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Stary

MODDER
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Everything posted by Stary

  1. soo... ok, I actually have worse framerates after applying this patch... I'm starting to think 1946 was the opus magnum in the Il2 series...
  2. Beta patch: http://forum.1cpublishing.eu/showthread.php?t=20795 very slow download, 64 MB total Mirrors: Eng http://uploading.com/files/m21m18d1/IL2COD_13915.rar/ Rus http://uploading.com/files/a21736c7/..._13915_ru.rar/
  3. money, true to some point, but they had quite a bit of time to spend those nickels in a proper way, from what I see and hear they even had not send two guys from sound department and texture artist to capture real Merlin sounds and make proper english grass colour palette (we can argue about the latter, the sounds can't defend themselfs IMO)
  4. one of the problems I have with this title is this: to me this just doesn't look like big nextgen 2011 release that was in development for more or less 6 years, more-what I see does not justify such performance on quad i5 with 1GB Ati HD 5770 on board, W7 64bit system. And it's just single plane in a free flight mode... edit: shot taken at all high settings with roads, grass and shadows on beta patch should be up later today, will see (side note: I wonder how long will it take for BOB guys to put into their sim grass, they already made autogenerated, based per surface type, trees available since 2.10)
  5. it's the general ballistics and gravity data IIRC, hardcoded so no edits possible without serious HEX editing assuming you know what to change, correct me if I'm wrong [GunData] GunTypeList=GunData.dat BallisticData=G1.dat ArmingTime=5 MinBulletMach=0.3 <----Setting suggested by Stary, default is higher. as for above the minbulletmach= works for all fired bullets not only tracers, setting low values (below 0.4) used to slow the game slightly as engine tracks every single projectile, default value of 0.7 (~850 km/h) is waay to high, 0.3 or 0.2 are more realistic value, still able to deliver some damage ArmingTime=5 <---- this I think is for time-fuzed..? But if so, value isn't in seconds I think
  6. well put Skippy, having few questions myself I did not even bothered registering there... funny as any other more complicated sim runs fine here, Flamming Cliffs 2 with many more planes with their radars and avionics, ground control, missiles flying all in one scenario without problems. I repeat myself here -they apparently overmodelled few things user would never be aware of going under the hood=unnecessary. Bad optimization is the other thing. Funny, here's how CloDo looked back in... August 2006: http://www.gamesaktuell.de/Storm-of-War-Battle-of-Britain-PC-132480/News/Battle-of-Britain-Spielbare-Version-auf-der-GC-vorgestellt-718814/galerie/1049570/#?a_id=718814&g_id=-1&i_id=1049575
  7. I noticed the dissapearing decals too, even having models set to high. I think the range they are set to disappear is waay to short, given that in quick combat tyou allways fight against Italy with their big while roundels. BTW Kegetys (of Operation Flashpoint/Arma fame!) already released SFS files extractor... http://www.kegetys.net/
  8. already tried that (3) on two cores without luck, tomorrow will try for quad at work
  9. Fanboy! Hang him high, let him stutter! j/k my friend, it's daaaaaaaaaaaaaaaaamn... indeed the problem with CloDo is, that being developed by this particular team with or without Oleg Maddox, it has no chance of being immersive Battle Of Britain experience. These guys are great at making high detail, good FM and DM planes, but lack that "touch of god" to make great campaign with tons of things happening in the air, and on the ground or sea. Not with this engine (and I STILL think it's hugely updated Il2 engine) not with their approach. Call me lite-fan, but sometimes some simplifications have to be made to achieve such big-scale goal. Why EAW was such a big success at rendering big formations of bombers with whole Luftwaffe and few sqadrons of escorts swarming around? Due to simplified FMs for bombers and overall 1996 (around when the works started after 1942-PAW) planes models. YES I know we are 12 years later, but still calculating pulse of wounded ventrail gunner and temperature on 6th cylinder of outer port engine is a bit too much. At the end of the day it allways goes down to placing few 30mm rounds into the wing root. CloDo currently, the more I (try to) play it, is only about quick not so random dogfights of squadron-size forces, that only if your system can cope with (mine can't). Similar case was with ROF when it came out, but that title since has been gradually patched and updated into now playable good WW1 simulation, with promised revised campaign system on the horizont. And with all the shiny detailed models, really beautiful self-shadowing cockpits and nice damage models? Their novelty will wear out quickly, believe me. I actually prefer to feel there's actual desperate homeland defence, brutal air war going on around me (EAW, BOB2, WOP to some extend) than looking at beautiful models (both of them...) at 10 frames per second, with stutters. One more regarding damage modelling -it's good(?) old Il2 style, nice but not so random. Individual bullets decals on planes? Oh, Janes' Attack Sqadron (remember that one?) had it too, but it didn't turn into much of a success. Sure it's nice, it's a feature I like, but not with the cost of actual gameplay. As for CFS3, I like it from day one. Still have it on my HDD with ETO expansion. And it ran quite smoothly on my not the best then system back then too. But true, controls damage modelling sucks in stock version.
  10. Happy Birthday Kevin!
  11. I've seen this too, only with my effects, very strange It's my reference copy I had for, oh well, specific weapons effects reference, you can delete it as I forgot to do so
  12. http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowthread.php%3Ft%3D67866%26page%3D16&lp=ru_en&btnTrUrl=Translate there will be patch next week, adressing some of the issues, mostly related with slowndowns caused by buildings and trees, I guess it's a good sign as it is at current state COD reminds me very of CFS 3, but I had no problems flying that title on Ati 9200 with 512mb of ram, back in early 2003
  13. funny thing is, setting everything to high or medium in fact increases framerates
  14. The second patch disables the filter and adds epilepsy warning on splash screen, but that doesn't add much of framerate, over land, well, this shot of me down low was taken with Fraps showing 6 fps on mixed high/medium settings (don't know why stats overlay wasn't captured with the screen): Several seconds later due to such unplayable framerates I turned into big ball of fire. My best advice is to wait for newxt set of patches and see how it turns out performance and gameplay wise
  15. apparently he left silently 1,5 years ago, leaving all to Luthier, who seems to be his successor... honestly, I can't say I'm Il2 series fanboy, there are many things in it that I don't like, but it's the best we WW2 propheads have. Seeing as Il2 Cliffs of Dover is currently in a state of early beta, currently with no promises* of maturing into fully playable, immersive Battle of Britain title, I can't say I'm happy. *if UBI decides to pull the plug, CloDo is as good as dead for me
  16. definitely, with the high detail screens I posted, I can live with such framerates for now, but anything terrain related goes to sight, framerates drop to single digits, lots of config.ini tweaking to hide the terrain from the view when doing quick sorties over water (nice visibility with cliffs in the distance by default, I must admit that)
  17. ahh, one of the first modding sites I used to visit for mods, good old WW2 Fighters
  18. not really X RAY, as Brain32 wrote, it's currently fu-up BIG TIME. Oh, silly me, of course you can, in fact with some decent high tens frames, if you want your models to look like this: yes, this is how the sim in question looks when you set your graphics quality to LOW. There's even VERY LOW, but I was to amused by horror of LOW to even try that... on my system 2 Hurricanes vs 4 Heinkels is some 15-20 fps with stuttering, going over the land and the frames drop to 5... it's early beta (alpha rather) engine running this thing. CloDo needs patches, big patches, and it need them FAST. So far what I was able to deducate it has potential, but I can't wait year or two for this to mature, there are better titles around. This, makes me sad panda. To give some justice, here are some shots from mixed medium/high settings with models, effects and damage set on high: notice the round white orbs -these are tracers as they appear when you pause the sim, makes me want the WW2 Fighters lasers back: I have overall feeling the sim renders every single frame multiple times to do some blurring etc, there's video showing strange kind of motion blur on in cockpit controls (throttle lever, pedals), also I can't understand the decision to use high-poly SpeedTree v5 for foliage, when v2 or v3 would be enough. v5 SpeedTree has good application for last year RPG titles... and the trees are non-collidable
  19. Already announced to be available somewhere next week, dealing with houses preformance mostly, in the longer terms there will be next one optimizing framerates even further. But I honestly can't say I take their words as set in stone, we all see how their high promises turned out. There goes the 1000+ planes in the air... side note: I still CAN'T play it, because of utterly idiotic use of NET Framework 4 (who the hell writes games in it??) which refuses to install on my system
  20. same here ...there will be ranting
  21. no problem Nix, I just happen to like the CFS 3 terrain engine as used in OFF As for FE, I wouldn't believe next expansion pack is anywhere near in the foreseable future
  22. Bohemia Interactive is making pure Helo Sim? Woohoo!

    1. Viggen

      Viggen

      Awesome! I hope landing will be easier than it is in ArmA 2 though

    2. JediMaster

      JediMaster

      I hope the physics are a LOT better than vehicles in OFP/Arma have!

  23. I'm downloading digital copy purchased at getgamesgo dot com, should be on my drive in the morning... Then I will wait about a years for three or four 1GB patches and I'll be fine
  24. I feel your pain Jonathan, I was today at the bigger town in two stores, they don't have copies yet, but might order one for me until somewhere around middle of next week :( And my preordered copy just slipped towards Saturday shipping as mail says. Buuu! I'm soo eager to run at 5 frames per second medium detail side note: Waiting for CloDo I spend yesterday's evening with 1946+UP 2.01 for some Emil "re-familiarization" quickies over Cannon's Channel map, man that title looks DATED
  25. Ctrl+C it is, thank you I really, really like the way it's implemented -the movement of the gun "feels right", the way you can swing it on the pole aiming, before rotating whole nest some more to the side, you can aim down the sight for more accurate aiming if you wish, whole gun "floats" a little. I suffer from Papa Jones syndrome, hitting own fin, but luckily it can take some shots without much rudder damage aiming down the sight: and the Nupe 11 goes down:
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