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Everything posted by Stary
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I misread your post, War For Independence is for SF2:I with Expansion Pack 1
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Yes, whole block walls collapsed, due to some kind of explosion, origin unknown, now they're showing this via NHK World... reports of Cs in the air surrounding the reactor It's getting f**king worse
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Eburger, it's in Jan2011 full merged install, here's the environmentsystem in question: Start of file: [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=23.5 Latitude=37.0 [Gravity] Acceleration=9.81 ForceVector=0.0,0.0,-1.0 [Weather] OvercastLight=0.9 InclementLight=0.6 InclementEffect=RainEffect OvercastHorizonColor=0.82,0.82,0.81 InclementHorizonColor=0.4,0.4,0.4 [Fog] StartClear=4000 EndClear=0.8 StartOvercast=-2000 EndOvercast=38000 OvercastColor=0.82,0.82,0.81 StartInclement=-2000 EndInclement=18000 InclementColor=0.4,0.4,0.4 StartCloud=-500 EndCloud=500 HazeFogColor=0.64,0.75,0.83 CloudColor=0.8,0.8,0.8 StartMorning= MorningStartTime= MorningEndTime= LightSrcModifier=2.0 ;SunBrightness: used as transition level from normal sun to twilight sun, and as alpha level when drawing ; the sun, sunflare, and lens flare textures. ;SunLightLevel: amount of SunColor used for light sourcing, also used to determine general light level ; used for non-light sourced material. ;SunRadiance: amount of SunColor mixed into HorizonColor and SkyColor when facing toward the sun [Day] SunHeight=0.240 SunBrightness=1.00 SunLightLevel=0.99 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.670,0.675,0.653 AmbientColor=0.320,0.320,0.355 SkyColor=0.396,0.584,0.835 HorizonColor=0.811,0.815,0.937 FogColor=0.564,0.627,0.805 SunSpecularColor=0.900,0.852,0.830 HDRSunColor=1.000,1.000,1.000 LightSrcModifier=1.0 [Day1] SunHeight=0.150 SunBrightness=1.00 SunLightLevel=0.95 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.800,0.600,0.360 AmbientColor=0.320,0.320,0.355 SkyColor=0.322,0.441,0.670 HorizonColor=0.648,0.652,0.750 FogColor=0.406,0.451,0.521 SunSpecularColor=0.790,0.590,0.350 HDRSunColor=1.000,1.000,0.900 LightSrcModifier=1.1 [Twilight1] SunHeight=0.008 SunBrightness=0.20 SunLightLevel=0.80 SunRadiance=0.10 TwilightLensFlare=1.0 SunColor=0.980,0.490,0.220 AmbientColor=0.280,0.280,0.308 SkyColor=0.200,0.182,0.300 HorizonColor=0.240,0.163,0.120 FogColor=0.138,0.123,0.097 SunSpecularColor=0.980,0.490,0.220 HDRSunColor=1.000,0.500,0.250 LightSrcModifier=2.5 [Twilight2] SunHeight=-0.080 SunBrightness=0.00 SunLightLevel=0.35 SunRadiance=0.10 TwilightLensFlare=0.0 SunColor=0.436,0.363,0.170 AmbientColor=0.146,0.156,0.185 SkyColor=0.160,0.170,0.219 HorizonColor=0.220,0.150,0.200 FogColor=0.043,0.056,0.092 SunSpecularColor=0.436,0.363,0.170 HDRSunColor=0.436,0.363,0.170 LightSrcModifier=4.0 [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.100,0.080,0.120 SkyColor=0.062,0.080,0.164 HorizonColor=0.120,0.140,0.238 FogColor=0.024,0.016,0.062 SunSpecularColor=0.0000,0.000,0.000 HDRSunColor=0.0000,0.000,0.000 LightSrcModifier=4.0 [sky] SkyDistance=70000 SkyHeightPosition=0 SkyPanelCount=9 SkyPanelHeight=15000.0 HorizonVertexHeight=0.025 SkyMaterial=SkyMaterial HorizonCloud=HorizonCloud HorizonCloudTexture=HorizonCloud%d%d.tga [HighAlt] HighAltColorStart=5000.0 HighAltColorEnd=20000.0 HighAltSkyColor=0.062,0.080,0.164 HighAltHorizonColor=0.384,0.553,0.922 HighAltFogColor=0.651,0.757,0.965 SunLightModifier=1.1 AmbientModifier=0.1 SpecularModifier=1.25 [stars] StarMaterial=StarMaterial UpdateRate=60.0 SizeFactor=1.00 SizeDeviation=0.2 MinSize=0.2 MinHeight=0.2 TextureCoordinate=0.875 StarDataFile=Stars.dat OClassColor=0.71,0.86,1.00,0.6 BClassColor=0.80,0.96,1.00,0.6 AClassColor=0.90,1.00,0.99,0.6 FClassColor=1.00,1.00,1.00,0.6 GClassColor=0.99,0.99,0.83,0.6 KClassColor=1.00,0.95,0.75,0.6 MClassColor=1.00,0.87,0.66,0.6 [sun] SunAngle=0.98 DaySunMaterial=DaySunMaterial DaySunSize=25.0 SunFlareMaterial=SunFlareMaterial SunFlareSize=640.0 TwilightSunAnimation=8 TwilightSunMaterial=TwilightSunMaterial TwilightSunFormat=sun-sunset%d.tga TwilightSunSize=80.0 OvercastAmbientModifier=1.4 OvercastDirectModifier=0.6 TwilightFlareMaterial=TwilightSunFlareMaterial TwilightFlareSize=550.0 TwilightLensFlareMaterial=TwilightLensFlareMaterial TwilightLensFlareSize=600.0 TwilightHorizonGlowMaterial=TwilightGlowMaterial TwilightHorizonGlowSize=1000.0 TwilightHorizonGlowAngle=0.100 TwilightHorizonGlowMinHeight=0.020 HighAltSunFlareMaterial=SpaceSunFlareMaterial HighAltSunFlareSize=250 [LensFlare001] PositionFactor=0.06 Color=1.0,0.6,0.2,0.2 Size=35.0 Fade=NORMAL Material=LensFlareMaterial3 [LensFlare002] PositionFactor=0.08 Color=1.0,0.0,0.0,0.05 Size=44.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare003] PositionFactor=0.11 Color=1.0,1.0,0.5,0.25 Size=4.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare004] PositionFactor=0.16 Color=1.0,0.0,0.0,0.4 Size=5.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare005] PositionFactor=0.18 Color=1.0,1.0,1.0,0.8 Size=10.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare006] PositionFactor=0.20 Color=1.0,0.5,0.1,0.06 Size=24.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare007] PositionFactor=0.22 Color=1.0,1.0,0.0,0.25 Size=10.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare008] PositionFactor=0.3 Color=1.0,0.0,1.0,0.3 Size=6.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare009] PositionFactor=0.54 Color=1.0,1.0,0.5,0.25 Size=8.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare010] PositionFactor=0.6 Color=1.0,0.0,0.0,0.4 Size=8.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare011] PositionFactor=0.62 Color=1.0,1.0,0.0,0.1 Size=20.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare012] PositionFactor=0.64 Color=1.0,1.0,1.0,0.8 Size=12.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare013] PositionFactor=0.66 Color=1.0,0.5,0.1,0.06 Size=38.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare014] PositionFactor=0.68 Color=1.0,0.5,0.2,0.2 Size=8.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare015] PositionFactor=0.72 Color=0.2,1.0,1.0,0.05 Size=44.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare016] PositionFactor=0.74 Color=1.0,0.0,1.0,0.3 Size=14.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare017] PositionFactor=0.85 Color=0.0,1.0,1.0,0.3 Size=7.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare018] PositionFactor=1.1 Color=1.0,1.0,0.0,0.3 Size=12.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare019] PositionFactor=1.15 Color=1.0,0.0,1.0,0.1 Size=28.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare020] PositionFactor=1.17 Color=1.0,1.0,1.0,0.8 Size=16.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare021] PositionFactor=1.21 Color=0.0,1.0,1.0,0.3 Size=10.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare022] PositionFactor=1.28 Color=1.0,0.5,0.1,0.04 Size=85.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare023] PositionFactor=1.36 Color=1.0,1.0,0.5,0.25 Size=22.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare024] PositionFactor=1.5 Color=1.0,0.2,0.5,0.3 Size=16.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare025] PositionFactor=1.6 Color=1.0,1.0,0.5,0.05 Size=50.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare026] PositionFactor=1.75 Color=0.5,1.0,1.0,0.05 Size=70.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare027] PositionFactor=0.00 Color=1.0,1.0,1.0,1.0 Size=100.0 Fade=REVERSE FadeAtHighAlt=TRUE Material=LensFlareMaterial5 IsForeground=FALSE [Moon] MoonMaterial=MoonMaterial MoonSize=18.0 MoonMaxLightLevel=0.10 MoonLightColor=0.980,0.933,0.478 OvercastAmbientModifier=1.0 OvercastDirectModifier=0.8 MoonTextureFormat=Moon%03d.tga NumMoonPhase=29 NewMoonDate=09/22/1968 [baseWindSection] BaseWindSpeed=5 BaseWindDirection=0 WindChange[01].ChangeTime=0.5 WindChange[01].ChangeChance=60 WindChange[01].SpeedAmount=0.2 WindChange[01].SpeedRate=0.1 WindChange[01].DirectionAmount=5.0 WindChange[01].DirectionRate=20.0 WindChange[02].ChangeTime=2.2 WindChange[02].ChangeChance=40 WindChange[02].SpeedAmount=0.5 WindChange[02].SpeedRate=1.0 WindChange[02].DirectionAmount=10.0 WindChange[02].DirectionRate=12.0 WindChange[03].ChangeTime=8.3 WindChange[03].ChangeChance=20 WindChange[03].SpeedAmount=2.0 WindChange[03].SpeedRate=0.4 WindChange[03].DirectionAmount=20.0 WindChange[03].DirectionRate=10.0 WindChange[04].ChangeTime=13.1 WindChange[04].ChangeChance=40 WindChange[04].SpeedAmount=0.5 WindChange[04].SpeedRate=0.6 WindChange[04].DirectionAmount=60.0 WindChange[04].DirectionRate=10.0 [Reflection] NumReflectionLevel=5 NumSunLightLevel=5 NumWeatherLevel=3 TextureNameFormat=Reflection%01d%01d%02d.tga [CloudsClear] MaxClouds=0 MaxCloudParticles=120 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=800 //1600.0 3DCloudVerticalSize=200 //400.0 3DCloudSizeDeviation=1.0 3DCloudParticleDensity=1.2 ParticleSize=150 //300.0 ParticleSizeDeviation=0.6 MinBaseAltitude=2200 //1200.0 MaxBaseAltitude=3600 //2600.0 UseBottomRow=FALSE [CloudsScattered] MaxClouds=64 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=900 //1800.0 3DCloudVerticalSize=300 //600.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=2.6 ParticleSize=170 //340.0 ParticleSizeDeviation=0.3 MinBaseAltitude=2000 //1000.0 MaxBaseAltitude=2600 //1600.0 UseBottomRow=TRUE CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=10000 [CloudsBroken] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=2000 //4000.0 3DCloudVerticalSize=450 //900.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=3.2 ParticleSize=320 //640.0 ParticleSizeDeviation=0.2 MinBaseAltitude=2000 //1000.0 MaxBaseAltitude=2200 //1200.0 UseBottomRow=TRUE CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=10000 [CloudsOvercast] MaxClouds=88 MaxCloudParticles=92 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=1600 //3800.0 3DCloudVerticalSize=200 //400.0 3DCloudSizeDeviation=0.4 3DCloudParticleDensity=1.2 ParticleSize=300 //600.0 ParticleSizeDeviation=0.4 MinBaseAltitude=1800 //800.0 MaxBaseAltitude=2200 //1200.0 UseBottomRow=TRUE [CloudsInclement] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=850 //1700.0 3DCloudVerticalSize=300 //600.0 3DCloudSizeDeviation=0.8 3DCloudParticleDensity=3.2 ParticleSize=200 //400.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1800 //800.0 MaxBaseAltitude=1800 800.0 UseBottomRow=TRUE [CloudLayer] TopTexture=CloudLayerTop%d.bmp BottomTexture=CloudLayerBottom%d.bmp Material=CloudLayerMaterial TileCount=21 NearTileCount=5 TileSize=4000.0 [skyMaterial] EffectShaderName=envSky.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [HorizonCloud] EffectShaderName=envHorizon.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [DaySunMaterial] EffectShaderName=envSun.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 RenderToBrightness=TRUE BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=sun.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunMaterial] EffectShaderName=envSun.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 RenderToBrightness=TRUE BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [sunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=sunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=twilightsunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightLensFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=twilightlensflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightGlowMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=horizon_sunset.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [spaceSunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=spacesunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial1] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_circle.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial2] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_sun.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial3] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_ring.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial4] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_diamond.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial5] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_star.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [starMaterial] EffectShaderName=envStar.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ADD NumTextureStages=1 TextureStage[01].TextureName=star.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [CloudMaterial] EffectShaderName=envClouds.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=cloud1.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [CloudLayerMaterial] EffectShaderName=envCloudLayer.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [MoonMaterial] EffectShaderName=envMoon.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE End of file
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remove tracers and tracer smoke from GAU8
Stary replied to malibu43's topic in Mods & Skinning Discussion
Best would be to add new class to bulletobject.ini named like Gau8Effects: [Gau8Effects] TracerEmitterName= GroundHitEffectName=30mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=30mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=30mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName= AirBurstSoundName=SmallExplosion and of course commenting out tracer texture in gun's data file like Wrench did -
here are my clouds in Exp2... seems to work ok, check their altitude
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as I'm away from my system, has anyone tried adding the modified environmentsystem.ini to the desired terrain folder with proper entries in terrain data ini..?
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they say train is missing... stay safe Sid!
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Download War For Independence campaign addon, Monty_CZs Avia S-99/S-199 and (plug) Israel terrain update, these should do
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hmm, will have to check myself then, I most propably am wrong with my above statement
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it's been this way all the time eburger, or am I missing something here..?
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damn you Mom Earth, watching the news on the web as we speak, when there was 8.9 close to populated areas last time? 2004?
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As my memory serves, FAE effect was included with Deuces Effect Pack 2 or 3 but these are long gone with his site. Try searching in older Weapons Packs (for series 1) or use one of standard effects (mediumbombairexplosion would fit well) I will include one in an update to Unified Effects but not sure when it'll be ready. as for changing weapons effects, here's example from HunterNapalm100Gal_data.ini : [WeaponData001] TypeName=HunterNapalm100Gal FullName=100 Gallon Napalm ModelName=hunter_100_gallon_napalm Mass=469.000000 Diameter=0.470000 Length=2.700000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=UK SpecificStationCode= NationName=RAF StartYear=1953 EndYear=1972 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE EffectClassName=NapalmBombEffects DragAreaMultiplier=1.000000 WarheadType=4 Explosives=329.489990 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 the highighted line sets the effect for given weapon upon exploding, try napalmexplosioneffect for your CBU-72 : [WeaponData001] TypeName=CBU-72 FullName=CBU-72/B Fuel Air Explosive ModelName=SUU-19 Mass=250.000000 Diameter=0.372000 Length=2.170000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN SpecificStationCode= NationName=USAF StartYear=1971 EndYear=1996 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1971 ExportEndYear=1996 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NapalmBombEffects DragAreaMultiplier=1.000000 WarheadType=5 Explosives=200.000000 FusingDistance=30.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=0.000000 the above will give you napalmexplosion effect to your lovely CBUs as explosion effect
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looks like Hs-129 to me She's beautiful ndicki!
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Fubar, I have clouds altitude tweaked without problem in my patched install
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OT: Next Generation of Unreal 3 game engine
Stary replied to Hellshade's topic in WOFF UE/PE - General Discussion
I'd love to see OFF Phase 5 on this engine -
woo-hoo! antoher great trainer!
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All I can say as a modelling newbie sort of, normalmaps and specular mapping makes huge difference, so it's great news Veltro!
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you can leave them at default settings I think, the clipping tweaks were for Series 1 mostly
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AGOSTINO I think on the screens shown I had DetailMeshSize set at around 12, 14 or so, and that tweaked slight bluish fog in environmentsystem.ini, and that would be all essential tweaks.
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Very nice addition, thank you!
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shame TK didn't implemented legacy mode for older meshes, something like LegacyLOD=TRUE in the plane.ini file
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flying the other side...
