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Everything posted by MigBuster
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http://www.bbc.co.uk/news/uk-england-suffolk-30725366 USAF to pull out of airbases at Mildenhall, Alconbury and Molesworth The United States Air Force (USAF) has confirmed it will pull out of three UK airbases. US Defence Secretary Chuck Hagel said the Americans will leave RAF Mildenhall in Suffolk and RAF Alconbury and RAF Molesworth in Cambridgeshire. The move is part of a programme to save £320m ($500m) a year across Europe. The USAF lease the RAF bases. Mr Hagel said he understood it would mean job losses and thanked those who had supported the US Air Force.
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B-52s had Chaff and multiple different types of Jammers which were amplified by flying in formations called cells. Apart from that there was possibly standoff jamming from EB-66 / EA-6 types and a lot of tactical jets flying Wild Weasel / Iron Hand.
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View File Thirdwire F-104A/C Pack 1 Thirdwire F-104A and C pack 1 ---------------------------------------------------------- THIS IS FOR THE THIRDWIRE F-104A/C (DLC28) MODELS ONLY (SF2). Includes new Hi Res skins and revised flight models along with everything needed to fly them. Variants: F-104A (GE-3B engine & Internal Gun) USAF ADC & ANG, Jordan (RJAF), Pakistan (PAF), Taiwan (ROCAF) F-104A (GE-11A engine) Pakistan (PAF) F-104A (GE-19 engine) USAF ADC, Taiwan (ROCAF) Default is the initial high thrust rating - but an alternate data.ini is inluded for the reduced thrust GE-19 version. F-104C (GE-7A engine) USAF TAC (shooting star silver schemes) F-104C 1961 (GE-7A engine) Adds centerline AIM-9 catermaran under Project Grindstone (that was never used.) USAF TAC (Early Vietnam silver scheme) Submitter MigBuster Submitted 01/06/2015 Category F-104
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Version 1.0
850 downloads
Thirdwire F-104A and C pack 1 ---------------------------------------------------------- THIS IS FOR THE THIRDWIRE F-104A/C (DLC28) MODELS ONLY (SF2). Includes new Hi Res skins and revised flight models along with everything needed to fly them. Variants: F-104A (GE-3B engine & Internal Gun) USAF ADC & ANG, Jordan (RJAF), Pakistan (PAF), Taiwan (ROCAF) F-104A (GE-11A engine) Pakistan (PAF) F-104A (GE-19 engine) USAF ADC, Taiwan (ROCAF) Default is the initial high thrust rating - but an alternate data.ini is inluded for the reduced thrust GE-19 version. F-104C (GE-7A engine) USAF TAC (shooting star silver schemes) F-104C 1961 (GE-7A engine) Adds centerline AIM-9 catermaran under Project Grindstone (that was never used.) USAF TAC (Early Vietnam silver scheme) -
Nice selection of footage - couldn't help but notice Willy Fudd at the start!
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Crikey! Even if the Boeing B-52 was born to be the mainstay of the U.S. Air Force nuclear deterrent, the Stratofortress saw an extensive use as conventional bomber during the Vietnam war. The full potential of the B-52 was applied during the massive Operation Linebacker II, the 1972 Christmas air offensive which represented the biggest bombing campaign conducted by the U.S. over North Vietnam. Robert P. Jacober, an experienced B-52 pilots who logged 64 combat sorties flying the BUFF, deployed in Southeast Asia just in time to take part as a BUFF copilot to Linebacker II. As he explained to Walter J. Boyne for his book “Boeing B-52 A Documentary History,” every month there was the “15th of the month rumour” that B-52Gs were going back to the U.S. in 1972. Then, one day in December, when all of the BUFF crews on Guam were assembled in the “D Complex”, the briefing room already used for Operation Arc Light missions, the briefing officer projected on the screen an image of a small portion of a map. As Jacober explained, a huge surprise appeared in front of the Stratofortress aircrews: “The map scale was such that ‘HA’ was on one side of a city and ‘NOI’ was on the other. The mind did not fuse the words until the briefing officer said ‘Hanoi’. Dead silence was followed by everyone talking at once. Dramatic and impressive, yes. Scared, yes. Eager, yes.” More .38 ammo were delivered to every crew member and, as already happened during the World War II, everyone watched the bombers take off. The trip towards North Vietnam airspace was boring, but as the bombers neared Hanoi everyone began to feel the real sense of combat. According to Jacober, the most impressive thing was the sound of the multiple emergency locator radio beacons, activated by a parachute opening after an ejection. So many ‘beepers’ going off could only means that a BUFF had been shot down by a SAM: according to Jacober, the only way to avoid to be hit by a surface to air missile was keeping it moving across the B-52 windscreen. During the bomb run, Jacober became very busy: in fact, being the copilot of the leading aircraft of the cell (the typical three ship formation used during air raids over North Vietnam to maximize ECM protection) he had to cover all radio communications between his BUFF and the other two aircraft, keep the heading marker updated to the bomb run heading during the evasive maneuvers to give the pilot a reference mark to roll out on, and observe outside the cockpit to watch for any enemy aircraft, since they had been informed that MiGs were scrambled to intercept them. The Electronic Warfare Officer (EWO) warned that SAM radars were following them and almost immediately the first SAM left its launcher and quickly lit up the foggy sky like a candle thrown against Jacober B-52. Seven SAMs were launched against them, four on their inbound run and three over Hanoi, but only one of them was guided. The EWO said “Uplink” (meaning that the command uplink embedded in SA-2’s SNR-75 engagement radar had acquired its target) and the SAM came up through the clouds, passing off of their nose and exploding several feet above them: if they had had their B-52’s altitude right, they would probably have been hit. The bomb run went smooth, but their post target turn bring them again towards the four SAM sites downtown Hanoi. Three surface to air missiles were launched against them and the pilot rolled into a 70 degrees bank, loosing several thousand feet of altitude. Luckily, none came close to them and the return flight to Guam as told by Jacober was a quiet, subdued, introspective trip and the same people who watched the B-52 taking off, “counted them as they landed wondering where the missing were.” In the video above you can listen to the tape of a typical Linebacker II mission: the professionalism you can hear in the aircrews’ voices while they fly through countless SAMs launches is still very impressive. from http://theaviationist.com/2015/01/05/linebacker-ii-b52-story/
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Strike Fighters 2 Screenshots
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Dear all, Welcome to the very awesome (boring) very first (meagre) issue of the new monthly Leatherneck Simulations updates! It's been a while since the last official LNS update, but don't fret – we've been as busy as ever behind the scenes. Our primary focus over the past few months has been on wrapping up the MiG-21, completing various auxiliary and management tasks, as well as gradually transitioning into our next project(s). We are incredibly excited to venture into the new year and experience all that lies therein. Without a doubt, DCS will be bigger and better than it has ever been before. We couldn't have been as successful as we have been in 2014 without the massive amount of support from everyone. Heartfelt thank you from the entire LNS team go out to all media representatives, streamers or writers who took the time to assess our product, the ever-patient and fantastic community, and the talented individuals at Eagle Dynamics & The Fighter Collection, who have gone above and beyond more frequently than I can count. We can't thank you all enough! As we've come some ways since release of the MiG-21, we are afforded the clarity of a distanced retrospective on what went right and wrong before, during and after release of the MiG-21. After taking an honest look at ourselves and what we should change moving forward, we have made some changes in how Leatherneck operates and produces content. The MiG-21 modules' development and release has been a learning experience in many ways, and we will be applying this new-found knowledge to better ourselves as we develop new and exciting products. One of the items that have been on the back-burner for a while have been the backer rewards. We've simply not had the resources available to design and produce these items in the immediate post-release period. We currently have quotes and suppliers for everything slated for production, but still have some decisions to make as to what we'll actually opt to go for. Some physical rewards will be consolidated into bigger items. This mainly refers to smaller items such as stickers. We hope to provide amicable options for all backers, but more importantly: ship only actually useful and well-crafted items. Quality over quantity, as it were. We hope to order production runs on these items during the course of January, and ship them to all backers as soon as they are delivered (est. February). The DVD jewelcase artwork will be based on the cover you can currently find on the ED E-Store (here) It will of course be expanded to encompass both sides of the case. Many of you opted for higher backer tiers during the crowdfunding campaign of 2012, and you are thus entitled to more than one MiG-21 key. These keys will be merged into the main key database and sent out in January. Apologies for the long delay on getting these out. The MiG-21 is our first product and thus it has without a doubt been a considerable learning experience. Despite our best efforts, a significant amount of flaws were pushed with the release build of the aircraft. We've put in a concentrated effort in order to eradicate these as quickly as possible, and we hope that progress has been palpable for the end-user. Nonetheless, there are a number of both large and small improvements and fixes still pending. Listed below are some of the major additions planned: New & improved sounds, both in interior and exterior views. Based on real MiG-21 samples. Improved Engine RPM Feedback and immersion. Improved radar screen visual representation. Re-Introduction of red cockpit floodlights Performance improvements wherever possible. Major improvements in exterior 3d model accuracy (pylon tilt, wing thickness, gear door shape, front windshield fuselage joint and more) New AAA quality pilot model in the cockpit (toggleable) (in conjunction with previous) Animated and correct post-ejection pilot model & animations Improved artwork & textures for various ordinance (SPS-141, ASO-2, Atomic bombs and more) Default cockpit livery variations. (Green, Finnish, etc.) 10+ New default liveries. (Bulgarian, Polish, Czech, GDR, Cuba, and much more) Re-introduction of tactical numbering We apologize for any inconvenience caused by issues found in the MiG-21, we hope they have not been too detrimental in your enjoyment of the aircraft. Also, a big thank you to all of you who have been diligently submitting helpful bug reports, they are simply priceless. As we move closer to the release of our next module, we plan to significantly expand the size of our internal testing team. We hope to reduce the amount of release-build bugs in any future product launches. In the next few weeks we also hope to resolve some of the silly activation errors occuring and causing issues for some users. This includes options to properly deactivate the module. While we wanted to release the paint kit immediately after release, we quickly realized that this was not quite feasible considering the amount of 3D and 2D changes coming with the updated and improved external 3D Artwork. Thus; we decided to delay the paint kit until the very final version of the external model is released. We know how frustrating it can be to update broken liveries, both as livery creators and end-users, so we'll make sure to try and keep any retroactive art changes to a minimum in the future. The updated external model is slated to arrive with DCS 2.0, so expect the Paint Kit at around the same time. The 10+ additional liveries that were created prior to release will also be made available at this time. Special thanks to Matija Huzjak for a beautiful Croatian Air Force skin that will be included in the package. The fine gentlemen at ThreeAppsStudios Studios (https://play.google.com/store/apps/d...reeAppsStudios) have created a great Android based application to help you fly the MiG-21. You can find it here: https://play.google.com/store/apps/d...sstudios.mig21 We'd like to extend our gratitude to Milan and his team for their perseverance and excellent craftsmanship. Hope to work with you again soon! 2015 will mark a year of considerable growth and expansion for Leatherneck Simulations. This will ensure that we are prepared to meet the ambitious content production goals that we have set forth for ourselves for the next few years. Reinvestment of resources into all facets of our business will allow us to provide you all with better and far more content than before. Since the release of the MiG-21, we have already grown to double our initial size. We'll be introducing you to each of our new members in the coming months. We expect to add yet another 3-4 members to our staff during Q1 of 2015. This, in addition to a new permanent office location in Swinoujscie, Poland. The release and performance of the MiG-21 solidifies our investment into DCS, and we remain genuinely committed to the flight simulation genre. We are here to stay for a long time to come. Currently we have three aircraft in advanced states of development, with a few more in mixed, but primarily earlier stages. We have already hinted heavily at one of the advanced ones, and we'll be showcasing more on all three as we get closer to their respective release dates. You shouldn't expect to have to wait until 2016 to fly a new Leatherneck module. Overall, we are confident that we will be able to cater to almost all of your tastes. Maybe we'll even manage to avoid the pitchforks. Regardless of the aircraft, we will always be trying to push the envelope, both in simulation and visual fidelity. Various planned features will require solving difficult design challenges (related to both gameplay and technical considerations), but we are confident in our ability to overcome these. By applying everything we've learned during the MiG-21's protracted development, we can focus on improving ourselves and building on our existing standards. Some of you have raised concerns about certain features or requirements precluding the development of various aircraft, but we do not currently feel limited by any such considerations. Moving away from aircraft, EDGE now affords us the ability to build new theaters and complement our aircraft with appropriate campaigns and missions. Currently, we have development plans stretching across a wide variety of locales and eras. Maps built by Leatherneck will adhere to the same rigorous standards we place upon our aircraft modules, and will be based on an appropriate fusion of artistic skill and real-world data. We did plan to push a little.. something out today to tease what is to come; but following an untimely missplaced bill, our site is still down, so it will have to wait a little longer. You'll live. I hope? This post turned out to far too long considering the meagre content. Excuse the long-windedness, and expect the next monthly update to be far more image heavy. Once again, thank you all for your unwavering dedication and support. It means the world to us. Stay tuned and expect to hear from us very soon. Sincerely, Leatherneck Simulations N, M, N, R, T, C, A, A __________________ /Nicholas Dackard Artist Leatherneck Simulations EVERYTHING IS SUBJECT TO CHANGE
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https://www.haraldjoergens.com/panoramas/lightning/files/
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DCS World - 2014 Summary 2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades... from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27. While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners. Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level. As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. The map art is complete, but several items involving the AI and effects still need to still be resolved. However, I thought you might like to see a rather more detailed look of where we are going in 2015. Best wishes and Happy New Year from myself and the rest of the The Fighter Collection and Eagle Dynamics Team! http://forums.eagle.ru/showthread.php?t=136759
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Strike Fighters 2 Screenshots
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Republic video that includes something most will not have seen - a Bullpup hitting a target!
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Merry Christmas Piecemeal Kinda thinking you should have bought one anyway and said a long lost relative bought it for you for Christmas - with yuletide cheer! Other than that you might be stuck with the Android phone versions..............
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Have a very Happy Christmas guys (and gal)
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Bad luck or just someone being a showoff ass?
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On March 10, 1967, Bob Pardo was part of a four-ship mission to take out a target just north of Hanoi, North Vietnam. Going in, Earl Aman and Bob Houghton's F-4 Phantom took a mortal hit and what happened next is one of the most amazing stories you’ll ever experience. http://www.oldguysandtheirairplanes.com/
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Yep I Did Do This...
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thought danger zone was the best - till i saw this bloke with the beard! this is the only one i remember from IE -
Brilliant - that is great news! glad it worked out
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