------------- r13799 Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing --------------------- r13792 Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications --------------------- r13774 Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA) --------------------- r13770 Fixed launch sequence for bru-42 and lau-88 rack --------------------- r13746 Fixed afterburner glare for all F-4 (was way too strong) --------------------- r13739 Fixed F-4M (had an F-16 cockpit) --------------------- r13734 Updated TacRef (added new items, updated existing ones, cleanup) --------------------- r13711 Rebuilt the Config.exe --------------------- r13706 Added new missions set --------------------- r13687 Fixed EvalFile.xml file : - Fixed "structural" typos (spaces/tabs) - Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : -- Added lots of missing entries (weapons added in DB) --------------------- r13663 The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike Exe (rev 22609 -> 23019) ------------------- r23019 Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time --------------------- r22946 Fixed Fog beeing applied when camera was above layer --------------------- r22945 Fixed FCR Target Speed and Target closure --------------------- r22943 CTD fix at MP campaign / TE joining. Fix memory corruption at ObjectiveDelta and Unit Loading --------------------- r22902 Adjusted key combinations related to the DirectX window behavior: - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time --------------------- r22846 - Fixed OFM bouncing at landing - Fixed OFM positioning hiccups when speed is below 10 ft/sec - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling - "Improve" OFM pitch / braking behavior --------------------- r22808 CTD fix in GetIRFactor : Prevent sensors re targeting a UNIT after a SIM death --------------------- r22802 Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains --------------------- r22801 CTD fix in GndAI --------------------- r22799 Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it --------------------- r22794 Fixed HDR from being applied to some surfaces --------------------- r22792 Adjusted key combinations related to the DirectX window behavior: - Num Enter is no longer considered - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN - The toggle for fullscreen now responds to only ALT+RETURN --------------------- r22785 Some more CPU optimizations --------------------- r22784 CPU optimizations: Postpone rotation of vertices and normals until before the final draw --------------------- r22781 More CPU optimization: Change matrix transpose operation to SIMD --------------------- r22778 More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math. Some Monoprints optimizations - Some can be not cheap apparently --------------------- r22777 More CPU performance optimizations, especially should help when there are many objects to render --------------------- r22776 Fixed AI Jettison AG too soon when engaged by a missile --------------------- r22771 Remove flag "Warning treated as error" from libspeex and libspeexDSP projects --------------------- r22770 CTD fix in FCC : pointer check --------------------- r22769 CTD fix for Launch bar - non F18 type --------------------- r22767 Adjusted Bullseye fonts --------------------- r22765 Fixed ATC bad overhead side --------------------- r22764 Fixed Brakes beeing applied too slowly for Keyboard users when necessary: - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking --------------------- r22742 Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable --------------------- r22704 CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june) --------------------- r22701 Fixed clients not having clouds in some cases --------------------- r22700 Make sure we dont display Exit menu in MP for other players when one client ejects --------------------- r22699 Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged --------------------- r22698 Fixed TaksForce Radars not beeing updated correctly in MP --------------------- r22697 Fixed cable not catched on two points landing --------------------- r22696 CTD fix in Moon Phase computation --------------------- r22683 Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager --------------------- r22655 BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time --------------------- r22654 Activated LEAN when looking backward with natural head option for TIR users --------------------- r22653 Fixed AntiIce not impacting FTIT on PW229 --------------------- r22652 Fixed Canopy beeing closed in Ramp - MP --------------------- r22634 CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined --------------------- r22633 Fixed AI poorly engaging with HARM (this is not acomplete fix which would require 3 to 4 weeks of patience) --------------------- r22632 Fixed HARM - AI going into space after launch --------------------- r22631 Fixed Wheels that were not blocked fully when antiskid off / failure and brake pressure applied too much vs RCR --------------------- r22630 Make Spawning more robust and run it only on server side --------------------- r22629 Fixed AI following leader dying --------------------- r22628 CTD in HARM POS / HAS --------------------- r22627 Fixed AI having difficulties to hit with some LGB's --------------------- r22625 Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D --------------------- r22623 Fixed Players not being able to be inserted in tanker queue properly --------------------- r22621 Fixed Loss of sound after beeing killed and respawn --------------------- r22620 Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed --------------------- r22619 Fixed enabling RTT export freezes sim in 3D --------------------- r22609 Fixed RTT export freezes ---------------------
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Yes most virtual environments like Virtualbox don't give you full access to your second GPU for gaming - so if the above does allow for that then would probably the best idea. As for trying to dual boot natively onto an ancient OS and modern hardware that sounds like a nightmare. I remember years back trying to put Win 1998 onto a 2006 PC - and it required a degree of hacking to get it working......not worth it.
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Looks like it is not a standard Windows Icon so being caused by a program on there - yes could be malware but no way to tell from here. Did find a few threads kicking around https://support.avira.com/hc/en-us/community/posts/360014437138-Pop-up-screen-won-t-close-or-respond
