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MigBuster

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Everything posted by MigBuster

  1. Info is from F-102 Delta Dagger Units (p75 Osprey 2020)
  2. Politics and pettiness have always been part of aircraft and weapon procurement and that wont change....the guys in the field can make the recommendations but if those who hold the budget have other ideas then........... The F-4 setup of AIM-4 was clearly unusable in most typical SEA engagements however F-102A was still set up as a pure interceptor so even they needed to get the missile ready before use. In the one engagement (Feb 68) the guy that did not get shot down apparently fired 3 x AIM-4Ds and all missed.............sounds like it was the start of the engagement and before his wingman was hit......but anyway.
  3. Very good advice and applies to all sims I have ever played Takes effort to train yourself so you might find most casual gamers cant be bothered.
  4. It is a free upgrade so expect many will take it up.
  5. Have you seen this new free to play thing?
  6. As Menrva states.not seeing any change...............Windows 64 bit OSs have been running 32 bit applications in a kind of 64 bit emulation (WoW64) for years so probably nothing to worry about but looks like we might get to try it this year as a free upgrade. The final two sections on this video are useful regarding specs and requiring switching on TPM chips to run....and Win 10 is currently supported to 2025 at least.
  7. The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U2 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.35 base + U1, so you need to have the BMS 4.35 Full Installer package and Update 1 available on your PC. You can both update your existing 4.35 base + U1 installation as well as perform a fresh 4.35 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Generic Information & Known issues: =================================== — The build number string in the Falcon UI will read "4.35.2 (x64) Build 23835" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.35" after the update, feel free to rename them manually. — The following change log is by no means complete. Its purpose is to give you a quick overview about the highlights. You can expect tons of smaller tweaks and fixes. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — Note: None of the manuals have been updated yet. The 4.35.1 manuals remain valid. File Updates: ============= - Falcon BMS.cfg - IVC Client.ini - RTTClient.ini - RTTServer.ini - Key Files - Note: Please always update the files manually. Don't copy paste! Table of content: ================= 01. CTD fixes 02. Falcon BMS.cfg changes 03. Shared Memory changes 04. Tool updates 05. Key File & Input fixes & updates 06. Multiplayer fixes & improvements 07. ATC fixes & improvements 08. Weather fixes & improvements 09. Various code fixes & improvements 10. Various data fixes & improvements 01. CTD fixes: ============== - Fixed CTDs related to gndai. (r23563) - Fixed CTDs after map erase, iterator is invalided for that position. (r23591) - Avoid dangling pointer after deleting pn->subPartData. (r23592) - CTD fix when pilot nid is above hardcoded 686. (r23637) - Fixed gndai waypoint CTD. (r23646) - CTD fix in the whole ATC state machine, rule out helos from ATC entirely. (r23681) - CTD fix in landme (null ptr check). (r23702) - Locked simloop UpdateATC, since this can be called from campaign thread (race condition CTD). (r23765) - Fixes alpha CTD due to different viewports. (r23432) - Fixes nullptr PAKmap CTD. (r23348) - CTD fix, related to nullptr insertion of GroupDrawLists. (r23356) - Fix for pure virtual CTDs. (r23389) - Tons of other CTD fixes. 02. Falcon BMS.cfg changes: =========================== - Added missing lines in the Falcon BMS.cfg (r14319): * set g_nRespawnTimeforStuckAI (default 6 minutes). ReagTimer and DeagTimer adjusted accordingly. * set g_bHostDisableP2pForDubiousConnections (default 0/false). Should be activated for large MP events. Note: - U2 *does* replace your existing config file. Do *not* make a backup! - Instead, re-configure from scratch based on the new file, otherwise you'll miss new config options. 03. Shared Memory changes ========================= NONE 04. Tool updates ================ - Fixed the BMS Editor 'Model Viewer' (r23421) 05. Key File & Input fixes & updates ==================================== NONE 06. Multiplayer fixes & improvements ==================================== NONE 07. ATC fixes & improvements ============================ - Make sure DigitalBrain rWindex is aligned with the ATC / Airbase in the whole landme function. (r23681) - ATCMsg is missing a break statement. In case of lParked, info can be destroyed and default case will access it. - Fix for ATCBrain::GetOppositeRunway (r23629) - pointer in ATCBrain::ProcessQueue() gets deleted twice. (r23652) - Fix in ATCBrain: Pointer nextTakeoff may become dangling during function. (r23660) 08. Weather fixes & improvements ================================ NONE 09. Various code fixes & improvements: ====================================== Note: The following changes may include data & 3ddb updates as well. - Fixed ground Units not reaggregating and memory corruption as well. (r23506) - Fixed ObjectLOD races -> missing cockpit and model problems. (r23562) - Fixed repairing code in campaign thread. It will now send a message to SimLoop thread and all clients to repair the given feature. (r23564) - Fix Squadron stores ressuply when aircraft are coming back home. (r23580) - Added critical section during ObjectLOD::Unload.This can avoid a leak, in the case of unload/load/unload sequences. (r23593) - Fix for out of bounds access in the O_Output WordWrap function. (r23606) - Prevent accessing the team array out of bounds. (r23607) - Avoid buffer overflow write, which caused memory corrupption in SetAcLoadout. (r23611) - Fixed TGP being blocked after loosing a flight element. (r23611) - When movieClose is called, we can release the surface twice, causing undefined behavior. (r23621) - BaseBrain lastTarget is not referencing the object it points to. As a result, it may become dangling when targetPtr is dereferenced. (r23627) - Fixed UI_UpdateOccupationMap (r23637) - Fixes deadlock due to ArrestorDraw. (r23639) - Fix for SimVehicleClass::Sleep is not nulling death message. (r23661) - Make sure to call ClearTarget on SimBrain destructor, to avoid leaks. (r23664) - Fix for Weapon fire msg is converting helicopter to aircraft. (r23665) - Fixed overruns within the 3D-interpolationfunction (MissileClass::GetRMax, GetRneMax and GetRopt)when it tries to access the assumed 3D-data. (r23692) - Added precondition checks and fixes in 1, 2 and 3D-interpolation function. (r23693) - Fixed bogus values being read outside the data table array. (r23693) - Fixed memory leak in SimWeapon::launcher. (r23718) - Fixed bad cockpit text drawing outside Start and Finish frame. (r23726) - Fixed memory corruption in CameraDrawList. (r23727) - Fixed zero devision in GetRMax. (r23736) - Fix to avoid deleting any waypoint from SimVehicleClass which is shared with gNavigationSys waypoints. (r23737) - Avoid dispatcher races (UI and campaign for example) when leaving campaign or 3d (depending on game type). (r23739) - Added Copy paste functionality in edit box and chat command line. (r23755) - AIM120 fixes: That makes MADDOG shots a defensive of WVR mode as expected. (r23761) * MADDOG : goes active as soon as off the rail and scan with a limited range capability * MADDOG : does not loft anymore since has no information on range when fired * HOJ : HOJ is only capable when the missile went active - Fixed AI reacting to missile too early when missile was in HPRF instead of MPRF. (r23762) - Fixed out of bounds fix in ooutput: when SetText is called on an existing O_Output. (r23770) - Fixed Terrain loading race. (r23774) - Fixed Shadow map was not being cleared after sundown. (r23792) - Fixed race possibilities while exiting campaign/TE. (r23795) - Fixes nan values due to InJetWash computation. (r23435) - Fix Heat Blur positioning and velocity when aircraft is in Idle. (r23401) - Fix heat Blur not oriented correctly with vectoring thrust. (r23401) - And many, many more. 10. Various data fixes & improvements: ====================================== Note: The following changes may include code & 3ddb updates as well. - Updated ambiant light since we have real moon now. (r14084) - Fixed TracersGreen and TracersRed missing alpha channel. (r14141) - Fixed Al-Tariq bomb : mimic the GBU-54 instead of the GBU-12. (r14142) - Fixed F18 series totally out of control while landing. (r14186) - F-16 Cockpits updated. (r14333) * Made flight control stick move (very little) * Fixed seat adjustment switch. Now it has the washer and jam nut on the sidewall to hold the switch. * Added more switches on the 2 seater F-16s for more real life accuracy. * Textures updated. - Fixed JFS Start does not work in all non F-16 cockpits. (r14339) - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types. (r14340) - Updated American F-16 CCIP pit avionics panel to the more correct panel. (r14347) - Fixed RSAF F-16 IFF panel. Digits were not working. (r14347) - Fixed F-16 Sufa cockpit. Changed from Aux Comm to IFF panel. (r14350) - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits. (r14360) - Disabled the MAP switch on the PXIII F-16 since it is not used. GPS switch now moves instead of the GPS and MAP switch. Hotspot updated. (r14360) - Fixed Sufa Altimeter (6 digit). Was only showing 1/2 the digits. (r14360) - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the Taxiway A. (r14365) - Updated shaders. (r14370) - All Hotas Basic key files are now available in the UI Controllers Setup "Load Keyboard". (r14375) - Fixed F-16 EAF incorrect AGM65G loadout. (r14377) - Various Texture updates.
  8. Good question............what is the source for their Gunsight? I don't have any images but it is described as being a centre dot and an outer circle of ten Diamond shaped dots for the C. From an A manual but corresponds to the number of diamonds.
  9. 11 June 2021 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we announce 2.7 has moved to DCS World Stable. We would like to thank you for your continued support and detailed bug reports. Today, we are also introducing a new Free to Play program that lets you evaluate all of our modules (aircraft and maps) for 14 days. You can play each module sequentially for 14 days or any number of them at a time. Once you have ‘consumed’ the 14 days, you will be given another 14 day free trial period for all modules six months later. Enjoy the offer and please tell your friends! DCS: F-16C Viper has been receiving some important attention. Recently, the GBU-31 and GBU-38 JDAM bombs have been added, and they are currently in internal testing. We are working at full power to iron out existing Air-to-Air Radar and Navigation System bugs, and these fixes should be released soon to an Open Beta. In April, we conducted preliminary CFD research of R-27 missiles family aerodynamics. The focus of this research was zero-lift drag correction and missile ballistic refinement. Please read our R-27 Missile Family Report. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Free Trials 14 Day Access Fly the DCS: F/A-18C Hornet for two weeks and then DCS: F-16C Viper for another two. You can download new terrains at the same time, whatever you fancy. Each module will give you 14 days to evaluate and enjoy them without any limitations or obligations. If you’ve tried a module and aren’t 100% certain about purchasing, you can re-evaluate six months later. Campaigns are excluded. And for all newcomers to DCS, you can benefit from a 50% joining discount on your first purchase, whether you buy one module or the whole library! Spread the news. We truly hope our new free to play system will give you the flexibility you need to enjoy each module and make informed purchase decisions. Thank you! We apologize that this offer cannot also be made available on Steam. Check out Free Trials F-16C Viper Development Roadmap In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling. Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added. Supercarrier Deck Crew Development Report DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. R-27 Missile Development Report In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report. Thank you for your trust, passion and support. You make our dreams come true.
  10. Plenty of very nice videos like this for DCS but true to form a lot of the basic technicalities are wrong.
  11. Wing slats were added to improve high AoA performance so you can fly slower with less buffeting and they may have helped with the adverse Yaw issue. But they did add a bit of weight to the E Block 50 and when they are out there is more drag so climb, & acceleration would go down compared to an earlier E model. It was a bit easier to pull G and exceed airframe limits over earlier Es and it has slightly improved turn performance but really nothing significant just like any of these aircraft where they just added a little strake on here or there. The recommendation was to keep under 25 degrees AoA because above that there is higher speed bleed off compared to the hard wing versions and less lift.
  12. The 4 numbers are on here.........as the rest will be when they happen Go here and advanced Search -> Airforce -> Civilian https://www.f-16.net/aircraft-database/F-16
  13. Very regular sightings now claimed.
  14. MigBuster

    IAI Lavi1.JPG

    From the album: Falcon 4.0

    Lavi 3 view
  15. MigBuster

    Falcon 4.0

  16. That is from GWAPs GWAPS also has a figure of 88 for expended as in NOT fired at Migs that was used in Promise and Reality: Beyond Visual Range (BVR) Air-To-Air Combat (Lt Col Patrick Higby, USAF) which listed a 27.3% kill ratio however we are only interested in missile attempts at an aircraft. If you go by pilot accounts for engagements you get 50 fired for 23 kills (45%) I seem to have a photo of a document with 62% also but don't have the name of the book! Different authors will of course use what figure suits their agenda. Anyway I am sure you will find more.......
  17. Unless you wish to compare them on size and colour you might be out of luck.....but the ED forums will happily answer this impossible question in their own unique way I suspect Radar missiles that don't have radars you say? The FCR of the supporting aircraft would be a big factor. How well does the missile stand up to ground handling and vibration and environment / weather ?. Pilot tactics/skill. Supporting assets AWACs/GCI. How good is your SIGINT/ELINT to provide operation in an EW environment? ECCM: difficult this really because nobody generally has access to everything the other side does. Does the enemy have the ability to recognise they are being fired at? Probably others................. but looking at lists of kills from 3 totally different environments is probably not going to help anything at all. There were no doubt a number of sub variants of these missiles that likely had improvements over the years. The AIM-7 sold to Iraq recently had a AIM-7M-F1/H designation so hopefully little relation to the 1980s stuff for their sakes! The R-27R and ER were exploited in US programs in the 1990s so give it a few decades and something might come out. The 530D didn't hit Mirage 2000 squadrons till about 1988 and I had always paired the 530F with the AIM-7F which also had about 16 claims in 82 guided by one of the most advanced radars on the planet.
  18. The Nesher being a Mirage 5J put together in kit form comes from various sources but Arab MiGs Vol 4 puts it together convincingly (involved US Rockwell contractors) and there is more than a few things. There is too much detail to summarise it easily. Nice photo they took of a Nesher manufacturer plate that has Aerospatiale of all things stamped on it ............they were one of the subcontractors for the deal. Arab MiGs Vol 6 at the time stated there was no firm evidence of US providing replacement crews but there were 3 known former US officers serving with Israel. The only F-4 pilot Yoel Arnoff joined the IDF in 1969 and was a former US Academy graduate and Vietnam vet.
  19. Looks okay to me. Cant go wrong with an RTX3080 but might have a lead time at the moment. VR yes but I am waiting for the 4080ti until I bother with that again....... especially for MSFS.
  20. So you want know whether the single barrel type was ever used operationally?
  21. The Ye-8 first flew in 1962 which was around the same time the F-5 was coming in and they certainly were thinking about a lightweight fighter throughout the 1960s in fact the YF-17 came from the F-5 replacement in the late 1960s (started in 1966) ......Northorp asked for the YF-17 to be entered into the LWF comp despite it not meeting the requirement for single engines. A better comparison of the Ye-8 for its intended role would be the F-106A.
  22. 26 March 2021 Dear Fighter Pilots, Partners and Friends, We are delighted to announce that arguably the most iconic helicopter gunship in the world is now available for pre-order with a 30% discount. DCS: Mi-24 Hind takes helicopter gameplay to a new level and sets a new standard for DCS in cockpit look and feel. We hope you will enjoy it. Check out our Hind pre-order video here. Derived from the Mi-8, the Hind airframe is fitted with a streamlined retractable undercarriage and stub-wings that provide lift at high speeds as well as a structure for attaching guided and unguided munitions. This massive machine combines firepower and troop-carrying capabilities, making it a force to be reckoned with. Our new Volumetric Cloud System requires a significant rewrite of our radar, sensor and weapon system code. To integrate the clouds smoothly, the process will be split into stages. The Clouds will initially be released as a purely visual feature, with the possibility to select a wide variety of weather presets from the Mission Editor. After the initial release, we will finalise the work on radar and weapon systems as well as how AI behaves in the new weather conditions. This is particularly relevant for close air combat line-of-sight behaviour. Please note, DCS: F/A-18C Hornet and DCS: The Channel will be released within a short time frame of Open Beta 2.7.0. which we have pushed out to the 7th of April 2021 due to the heavy testing and 3rd party integration requirements. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Mi-24 HIND Pre-order now Known for its great exploits by the airborne units of the Soviet Army during the 1980 Soviet–Afghan War, the Hind is tough, durable and packs a heavy punch. DCS: Mi-24P Hind is a simulation of the legendary Mi-24 attack helicopter developed in the USSR and first introduced operationally in 1972. It has seen extensive action over the past 40 years as an effective combat air support helicopter. Fast, reliable and loved by pilots, this incredible machine still serves in more than 50 countries! DCS: Mi-24P is an opportunity to touch history and try yourself as a pilot of the legendary helicopter! Work is progressing steadily and we are excited to announce the list of features planned for Early Access release. Check out the In Development Screenshots. Key Features of DCS: Mi-24P Hind On pre-order/early access: Professional flight dynamics and engine modelling with high precision characteristics of the real aircraft in all ranges of altitude, temperature and speeds for different weights and flight configurations. Two 6DOF highly detailed cockpits (RU and EN versions available). Fully clickable cockpits with interactive control of all onboard systems with mouse. Multi-crew. Second crew member can be another player or “Petrovich” AI (basic AI level during early access phase). Detailed modeling of the entire electrical, fuel, hydraulic, anti-icing, fire protection, SAS, autopilot and radio systems. Full modeling of armament and weapons systems with ability to use 30mm cannon, unguided rockets (S-8, S-13, S-24B) and bombs from both cockpits in addition to the guided ATGM 9M114 operated by forward seated pilot-operator. Standard Russian new and weathered liveries in addition to Iraqi and Syrian schemes. Early Access manual Russian and English versions. Training missions. On release: Cargohold gunner with KORD machine gun. Advanced “Petrovich” AI features for pilot or pilot-operator seats. Addition of ATGM 9M120 (HEAT and HE versions) and R-60M air to air missiles. Sling cargo operations. Advanced damage modeling. Additional liveries and livery template. Manual in Russian and English (full list of languages is TBD). Campaign by Eagle Dynamics. Pre-order DCS: Mi-24 Hind now and save 30%. Click here. The Mi-24P Early Access is planned for release in the 2nd quarter of 2021. We are currently working on new reflections using extended pre-calculated light technology. The Mi-24P cockpit is roomy, pressurized and chemically and biologically filtered, making it a comfortable place to fight and operate in. The multi crew mode will be available from Early Access and will unveil our initial “Petrovich” AI. We look forward to sharing more information closer to the Early Access release in late Q2 2021. One of our top priorities will be the interaction and infrastructure for Commander and Operator AI. DCS: Mi-24 Hind Available for a limited time at only $48.95 Thank you for all your trust, support and enthusiasm. Yours Sincerely, Eagle Dynamics Team
  23. 50% taste recovery sounds like something at the very least - let us pray you have some luck dealing with this terrible outcome.
  24. Sounds like a nightmare - is there anything they can do about that or do you have to adapt?
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