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MigBuster

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  1. DCS 1.2.16 DCS: Hawk T1A is available for download! VEAO Simulations in cooperation with The Fighter Collection and Eagle Dynamics, are pleased to announce that DCS: Hawk T1A is now available for download in the DCS e-shop The Hawk first entered service with the RAF in 1976, both as an advanced flying-training aircraft and a weapons-training aircraft. The Hawk T1 version is currently used at RAF Valley for fast-jet pilot advanced flying training with No 208® Squadron, and at RAF Scampton by the RAF Aerobatic Team, the Red Arrows. The T1A is used for weapons and tactical training on No 19® Squadron at RAF Valley, and by No 100 Squadron at RAF Leeming for advanced fast-jet weapons systems officer training and operational support- flying. In its weapons and tactical training role the Hawk is used to teach air combat, air-to-air firing, air-to-ground firing and low-flying techniques and operational procedures. While the Hawk T1 is used solely in the advanced flying-training role, the Hawk T1A is equipped to an operational standard and is capable of undertaking a number of war roles. The T1A has four under-wing pylons cleared to carry Sidewinder AIM-9L air-to-air missiles, rocket pods, practice bombs and bombs, and can carry a 30mm Aden cannon in a pod underneath the fuselage centre-line. The cannon can be fired at the same time as any of the pylon-mounted weapons are selected for release or firing. Key Features: Accurate and highly detailed 3D interactive cockpit featuing six-degrees-of-freedom (6DOF) technology compatible with head-tracking devices and Oculus Rift. Accurate modeling of the Hawk HUD, instruments, gauges and dials. High fidelity accurate Advanced Systems Modelling (ASM) such as electrical, fuel, hydraulics, oxygen, pressurisation and air conditioning, temperature control, pitot-static, AHRS, lighting and weapons system modelled to detailed schematics. Highly detailed Hawk external 3D model and liveries. Fully interactive, comprehensive training missions make learning to fly the Hawk easier. Armament includes: AIM-9M Sidewinders, bombs, practice bombs, rocket pods and gun pod. Highly detailed damage model. Standard Flight Model (SFM) included.
  2. Tons on eBay
  3. Info on SSD life http://techreport.com/review/27909/the-ssd-endurance-experiment-theyre-all-dead
  4. Red Flag 2015-2 featured previously unannounced participants and in a first – virtual participants. In addition to the variety of USAF squadrons, the air combat exercise held Mar. 2 to 13, 2015 out of Nellis AFB, Las Vegas, NV featured international participation by a NATO E-3, F-16s from the Royal Norwegian Air Force (RNoAF), Mirage 2000s from the United Arab Emirates (UAE), T-38s from Randolph AFB, and F-16CMs from Aviano Air Base, Italy. A listing of the scheduled participating units is found in the Air Force release “Nellis AFB Hosts Red Flag 15-2” Beyond what was seen, multiple off site participants were involved virtually in the exercise. Lt. Col Stodick explained that most virtual participants were housed in simulators out of Kirtland AFB, NM and included a complete JSTARs crew sending virtual ground target information that aircrews responded too. A number of other unidentified units participated virtually, and while the “physical” exercise took place over the 15,000 square mile Nevada Test and Training Range (NTTR), the virtual component added a much broader dimension to the exercise covering a simulated 1,320,000 square miles. This combination of Red Flag and Virtual Flag was a first, and is described as the USAFs LVC (Live-Virtual-Constructive) training. The Live and Virtual not only reduces the cost of the exercise it increases the participation, scope and complexity. It is quite an extraordinary training dynamic that utilizes state of the art networking and communication assets to provide the most comprehensive air warfare experience on the planet. More details are captured in an Air Force article “LVC Integration takes Red Flag to the Next Level” Each Red Flag has its own flavor, and in this case it was of interest to note that no F-22s were involved, and three US Army Patriot batteries were deployed on the range as part of the Blue Force, with more units deployed “virtually.” Red Air continues to evolve, with Red Flag 2015-1 featuring F-15E Strike Eagles on Red Air strike missions, and 2015-2 featuring T-38s flying Red Air missions, as well as select missions flown by the B1-B and EA-6B on Red Air. It is anticipated that a Red Air will continue to be supplemented with various active units moving forward. These units will not be required to learn “Red Air” tactics as such (primarily limited to those Red Air assets in the Air to Air role), but will be given familiar mission profiles to complete within the context of representing Red Air. For those who have enjoyed the F-15Cs with their colorful Aggressor paint, this will likely be the final Red Flag that the F-15C is utilized in the Red Air Aggressor role (many of which had carried over to the 64th Aggressor Squadron (AGRS) after the 65th AGRS was disbanded in 2014). The action is certainly not limited to air-to-air and air-to-ground combat units. Rescue personnel participated in the missions with the Guardian Angel, HH-60G, and HC-130 out of Moody AFB, GA. Major Goodale 38th Rescue Squadron described what is typically seen as a rescue role to encompass a much broader mission set of “Prepare, Locate, Support, Recover and Reintegrate US and Coalition personnel.” No doubt flight crews fly with great confidence knowing and experiencing the capability set these specialists bring to the fight. Maintenance personnel are challenged to overcome unique obstacles such as, working with limited spares, adapting to critical equipment that is deemed inoperable or limited access to the aircraft given the base comes under “simulated attack.” The crews must think on the fly to adapt, overcome and achieve their mission. Tactics continue to evolve, and participants must be calculated and wary about their approach to unfolding situations. A solo F-16C Aggressor was recently “captured” fast and low on the “Blue side” of the range, and it was noted that the aircraft was trying to lure Blue Air into a pursuit to lead them subsequently into a Red Air ambush. Not simply a scripted exercise, innovative, dynamic activity challenges reactions and creates tremendous learning experiences in a safe environment. Each day hosts a unique scenario, perhaps a response to an international Superpower that seizes a small neighboring nation, defending an attack, addressing a hostage situation, or localized regional conflict initiated by a rogue nation. In any case, the exercises represent the reality of the world that confronts us today. One of the Red Flag days I visited the NTTR where I witnessed activity that appeared to mimic real world deployments taking place today. Blue Air F-16s in numbers attacked from the east and engaged Red Air over the southern portion of the range. With Red Air controllers calling intercept vectors, B-1Bs flew through contested air on strike missions above 20,000 ft. Missile shots, kill calls, and intercept vectors were continuous. Aircraft had to break away for air to air refueling by one of the orbiting KC-135s, or to regenerate and re-enter the fight. Meanwhile in the north two pairs of UAE Mirage 2000s circled over northwestern ranges in a pattern that appeared to be combat air patrol (CAP). Supported by the UAE Mirage 2000s and just a little further to the north, two B-52Hs from Minot AFB flew racetrack pattern, periodically breaking away for what were likely weapons runs on targets on the northwestern ranges. While the B-52s dropped no live ordnance during Red Flag, they were configured to carry everything from conventional, to smart and stand-off weapons tailored to their specific mission profiles. 90 – 120 minutes of intense action came to an end quietly as aircraft with missions complete returned to Nellis AFB. Exercises such as Red Flag bear a close resemblance to the way modern conflicts are addressed, as coalitions involving integration of a broad number of specialized and international assets. In such cases Red Flag training is critical to prepare for such real world deployments. The objective of Red Flag has been to provide participants with 10 “combat mission” experiences before entering combat, and as such greatly increase the performance and survivability of participants. This approach has demonstrated tremendous success in ensuring US and coalition forces are the best trained, most prepared military forces on the planet. Special Thanks MSgt USAF David Miller 99th ABW Public Affairs and the entire 99th ABW PA Team. Todd Miller lives in MD, US where he is an Executive at a Sustainable Cement Technology Company in the USA. When not working, Todd is an avid photographer of military aircraft and content contributor. http://theaviationist.com/2015/03/16/red-flag-15-2-goes-virtual/
  5. You sure? - these were a download exe only from Thirdwire.
  6. Depends how old your exes are as to what patches you need - and past a certain level they can be merged in any order - or you can download the latest versions from 3rd wire. If you go with the old exes install in game release order - the installer will moan and tell you which patch you need.
  7. For merged all the games have to be installed into the same folder. To keep them separate install them to different locations Even though mine are merged you can use individual exes and a few tweaks to run them as separate games still - merging cuts down the size and allows you to use all stock objects in any of your games including DLCs if you have any. And any exe you use will create a separate Mod folder for your mods in (in C:\Users\<YOU>\Saved Games\Thirdwire by default
  8. 1. Depends on the squadron you join - some you will get upgraded - some you wont - F-100s were in theatre till the end of Rolling Thunder. The MiG-21s are more of a challenge these days which is much better IMO - but the MiG-17Fs are more challenging on the top settings AIM-9Bs are naff I often dont take them on the F-100s because the weight / drag of them can really be a hindrance. 3. SF2I 4. Sorry in what context?
  9. BTW Allied Force will not work with BMS - you need the original Falcon 4.0 for that.
  10. Best quiz ever
  11. http://foxtrotalpha.jalopnik.com/confessions-of-a-us-navy-blue-angel-1689568343/+AnnaleeNewitz The first time I was in a Tomcat ("Tom") I remember looking back over my shoulders at altitude seeing the wings swept back and thinking "Holy crap, I'm in a freaking Tomcat!" Pretty cool. I was flying with "Heavy D" Burke and we were on our way to Kingsville for a demo weekend. "Popeye" Doyle was flying the Demo bird that weekend and Heavy D and I got to take the spare out there. My first intro to the fighter pilot culture. We landed and Popeye came up to me and said "Here, you're going to need this this weekend" and ripped off my "Tomcat" patch and replaced it with an "F-14 Demo" patch. For that weekend I wasn't just a lowly RAG student, I was a Tomcat guy.
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  12. When the AI takeoff they try to reference your speed and altitude to join up so you need to takeoff properly each time If you go to slow or don't take off they will crash.
  13. 1. SA-2 SAMs were deployed April 1965 and first F-4C was shot in July 1965 2. No you would need to end the mission and refly it 3. If you bail over enemy territory or the sea you chances of getting rescued seem minimal. 4. Yes - but the longer the campaign the more stupid mistakes you will make - pressing F6 and flying into a mountain for example. The Air defenses in SF2 are a lot easier than the original WOV. 5. well warehouses /POL and parked aircraft etc affect supply - but in RT your missions are so spaced out destroyed and affect on supply will be minimal. The affect can be seen far more clearly in say the Six Day war in SF2I where you also have a moving FLOT and ground war. Generally completing the mission does you the most good so getting shot down attacking random AAA isn't always worth it. Your pilots will gain experience and skill as they fly with you and survive. You need to fly the basic game a while before trying mods IMO - a new terrain like Greehhell 3, and some new runways if your PC can hack it are basic things to add.
  14. That's pretty shocking so sorry to hear of this very bad luck - condolences.
  15. American billionaire Paul Allen has announced the discovery of the famous World War Two Japanese battleship, the Musashi, more than 70 years after it was sunk by US forces. http://www.bbc.co.uk/news/world-asia-31724995
  16. They have mentioned the pit is quite far along so expect more pics soon
  17. http://theaviationist.com/2015/03/03/a-10-loadout-kuwait/
  18. SWINOUJSCIE, POLAND - March 3rd 2015 - F-14A/B (A+) Tomcat coming to DCS World Leatherneck Simulations, in association with The Fighter Collection and Eagle Dynamics are immensely proud to announce the development of the F-14 Tomcat for DCS World! The F-14 Tomcat is a fourth-generation, twin tail, supersonic naval interceptor aircraft, developed for the United States' Navy VFX programme. After it's debut flight in 1970, and subsequent fleet introduction in 1974, the F-14 became the primary fleet defense and air superiority fighter for the U.S. Navy. The legend of the F-14 only grew after the hollywood smash-hit "Top Gun" - in which it was heavily featured. Key Features of DCS: F-14A & B include: Highly Accurate 6-DOF (Degrees of Freedom) Cockpit Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles. AIM-54 Phoenix Simulation with a CFD based AFM 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO Highly Accurate Flight Model - Based on Real Performance Data Both -A and -B Model F-14's Animated Crew Members - Closely Integrated with JESTER AI Highly Detailed External Model, Animations and Textures Highly Accurate Aircraft System and Subsystem Modelling One Free Theatre bundled with the Aircraft ...and much, much more! At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo. For the Development Team, the F-14 will represent the culmination of years of experience and dedication. Our passion is only rivaled by our ambition, and we are pushing ourselves to be better than ever before. So strap in and enjoy the ride, and get ready to experience definitive F-14 experience. Sincerely, Leatherneck Simulations [color:"Red"]NOTE: Due to an unexpected technical error in our website & subsequent down-time due to overloading the server, this is a limited, interim announcement.[/color]
  19. http://theaviationist.com/2015/03/01/iriaf-f-14s-overhauled/
  20. Dear All, First off – I'd like to sincerely apologize on the behalf of the team for the issues experienced by a significant amount of you with the rollout of the 1.2.15 patch. Something seems to have gone awry in the patching process that requires many of you to repair your DCS install to make the MiG-21 function properly. We are unsure what is causing this. Some other issues, such as the main landing gear slightly sinking into the ground do not occur on our local development builds. We are investigating the cause for these discrepancies and hope to correct them as soon as possible. Some major bugs we are tracking include the ASP, various instances of avionics errors, steering difficulties (note, that steering will be far more difficult now as the implementation has been changed to be realistic, but the current situation might be exacerbated by the sinking of main landing gear) and more. We'll keep you updated on our progress and also note what is intentional/correct behaviour, and what is not. In our previous monthly update we noted that we hope to ship all backer rewards in February; but while we've made significant progress on this front, we have shifted production runs to allow for shipments in late March. Likewise, as noted previously, we have combined several backer rewards into bigger, more useful, and better crafted items. These include for example printed manuals, T-Shirts, other printed artwork. We think you will be very happy with the level we've been able to attain. These items will be presented shortly, so we can receive your input and hold off until mostly everyone is satisfied. In our last newsletter, we mentioned significant growth of our team and the establishment of a new, permanent, studio in Swinoujscie, Poland. While our new studio is not quite yet operational; it is complete and in its' initial transitory phase. We're extremely excited to be able to grow and increase our production output, as it allows me to tease you all with secretive new content on a far more frequent basis. Growing the development team requires us to revise our internal thinking and workflow quite considerably. As the team and both our old and new aircraft and theatres grow in size and complexity, our current, tight-knit form of communication and task delegation is rapidly becoming obsolete. Thus, significant effort has been made throughout January and February to convert to and more effectively use project management tools and also revamp our workflow. While this may sound (oh, who are we kidding, it is) completely uninteresting, the take-away is that we are able to significantly enhance our effectiveness and thus content creation speed. Basically: We're going corporate. Expect more evil in LNS modules from now on. In the last newsletter we also noted that we had already expanded the team considerably, and I can now take the time to proudly introduce you to our new team members. We feel incredibly lucky to be able to work with more individuals who share our passion, drive and commitment. Without further ado; please welcome Christoffer Wärnbring Teodor Frost Andreas Sandin Anders Karlsson. Our Team section on our site has been updated accordingly; and features some snippets of information about the new cannon fod...er, team members. HERE: http://www.leatherneck-sim.com/team/ Aircraft development during the past two months has been progressing at a fantastic rate. Just like our changes in project management and task delegation, we too have been making big changes in the nitty gritty of our development process. The MiG-21 was an isolated product with a very specific codebase. To more efficiently move forward, we have spent a lot of time restructuring our projects and code itself, now adhering to a more general framework. This will allow us to more quickly prototype new aircraft and to get into the real meat of avionics and FM coding, as well as increase efficiency of started projects and code-porting. We have also written several internal tools which will help to enhance these benefits. We are working in parallel on our three advanced aircraft projects; but that isn't quite the whole story. In addition to these main, flyable aircraft modules, we are investing a lot of hard work into the creation of auxiliary components, such as: Tanks, Ships, AI Only Aircraft and much more. These items are heavily related to our theatre development plans, and represent one of our most ambitious undertakings. All three of our aircraft have necessitated the need to develop new, internal technologies that we did not need for the MiG-21. Some of these have been more challenging than others-- and some will probably genuinely make your jaw drop. By developing these difficult features, we are later able to adapt them to new aircraft, and thus shorten our development times even further. Examples of complexity include e.g. Ground Radar, AI Systems, and more. Currently, we hope to release two aircraft during the course of 2015. As usual, everything is subject to change, but as we become more experienced, we are able to better gauge our progress and remaining workload. The aforementioned project management and structure changes play a part in this as well. All indications point to two Leatherneck releases this year. I do not think you will be disappointed in the aircraft on offer. That just leaves the elephant in the room. The answer is Monday. We will announce one of our new, advanced modules on Monday. Apologies to those of you who have spent half the night up mashing your F5 key, but we need the extra day to facilitate the creation of our announcement materials. For those of you with sharpened pitchforks; there are free sausages in the fridge and I see you've already started a sizeable fire. Just grab a seat until Monday. The primary purpose of the establishment of our new, permanent studio is theatre development and everything therein. Theatre development requires a vast amount of content, especially if the theatre is set in a location or era not related to any currently available and developed location. While our theatre development plans are still in the early phases, considerable progress is being made. I just used the word theatre a lot. In particular, we have been conducting a lot of research on various topics. E.g. how to utilize various tools to enhance lower fidelity DEM data, or various texture baking techniques and how hand-sculpted terrain assets can be integrated into a DEM base. By leveraging the power of EDGE, we can follow in Eagle's footsteps and try to really push the boundaries. While plans may change, we currently hope to bundle two small theatres for free with both of the aircraft we're planning to release this year. Both theatres are significantly different from each other and will require the construction of a lot of content that can be re-used down the line. In closing; Thanks for sticking with us, we appreciate it more than we could ever convey. We're constantly looking to improve, but we're only human. We do try our best. The next monthly update will be before the middle of March – to compensate you for your long wait. By then, it'll be a whole different conversation. Sincerely, Leatherneck Simulations __________________ /Nicholas Dackard Artist & Evil Corporate Overlord Leatherneck Simulations
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