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Stary

MODDER
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Everything posted by Stary

  1. heh, in Soviet Russia all tractors had cannons
  2. It's modified Su-15 v2 one, pure ini edits http://combatace.com/topic/23359-russian-cockpits-for-50s60s-planes/page__st__40 from post 46 onwards, I wrote instructions for two wariants, based on Boopidoo's one.
  3. I think no they won't. Carriers in current state are indestructable and not targetable IIRC. Rumor has it Tomcat sim will have sinkable carriers
  4. Gustav, great shots! Having fun with (waay overdone) normalmaps tests, yet to check specular mapping
  5. fly on easy settings..?
  6. me too!
  7. OFF team did tremendous job on the terrain, and I agree, I find it more believable than ROF one. Clouds? No sim got them right and none will in a decade or more, some just render them bunches of particles in believable way.
  8. Yes it is, a test project I slowly do from time to time.
  9. I my opinnion TW planes and cockpits are among the best out there. Look at all the sub-variants available of Lightning! You might now know, but on the other forum there's pages long discussion about Oleg's Cliffs of Dover having Spit Mk.V pit put inside Mk.I. One guy made a screen depicting all the wrong dials and gauges, oh it's a lot. Something you wouldn't expect from such known and famous WW2 developer as Maddox. Only DCS A-10c (based on screens) and ROF have better models, everything other is sub-par. And, we have The Modding Gurus they don't
  10. One of the experiments sitting on my backup drives gear finally working :yes: and don't mind the lack of nose one I hate UVW unwrapping
  11. oh, thanks, will clean asap!

  12. PB rock on!
  13. also paint.net, but GIMP is the favourite of many
  14. Funny JM as I find ROF terrain a bit "cartoonish". Can't describe this feel better. Surely it had the adventage of being the most advanced engine-wise, but for starters doesn't has that French feel to it (in fact, WW1 aerial photos show more rectangular fields, like the ones you'll find in stock FE/FE2), lacks variety (same repeating tiled textures -more noticeable in mission editor from zoomed out view), especially when it comes to forests (J.Tuma's FE2 one is better in the area of general foliage and tiles variety, hats off Jan!) which while beautiful are boring to fly over, and the noman's land is simply ugly. Looks like Twilight Side of the Moon to me. And no, I tried setting some tank battle in ME, didn't worked, but that was several updates ago. But ROF cities... oh, these are beautifully recreated! I CRY for custom used-made .TOD shapes for SF series since I started my terrain modding. FC2 terrain engine is slightly improved over LOMAC (don't know abou BS) and while old, still good technically (roads network, working bridges, nice mountains and cities etc) and enjoyable to fly over in a Hog. Heavily modded SF/FE terrains aren't that bad, given the years, years old terrain engine (that goes back to the times of EAW). My opinion, of course. And I'd gladly take both new terrain/environment engine, and updated avionics/carrier ops/"war engine". Even if that's more than two
  15. lol daddy edit: breaking: Task Force reported turning back and heading Austin, TX
  16. OT: Carlo, any info on Exp 3?
  17. Noticed that now in SF2 heat seekers fly toward sun. And digging through various ini files, working on blast fragmentation

    1. FastCargo

      FastCargo

      Interesting....

    2. Stary

      Stary

      shell object and wreck object ini files holds the key to fragmentations...

    3. Stary

      Stary

      Harold, tricky code IS there, dunno if TK disabled/enabled it at some point

  18. Soo, it's Mirages week? Big TY to FC and EricJ: And from mission editor: Frankly, I haven't been flying past early 80s modern stuff for too long :yes: The Range helps with delivery training
  19. Thanks for info, I think we have zip South America maps available for now, so that's good news we hares teh sam etypign dilemma, no worries
  20. I was thinking the same Phillip, but there seems to be no such system class in the core files
  21. they are -or were last time I flew in campaign mode (SF2I)
  22. Ekvin..? Is it me or someone is slowly working on SF2 Operation Tainted Cigar..?
  23. yeah I know about the AD trick, but it's only for campaigns, mixed groups would be best. @Crazyhorse: thank you, very interesting, I would never think it's considered doctrine and trained in simulated environment
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