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Stary

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Everything posted by Stary

  1. Kegetys released two mods that makes it finally playable on my humble lower-end system (damn! it was a Crysis killer three years ago) first one are downscaled textures of many objects, the second one disables ssao (I noticed no difference in terms of visuals) and gives about 50%-100% more frames for me www.kegetys.net
  2. one more worth trying -lowering resolution from my native 1280x1024 to 1024x768 gives BIG performance boost in small dogfights, from 15-20 to up to 40 fps
  3. with such sights I wonder how they managed to loose the war... Purely offline player, so no use for me anyway. Two crossed wires do just fine
  4. Oh! When they will start selling blasters..?
  5. That's some great news my friend! Stay safe Mannie!
  6. Dunno about the rivers, but the midday terrain palette is tad too bright for me, at dawn or sunet it's spot on though
  7. ok, most of them then after some tweaking and running for some time overall performance is more steady meaning less sudden fps drops near the bombers etc, but the stutter is still there, and flying over land is still not an option no matter the level of detail, not to mention dogfighting there. Some shots, notice the fraps framerates... Testing the DM I noticed some oddities, for example hammering other aircratf head on causes my plane to magically disappear without a trace (or fireball) while the other plane tends to fly like nothing happened, with no visible damage. Check the Spit vs. 110 collision above. All on high difficulty except engine management.
  8. OMG! Pol, give us mooore! can't wait for P4!
  9. That's true, looking at into what original transformed all these years (playing UP201 and 4.101m+HSFX 5) I still hope CloDo will make it, but it doesn't have that "WOW" factor anymore with such porked release. And I'm tired of new sims that require year of patching to become playable. In the good old days sims were working out of the box.
  10. I sold mine many many years ago... made me nostalgic now. But does it ships with amber-black CRT?
  11. close but wrong! Make own small Oleg/Luthier shrine in your dining room, that should help! realy sad, as it's addictive... even as 3 vs 3 dogfights over Channel
  12. soo... ok, I actually have worse framerates after applying this patch... I'm starting to think 1946 was the opus magnum in the Il2 series...
  13. Beta patch: http://forum.1cpublishing.eu/showthread.php?t=20795 very slow download, 64 MB total Mirrors: Eng http://uploading.com/files/m21m18d1/IL2COD_13915.rar/ Rus http://uploading.com/files/a21736c7/..._13915_ru.rar/
  14. money, true to some point, but they had quite a bit of time to spend those nickels in a proper way, from what I see and hear they even had not send two guys from sound department and texture artist to capture real Merlin sounds and make proper english grass colour palette (we can argue about the latter, the sounds can't defend themselfs IMO)
  15. one of the problems I have with this title is this: to me this just doesn't look like big nextgen 2011 release that was in development for more or less 6 years, more-what I see does not justify such performance on quad i5 with 1GB Ati HD 5770 on board, W7 64bit system. And it's just single plane in a free flight mode... edit: shot taken at all high settings with roads, grass and shadows on beta patch should be up later today, will see (side note: I wonder how long will it take for BOB guys to put into their sim grass, they already made autogenerated, based per surface type, trees available since 2.10)
  16. it's the general ballistics and gravity data IIRC, hardcoded so no edits possible without serious HEX editing assuming you know what to change, correct me if I'm wrong [GunData] GunTypeList=GunData.dat BallisticData=G1.dat ArmingTime=5 MinBulletMach=0.3 <----Setting suggested by Stary, default is higher. as for above the minbulletmach= works for all fired bullets not only tracers, setting low values (below 0.4) used to slow the game slightly as engine tracks every single projectile, default value of 0.7 (~850 km/h) is waay to high, 0.3 or 0.2 are more realistic value, still able to deliver some damage ArmingTime=5 <---- this I think is for time-fuzed..? But if so, value isn't in seconds I think
  17. well put Skippy, having few questions myself I did not even bothered registering there... funny as any other more complicated sim runs fine here, Flamming Cliffs 2 with many more planes with their radars and avionics, ground control, missiles flying all in one scenario without problems. I repeat myself here -they apparently overmodelled few things user would never be aware of going under the hood=unnecessary. Bad optimization is the other thing. Funny, here's how CloDo looked back in... August 2006: http://www.gamesaktuell.de/Storm-of-War-Battle-of-Britain-PC-132480/News/Battle-of-Britain-Spielbare-Version-auf-der-GC-vorgestellt-718814/galerie/1049570/#?a_id=718814&g_id=-1&i_id=1049575
  18. I noticed the dissapearing decals too, even having models set to high. I think the range they are set to disappear is waay to short, given that in quick combat tyou allways fight against Italy with their big while roundels. BTW Kegetys (of Operation Flashpoint/Arma fame!) already released SFS files extractor... http://www.kegetys.net/
  19. already tried that (3) on two cores without luck, tomorrow will try for quad at work
  20. Fanboy! Hang him high, let him stutter! j/k my friend, it's daaaaaaaaaaaaaaaaamn... indeed the problem with CloDo is, that being developed by this particular team with or without Oleg Maddox, it has no chance of being immersive Battle Of Britain experience. These guys are great at making high detail, good FM and DM planes, but lack that "touch of god" to make great campaign with tons of things happening in the air, and on the ground or sea. Not with this engine (and I STILL think it's hugely updated Il2 engine) not with their approach. Call me lite-fan, but sometimes some simplifications have to be made to achieve such big-scale goal. Why EAW was such a big success at rendering big formations of bombers with whole Luftwaffe and few sqadrons of escorts swarming around? Due to simplified FMs for bombers and overall 1996 (around when the works started after 1942-PAW) planes models. YES I know we are 12 years later, but still calculating pulse of wounded ventrail gunner and temperature on 6th cylinder of outer port engine is a bit too much. At the end of the day it allways goes down to placing few 30mm rounds into the wing root. CloDo currently, the more I (try to) play it, is only about quick not so random dogfights of squadron-size forces, that only if your system can cope with (mine can't). Similar case was with ROF when it came out, but that title since has been gradually patched and updated into now playable good WW1 simulation, with promised revised campaign system on the horizont. And with all the shiny detailed models, really beautiful self-shadowing cockpits and nice damage models? Their novelty will wear out quickly, believe me. I actually prefer to feel there's actual desperate homeland defence, brutal air war going on around me (EAW, BOB2, WOP to some extend) than looking at beautiful models (both of them...) at 10 frames per second, with stutters. One more regarding damage modelling -it's good(?) old Il2 style, nice but not so random. Individual bullets decals on planes? Oh, Janes' Attack Sqadron (remember that one?) had it too, but it didn't turn into much of a success. Sure it's nice, it's a feature I like, but not with the cost of actual gameplay. As for CFS3, I like it from day one. Still have it on my HDD with ETO expansion. And it ran quite smoothly on my not the best then system back then too. But true, controls damage modelling sucks in stock version.
  21. Happy Birthday Kevin!
  22. I've seen this too, only with my effects, very strange It's my reference copy I had for, oh well, specific weapons effects reference, you can delete it as I forgot to do so
  23. http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowthread.php%3Ft%3D67866%26page%3D16&lp=ru_en&btnTrUrl=Translate there will be patch next week, adressing some of the issues, mostly related with slowndowns caused by buildings and trees, I guess it's a good sign as it is at current state COD reminds me very of CFS 3, but I had no problems flying that title on Ati 9200 with 512mb of ram, back in early 2003
  24. funny thing is, setting everything to high or medium in fact increases framerates
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