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76.IAP-Blackbird

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Everything posted by 76.IAP-Blackbird

  1. http://combatace.com/topic/86123-veltros-wips/page-9 check the last post
  2. Now a nice Mogadishu Downtown map and we can have Blackhawk down
  3. @ Paulo, i know you are the skinner, i have also offered help to V2K to show how to map objects, just a simple tutorial. He is getting better and better in 3D but when there is still improvement possible, so why not .. I have send out my planes for the 3rd time to betatester and they have found some stuff.. so back into the workshop... I dont see here a problem
  4. Forget it, the plane has bad mapping, a cylindrical shape mapped side by side .... the top and bottom side is stretched as hell on both planes. The 3D work and Shadow bug on the front canopy struts is as bad as a car after it hit a pole. (I told it V2K in the past to remodel it and remap it, he did nothing about it) @ Veltro, try to map a simple cylinder with a 4 side mapping, you can select every single polygone you want to have mapped for each part of the template. About the struts, why not delete this part, rebuild it and remap it .. just the strut, are you happy with the result?
  5. A testflight with new clothes
  6. @ Crusader, .... one more for your list Getting the shape right
  7. Is the top bottom mapping done on the fuselage and round objects additionaly to the side by side mapping on those meteors?
  8. On tour to Syria
  9. Best comment ever Nesher
  10. My Kung Fu Master told me, if you do something ... do it right .... otherwise dont waste time! I use the building process and interaction with my "group" of nice and supporting people as a learning process to reach the point where its usable. If there is a shadow issues ... a missbuild part .. rebuild it, I dont want to hide anything or release a plane with objects that look they had an accident. If there is something wrong we have overseen it ... it will be updated... "Doing it the right way"
  11. @ Mue, is it possible for you to create a max exporter tool? Why i am asking, we run into a strange problem, the older exporter creates no shadow problems, all parts render a correct shadow, but no Specular Maps, but Bumpmapping... than the new exporter works great on the maps, SM and BM is exported, but some parts does not cast shadows... What a TK mess... Is it to much to ask for?
  12. Pls lower the polycount of your fueltanks, i can see lot of them in your pics ... I did it also on my fueltanks
  13. have you recovered the 3D mesh? Cool!
  14. Yep, three are missing ... ok will tell Enoc .... but i found some other problems I need to work on those damn shadow issues
  15. We have started from Su-17.... upwards First birds look ready I have worked with Mats on the 25, he did an outstanding job on this bird, so i would like to continue his work.
  16. We are working by the numbers...
  17. I have it ....
  18. We are expecting a major upgrade this weekend, than we are just waiting for the new pit and the M is ready to go....
  19. The model is "Ok" but those intakes hurt in my eyes .... like 1994
  20. Sukhoi Factory ... you have no idea how many Fencer Folder i already have
  21. Ok cool, ich brauche nur dieses Selfillumintating Teil in Max setzen und das dann mit der Animation fertig machen. Ich werde das die Tage mal etwas intensiver probieren.. der erste Versuch ging so garnicht :-P Dir viel Erfolg mit deiner Hardware, solange es diese Teile sind, ist es easy zu check was kaputt ist, tausch die mal pauschal aus gegen ältere und schau mal wie es dann geht?
  22. The planes were very well maintained during their service time .. all the weathering happen later during storage. So the skin represents the operational status. All we will see is a bit dirt, but thats it, later we can work on some baremetal parts and heavy dirt .... kind of special skins Currently on the workplate: Su-17M Su-17R Su-20 Su-20R Su-17M2 Su-17M2R And more are coming! Waiting for new informations about hte pit from a very talented modeler
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