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Stary

MODDER
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Everything posted by Stary

  1. reported CloDo issues aside, I think the best way would be to start with Spanish Civil War Now we're talking never before touched areas! (don't mind the centuries old Luftwaffe Commander fiasco) Then, Battle of France (or maybe Fall Weis?) and then onto BoB. The only thing I'm really really woried now (day before release on Polish market) is the optimization of the engine... as for the rest I'm more or less feeling it will be Il2 on steroids.
  2. thanks, will try
  3. Nix, I think you slightly deteriorate OFF in terms of terrain and general air combat feeling. And go check the screenies from P4 The problem with ThirdWire sims in general is the terrain/environment/weather engines in it's "emptyness" which isn't that important for let's say fast jet combat over desert and sea, but is very obvious for The Great War (or it's... "sequel" IF TK ever fancy making such title, I doubt so, Korea, very slight maybe). The big killer for me was when I downloaded First Eagles Gold to discover that trees are straight from "jet titles" and still non-collidable. Same with environment system and weather. This is something that is a "negative features" in WW1 title. Good modders took care of most of these apects (kudos to Tuma!) but they can't jump the engine. Also, the lack of code for mannable gunners is another important omission IMO (apply to whole titles) On the other side out of the box FE/FE2 has one of the best models on the market, specially with FE2's normalmapping, I'd risk opinion it's very close to stock (=earlier, not the payware additional) ROF models in terms of texture and mesh quality. I'd love to see FE models combined with OFF terrain and weather system Oh, back to FE, that gray "thing" on the horizont and lack of layered morning fog...
  4. No JM, stock ones, Airco DH2/Fokker EIII double-pack and DFW C.V, no fancy heavies. So far I was able to switch to bombsight, fidlle with the sight settings and try to bomb some trees, but switching to rear gunner is a mystery to me. I think I might have to check my realism settings for this to work.
  5. I know it sounds soo lame, but as far I can't figure this out? Flying quick flights only testing this plane, in my options menu it's the "T" key set, but it doesn't work..? "V" for bombsite (nice one!) works without problem.
  6. Should be in particlesystem.ini file. As rest of the effects, split into emitters and effect descriptions in that file. I have new one in the works for Unified Effects Pack update (gen2)
  7. System back alive, so-so. Oh, and thinking about cancelling preorder for Cliffs Of Dover...

    1. Show previous comments  3 more
    2. Stary

      Stary

      will give it a try, I think it will end up like ROF that I had to wait over a year to become playable for me (optimizations)

    3. Brain32

      Brain32

      They were testing some kind of epilepsy filter, allegedly it takes away up to 10fps but Russian version can be tweaked while western ones will come without it and with further optimizations. They used the Russian version as a testing ground...

    4. Stary

      Stary

      yes I know about this "epilepsi filer" but to mee it sounds more like developer blaming publisher. Frankly, this can be done in shader and eat up to a frame or two, but have you read the performance reports on top highend systems? It's still 32bit and uses less than 3 GB of mem... I don't buy the "completely new engine" crap. Tomorrow I'll know more

  8. I'd like it to go with PT-91, Langusta, KTO Rosomak (Wolverine, these makes afghani insurgents s**t bricks! "Green Dragon" they call it), oh and Loara, shame we abandoned that platform....
  9. Welcome aboard Giuseppe! This bird is sexy!
  10. I watched that documentary, but this looks kinda different... what-if stuff?
  11. We'll need a bigger... shark what's that monstrosity Kevin??
  12. I'd love to have skills and data to make those, but not my area of expertise. Iryda, definitely, such lovely plane. I'd toss in Pzl 130 Orlik (Eaglet) too
  13. I'll mail it to you Sir, shoot me adress via PM -but in "a week" if that's not a problem Zur
  14. But it sounds like... You know, best modders here work on it, leave them do their job and don't count the rivets.
  15. Taz, to remind you, you were kicked out from the "Mig Alley" Team, you know for what that was, posts like these will do you no good... "If the New additions are not the most accurate aircraft in the history of Strike Fighters it will not be my fault" -posts like this... sit down, STFU, or make your own, will you?
  16. Stary

    God Forbid

    There is no thing as "God" as we perceive, there's He, Mighty Spaghetti Monster, praise His appendages be!
  17. I allways back up, force of habit. Used to CDs, then DVDs, for two years now with 300 2.5" and 250 3.5" externals, unimportant stuff (read: Pron) goes onto DVDs. @Zur: I have your original complete Pogo .Max file archieved if you want it
  18. My WD drive died two days ago, writing from second home from secondary rarely plugged "zombie invasion" system "far far away". Lucky, I'm kind of "too many backups to find the right one" guy so everything should be back to normal in a week or so (in the spa town I live in, not much of computer stores, mineral water, yesss) Lost few WIP things but nothing mayor sans my SF:Israel, Korea and SF2:Merged and FE2 installs, rebuilding that would be So fellas, plug in the secdrives, backup! Stary oh, browsing through pendrives I lost my unified effects update and fragmentation mod wip edit: Fargo is ok, so is the pit
  19. yes, Jan11 that is, full merged. I bought O-1 from Overkill recently, and so far have no problems with it, BUT I haven't flown all the variants so far
  20. Diego's O-1G over Taiwan and revamped G.91Y by EricGen
  21. Seems there's bug in particlesystem that prevents certain types of emitters having particle spawn time larger than 1 second -the emitters I use to create the lightnings mostly, I tried setting them to about once every 15, 20 seconds, but no luck. Anyway, as I wrote in readme, it's more of a test than functioning mod
  22. because it's BETA thunderstorm, that in fact never was intended for regular use...
  23. I remember the heat blur one you send me long time ago, and yes, it never worked. I wonder what's stops TK from adding such quite simple shaders to the series that was created to utilize shaders and Dx10 calls... Reflection/refraction goes back to what, Dx8?
  24. it's for terrain heightmap, might have use for higher resolution (less than 500meters DEM) terrains (aplly to FE/FE2 sims)
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