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Stary

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Everything posted by Stary

  1. The second patch disables the filter and adds epilepsy warning on splash screen, but that doesn't add much of framerate, over land, well, this shot of me down low was taken with Fraps showing 6 fps on mixed high/medium settings (don't know why stats overlay wasn't captured with the screen): Several seconds later due to such unplayable framerates I turned into big ball of fire. My best advice is to wait for newxt set of patches and see how it turns out performance and gameplay wise
  2. apparently he left silently 1,5 years ago, leaving all to Luthier, who seems to be his successor... honestly, I can't say I'm Il2 series fanboy, there are many things in it that I don't like, but it's the best we WW2 propheads have. Seeing as Il2 Cliffs of Dover is currently in a state of early beta, currently with no promises* of maturing into fully playable, immersive Battle of Britain title, I can't say I'm happy. *if UBI decides to pull the plug, CloDo is as good as dead for me
  3. definitely, with the high detail screens I posted, I can live with such framerates for now, but anything terrain related goes to sight, framerates drop to single digits, lots of config.ini tweaking to hide the terrain from the view when doing quick sorties over water (nice visibility with cliffs in the distance by default, I must admit that)
  4. ahh, one of the first modding sites I used to visit for mods, good old WW2 Fighters
  5. not really X RAY, as Brain32 wrote, it's currently fu-up BIG TIME. Oh, silly me, of course you can, in fact with some decent high tens frames, if you want your models to look like this: yes, this is how the sim in question looks when you set your graphics quality to LOW. There's even VERY LOW, but I was to amused by horror of LOW to even try that... on my system 2 Hurricanes vs 4 Heinkels is some 15-20 fps with stuttering, going over the land and the frames drop to 5... it's early beta (alpha rather) engine running this thing. CloDo needs patches, big patches, and it need them FAST. So far what I was able to deducate it has potential, but I can't wait year or two for this to mature, there are better titles around. This, makes me sad panda. To give some justice, here are some shots from mixed medium/high settings with models, effects and damage set on high: notice the round white orbs -these are tracers as they appear when you pause the sim, makes me want the WW2 Fighters lasers back: I have overall feeling the sim renders every single frame multiple times to do some blurring etc, there's video showing strange kind of motion blur on in cockpit controls (throttle lever, pedals), also I can't understand the decision to use high-poly SpeedTree v5 for foliage, when v2 or v3 would be enough. v5 SpeedTree has good application for last year RPG titles... and the trees are non-collidable
  6. Already announced to be available somewhere next week, dealing with houses preformance mostly, in the longer terms there will be next one optimizing framerates even further. But I honestly can't say I take their words as set in stone, we all see how their high promises turned out. There goes the 1000+ planes in the air... side note: I still CAN'T play it, because of utterly idiotic use of NET Framework 4 (who the hell writes games in it??) which refuses to install on my system
  7. same here ...there will be ranting
  8. no problem Nix, I just happen to like the CFS 3 terrain engine as used in OFF As for FE, I wouldn't believe next expansion pack is anywhere near in the foreseable future
  9. Bohemia Interactive is making pure Helo Sim? Woohoo!

    1. Viggen

      Viggen

      Awesome! I hope landing will be easier than it is in ArmA 2 though

    2. JediMaster

      JediMaster

      I hope the physics are a LOT better than vehicles in OFP/Arma have!

  10. I'm downloading digital copy purchased at getgamesgo dot com, should be on my drive in the morning... Then I will wait about a years for three or four 1GB patches and I'll be fine
  11. I feel your pain Jonathan, I was today at the bigger town in two stores, they don't have copies yet, but might order one for me until somewhere around middle of next week :( And my preordered copy just slipped towards Saturday shipping as mail says. Buuu! I'm soo eager to run at 5 frames per second medium detail side note: Waiting for CloDo I spend yesterday's evening with 1946+UP 2.01 for some Emil "re-familiarization" quickies over Cannon's Channel map, man that title looks DATED
  12. Ctrl+C it is, thank you I really, really like the way it's implemented -the movement of the gun "feels right", the way you can swing it on the pole aiming, before rotating whole nest some more to the side, you can aim down the sight for more accurate aiming if you wish, whole gun "floats" a little. I suffer from Papa Jones syndrome, hitting own fin, but luckily it can take some shots without much rudder damage aiming down the sight: and the Nupe 11 goes down:
  13. reported CloDo issues aside, I think the best way would be to start with Spanish Civil War Now we're talking never before touched areas! (don't mind the centuries old Luftwaffe Commander fiasco) Then, Battle of France (or maybe Fall Weis?) and then onto BoB. The only thing I'm really really woried now (day before release on Polish market) is the optimization of the engine... as for the rest I'm more or less feeling it will be Il2 on steroids.
  14. thanks, will try
  15. Nix, I think you slightly deteriorate OFF in terms of terrain and general air combat feeling. And go check the screenies from P4 The problem with ThirdWire sims in general is the terrain/environment/weather engines in it's "emptyness" which isn't that important for let's say fast jet combat over desert and sea, but is very obvious for The Great War (or it's... "sequel" IF TK ever fancy making such title, I doubt so, Korea, very slight maybe). The big killer for me was when I downloaded First Eagles Gold to discover that trees are straight from "jet titles" and still non-collidable. Same with environment system and weather. This is something that is a "negative features" in WW1 title. Good modders took care of most of these apects (kudos to Tuma!) but they can't jump the engine. Also, the lack of code for mannable gunners is another important omission IMO (apply to whole titles) On the other side out of the box FE/FE2 has one of the best models on the market, specially with FE2's normalmapping, I'd risk opinion it's very close to stock (=earlier, not the payware additional) ROF models in terms of texture and mesh quality. I'd love to see FE models combined with OFF terrain and weather system Oh, back to FE, that gray "thing" on the horizont and lack of layered morning fog...
  16. No JM, stock ones, Airco DH2/Fokker EIII double-pack and DFW C.V, no fancy heavies. So far I was able to switch to bombsight, fidlle with the sight settings and try to bomb some trees, but switching to rear gunner is a mystery to me. I think I might have to check my realism settings for this to work.
  17. I know it sounds soo lame, but as far I can't figure this out? Flying quick flights only testing this plane, in my options menu it's the "T" key set, but it doesn't work..? "V" for bombsite (nice one!) works without problem.
  18. Should be in particlesystem.ini file. As rest of the effects, split into emitters and effect descriptions in that file. I have new one in the works for Unified Effects Pack update (gen2)
  19. System back alive, so-so. Oh, and thinking about cancelling preorder for Cliffs Of Dover...

    1. Show previous comments  3 more
    2. Stary

      Stary

      will give it a try, I think it will end up like ROF that I had to wait over a year to become playable for me (optimizations)

    3. Brain32

      Brain32

      They were testing some kind of epilepsy filter, allegedly it takes away up to 10fps but Russian version can be tweaked while western ones will come without it and with further optimizations. They used the Russian version as a testing ground...

    4. Stary

      Stary

      yes I know about this "epilepsi filer" but to mee it sounds more like developer blaming publisher. Frankly, this can be done in shader and eat up to a frame or two, but have you read the performance reports on top highend systems? It's still 32bit and uses less than 3 GB of mem... I don't buy the "completely new engine" crap. Tomorrow I'll know more

  20. I'd like it to go with PT-91, Langusta, KTO Rosomak (Wolverine, these makes afghani insurgents s**t bricks! "Green Dragon" they call it), oh and Loara, shame we abandoned that platform....
  21. Welcome aboard Giuseppe! This bird is sexy!
  22. Soo true
  23. I watched that documentary, but this looks kinda different... what-if stuff?
  24. We'll need a bigger... shark what's that monstrosity Kevin??
  25. I'd love to have skills and data to make those, but not my area of expertise. Iryda, definitely, such lovely plane. I'd toss in Pzl 130 Orlik (Eaglet) too
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