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Stary

MODDER
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Everything posted by Stary

  1. As Wrench above wrote. These will be treated as every other ground/sea object. Check the ships in faboulous Falklands mod
  2. Same here, can't say it's all the planes, but noticed on some too, I think these were all 3rd party
  3. At the beginning (2008) big full scale under the radar mod on my own I had to cut down to several new odd units and small unfinished story... Story revolving around Leonid Alekseyevich Kulik's expedition to examine the Tunguska Event site in 1927... with an unexpected "out of this world" twist later in the late 1940s during Berlin Crisis '49 That Tank... Is mere 100 feet tall. And it takes more than 4 500lbs to put it down... edit: But the K-1 saucer is a beast to fly... and shoot it's blue lasers Quite unstable I'd admit
  4. Might be AAA mod for NF 4 too... Any and ALL weaponspacks changes the effects and aliases in a way, that's why I'll have to do in my update to this pack two wersions -for standard install and with MCGunny's one -in His pack most missiles use "*airexplosion" when hitting ground targets (wchih is some effects I don't like used this particular way) while standard installs use *bombairexplosion, which with my pack works better. Pure visuals 80% of folks don't care about
  5. Given it's pure ini-movement-trick should've some three years ago Kevin. But I have to check in SF2 series how's going (I don't think I had Flagon running in Gen2 yet)
  6. Let's stir the pot a little!! Кулик K-1 Podkamennaya Tunguska :yes:
  7. Works without problems for me Stick. With Ultra Pack 2.1. 4.09m that is.
  8. Doing mostly static visualisations of buildings or urban projects as part of my studies and later my job, I never had need to unwrap before I became SF modder, jeez Zur this is PIA
  9. The cockpits were the worst* part of OFF3 for me, Hat In The Ring ones added several very nice ones -these WIPs of Phase 4 makes me drool *worst=slightly off given the overall quality of Phase 3
  10. we all got it wrong since day one. It's obviously "Third Week"
  11. As an ancient plastic modeller (1:144) I can confirm
  12. Thanks Sony, it's quick and dirt lowres skin test, oh, and the rivets layout is all wrong currently I'll have to re-map fuselage (again) to avoid stretching on top and bottom (simple side planar mapping shown)
  13. I never seen tracers for FLAK, might be it was included with SF2V Air and Ground War Expansion?
  14. heh, in Soviet Russia all tractors had cannons
  15. It's modified Su-15 v2 one, pure ini edits http://combatace.com/topic/23359-russian-cockpits-for-50s60s-planes/page__st__40 from post 46 onwards, I wrote instructions for two wariants, based on Boopidoo's one.
  16. I think no they won't. Carriers in current state are indestructable and not targetable IIRC. Rumor has it Tomcat sim will have sinkable carriers
  17. Gustav, great shots! Having fun with (waay overdone) normalmaps tests, yet to check specular mapping
  18. OFF team did tremendous job on the terrain, and I agree, I find it more believable than ROF one. Clouds? No sim got them right and none will in a decade or more, some just render them bunches of particles in believable way.
  19. Yes it is, a test project I slowly do from time to time.
  20. I my opinnion TW planes and cockpits are among the best out there. Look at all the sub-variants available of Lightning! You might now know, but on the other forum there's pages long discussion about Oleg's Cliffs of Dover having Spit Mk.V pit put inside Mk.I. One guy made a screen depicting all the wrong dials and gauges, oh it's a lot. Something you wouldn't expect from such known and famous WW2 developer as Maddox. Only DCS A-10c (based on screens) and ROF have better models, everything other is sub-par. And, we have The Modding Gurus they don't
  21. One of the experiments sitting on my backup drives gear finally working :yes: and don't mind the lack of nose one I hate UVW unwrapping
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