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Nyghtfall

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Everything posted by Nyghtfall

  1. The Ram VA-66 Waldos from 1968 And a comparison original source vs. repaint. I used a pencil for the first time, rather than a mouse, which was fun and made it easier.
  2. I finally continued my long term project - Skins for all A-4 Skyhawk squadrons/deployments in Vietnam. New skins aswell as a rework of my older (lower resolution) skins will be included. Have fun! Some progress: VA-15 Valions, 4/1966 - 11/1966, USS Intrepid, A-4B CAG: Line: VA-95 Green Lizards, 4/1966 - 11/1966, USS Intrepid, A-4B VA-153 Det. R Blue Tail Flies, 6/1964 - 12/1964, USS Kearsarge, A-4B VA-12 Flying Ubangis, 3/1970 - 12/1970, USS Shangri-La, A-4C CAG: Line: VA-22 Fighting Redcocks, 3/1965 - 11/1965, USS Midway, A-4C VA-22 Fighting Redcocks, 6/1966 - 2/1967, USS Coral Sea, A-4C CAG: Line: VA-22 Fighting Redcocks, 11/1967 - 5/1968, USS Ranger, A-4C VA-76 Spirits, 1/1967 - 8/1967, USS Bon Homme Richard, A-4C VA-172 Blue Bolts, 6/1966 - 2/1967, USS Franklin D. Roosevelt, A-4C CAG: Line: VA-172 Blue Bolts, 3/1970 - 12/1970, USS Shangri-La, A-4C CAG: Line: VA-195 Dambusters, 1/1964 - 11/1964, USS Bon Homme Richard, A-4C VA-195 Dambusters, 4/1965 - 1/1966, USS Bon Homme Richard, A-4C VA-195 Dambusters, 11/1966 - 5/1967, USS Ticonderoga, A-4C VA-195 Dambusters, 12/1967 - 8/1968, USS Ticonderoga, A-4C H&MS-15 Det. N Angels, 8/1965 - 3/1966, USS Hornet, A-4C "Fanny Hill" "Ko Sisters" VA-113 Stingers, 1/1968 - 7/1968, USS Enterprise, A-4F VA-93 Blue Blazers, 1/1968 - 10/1968, USS Bon Homme Richard, A-4F CAG: Line: VMA-211 Wake Island Avengers, 10/1965 - 7/1966, Chu Lai AB, A-4E VA-212 Rampant Raiders, 1/1968 - 10/1968, USS Bon Homme Richard, A-4F VA-212 Rampant Raiders, 8/1969 - 4/1970, USS Hancock, A-4F VA-212 Rampant Raiders, 10/1970 - 6/1971, USS Hancock, A-4F VA-212 Rampant Raiders, 1/1972 - 10/1972, USS Hancock, A-4F VA-192 (Worlds Famous) Golden Dragons, 1/1964 - 11/1964, USS Bon Homme Richard, A-4C VA-106 Gladiators, 6/1968 - 2/1969, USS Intrepid, A-4E to be continiued...
  3. I may give a fakepilot a try, if noone else will. I would need the files though and infos on what you actually need.
  4. Scooters

    Not bad...that's some real dedication. If you like to have some more realistic skins for VA-12, have a look at my Vietnam Scooters. Both of their Vietnam-deployments are already covered. Interesting thing about VA-12 was, that they went back to A-4C from A-4E on there 2nd deployment. It's one of very few of such cases. Have fun with SF2! 1st one from 1966 2nd one from 1970.
  5. Scooters

    Some Skyhawks (Vietnam and Australia):
  6. Thanks alot! It was Nr. 1. I never noticed, that for internal cannons it's "MaxAmmo", but for the Gunpod in needs to be called "MaxRounds". You never stop learning. Now it's working as intended! Thanks to all involved!
  7. Hi there, sorry for coming up with stuff, that probably has been done all the time, but right now I'm to stupid, to find the solution. Here's the situation: I use a stock planemodel which has cannons built into the model (nodes are Gun_Left and Gun_Right). What do I have to change/create to have those guns as optional armament (some sort of gunpod would be nice, but setup as droptank would be ok too), showing up on the model only when I select them in the loadout menu. In the end I think it has to work similar to the built-in droptank mechanic. Obviously I'm a bit rusted - I tried some things, but the guns always show up - selected or not. Here are the relevant parts of the 3 files: Thanks in advance for your help!
  8. Hey guys, thanks for your advices! I changed all inis according to your input. I didn't know about the Lightning-gunpack...very interesting. Earlier I only had a look at Harriers and MiG-21PFMs, but their gunpacks are fixed on the stockmodels. The guns are now selectable in the loadoutmenu and show up on the plane, only when selected. Thats the good news. Unfortunately I cannot figure out, why the guns won't fire anymore... The gun itself (20MM_MK12) works fine on other planes, other gunpods on my plane (A-4G_67) also fire as expected, but the gun-mod doesn't. I compared all inis to other planes, gunpods, guns, etc. but I still don't understand, what the problem is. That's what I have right now:
  9. I guess timeframe would be between 1994 and 1996. VF-31 was part of CVW-14 (tailcode NK) on USS Carl Vinson (CVN-70) as second squadron (modex 2xx, 207 in your case) in that timeframe. Though I haven't found a single picture of this...not even yours with regular search and reverse-search. *shrug*
  10. Did you enter the ingame options after start? When you start the game, you cannot enter the options anymore, otherwise it will use the values from the options. In my case resolution is still shown as "3440x1440x32", but aspect ratio is shown as 16:9. The game then uses that value instead the ones from the options.ini. Like Muesli said: correct aspect ration for that resolution would be 2,388889 - it's 6 digits, as that's what you will find in options.ini when using the ingame graphics menu. Edit: It resets the options.ini when you enter the ingame-menu, even when you not enter the graphics-tab - so you cannot enter ingame-options at all, otherwise it's reset to stretch.
  11. Hey, I guess your game looks streched? You have to manually edit options.ini and enter your screenresolution and aspect ratio. After that you need to make the options.ini read-only, otherwise aspect ratio will reset to other values and you have a streched picture again. If you need to change something in the menu, you have to remove read-only, make the changes, change the 3 displaysettings in the ini and restore read-only-status. Its not perfect, but it works. If you still get a distorted picture, try set your refresh rate to 60Hz. Thats from my options.ini (change the marked values): [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=3440 <------ DisplayHeight=1440 <------ DisplayDepth=32 AspectRatio=2.388889 <------ Displaywidth divided by Displayheight
  12. View File A-4M Skyhawk II for SF2 Re-release of my A-4M Skyhawk II mod. Readme is included - feel free to read it. Submitter Nyghtfall Submitted 12/22/2024 Category A-4  
  13. View File A-4PTM + TA-4PTM Malaysian Skyhawks for SF2 Re-release of my Malaysian Skyhawks. Readme is included, feel free to read it. Submitter Nyghtfall Submitted 12/22/2024 Category A-4  
  14. View File Templates for Thirdwire A-1H & J Skyraider (4096x4096, layered) Re-release of my Templates for Thirdwire's A-1H & J in 4096x4096 resolution. Submitter Nyghtfall Submitted 12/22/2024 Category Skin Templates  
  15. View File Templates for Thirdwire A-4E & F Skyhawk (4096x4096, layered) Re-release of my Templates for Thirdwire's A-4E & F (and variations like A-4G, A-4K) in 4096x4096 resolution. Submitter Nyghtfall Submitted 12/22/2024 Category Skin Templates  
  16. A-4M Skyhawk II for SF2

    Version 1.02

    123 downloads

    Re-release of my A-4M Skyhawk II mod. Readme is included - feel free to read it.
  17. Version 1.0.0

    60 downloads

    Re-release of my Malaysian Skyhawks. Readme is included, feel free to read it.
  18. Version 1.0.0

    16 downloads

    Re-release of my Templates for Thirdwire's A-1H & J in 4096x4096 resolution.
  19. Version 1.0.0

    15 downloads

    Re-release of my Templates for Thirdwire's A-4E & F (and variations like A-4G, A-4K) in 4096x4096 resolution.
  20. View File Templates for Thirdwire A-4C & L Skyhawk (4096x4096, layered) Re-release of my Templates for Thirdwire's A-4C & L in 4096x4096 resolution. Submitter Nyghtfall Submitted 12/22/2024 Category Skin Templates  
  21. Version 1.0.0

    19 downloads

    Re-release of my Templates for Thirdwire's A-4C & L in 4096x4096 resolution.
  22. Thank you, for reposting my work... Good to see, that nothing changes here. Have fun then.
  23. I don't know for WW2, but in the 50s/60s the USN definitely also had blocks. At that time blocks were visually applied by small letters after the BuNo, beginning with A up to Z and then starting with AA and so on. I spent some time in the past, looking for those for the Skyhawks, but it seems, it's not entirely the same blocksystem as the one from the USAF. USN-blocks seem to be small production badges of planes. For A-4Ms for example the productionblocks were like 12-13 and up to 24 planes (158 planes made in blocks A-J). On A-4Cs the blockletters reach up to AA or AB. Unfortunately I couldn't find any references on what the actual differences on different block letters were. Those letters were also used on other USN planes (F-4, F4D for example), but not for a very long time. Sorry for the hijack. Thanks for the input on F-16 blocks.
  24. Excuse my sidedrift, but I always wondered, why there are in fact only 6 major F-16 versions (A+B, C+D, E+F), although each block alone usually brought lots of not so small changes with it. On other planes this often resulted in a new variant-letter, but not so on F-16s.
  25. Set the "Unit Preset" in Blender to meter and don't ever change the Scaling for a mesh to anything other than "1". That means, if you resize things, do it in Edit-Mode and NOT in Object-Mode. You can also lock the scaling for every mesh, so you don't accidentally change it.
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