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Everything posted by MarkEAW
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I've tried it before, regarding the host only playing function. But maybe you can post substantially more about it, instead of forcing people to go to simhq when they may not want to follow the link, just yet. Also perhaps rename the thread to something more direct and related. Those are suggestions.
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Thats old news, years old. Anyhow why do you post irrelevant stuff all the time? Nothing substantial?
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Well I posted a "new" update on the FXEXE Help Page. It is (hopefully) what I determined to be a newer build of VBH FXEXE eaw.exe that works properly with the PiltoMapv3.0 and has other changes that I don't recall, (its been awhile since he sent them to me). It was like a month later that this update is placed from the previously posted update. I did document all features and changes provided on the Help Document, some place as an overall detail. Anyway, the point is, Download BASIC-update-2.zip and over-right the existing files. I tested them out and everything seems to be working. Thanks to VBH!
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What version or type of EAW game are you using?
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Okay heard from VBH. Due to some issues, It looks like thats the download thats available, I'll be posting a new PilotMap v3.0 shortly for it. However. I think VBH currently and already has the new pilotmap linked from his site, but I'm not sure at the moment......
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Unfortunately, for the past several months the EAWPRO DL was corrupted. Its my fault for not testing it before upload. I fixed it now. https://eaw.neocities.org/fxexe-patches.html From a 7-15-2019 version (VBH may have a more recent version, I'm waiting to hear from him)
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I Just wanted to post this Help document written primarily by the author (VBH) of EAWPRO here at his Club, I'll post a link to my edited Help Document: https://eaw.neocities.org/fxexe-patches.html It links to the Download as well as describes a number of changes and improvements to the game. Some I had a hard time writing and editing about. I tried to use VBH's words and sentences as much as I could, and tried to elaborate on what he was telling me (and eventually us). If anyone has additional information or changes I should do with the Help Doc, please post here so I can read them. Thanks. ;) (If VBH feels inclined to read the EAWPRO Help Doc again, perhaps you can submit changes, if needed? :) Alright Thanks all!
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All EAW versions have a wide FOV. It just depends on the resolution your using. The widen resolution, shows more this side of the cockpit frame, seeing more sky than you would at non-wide resolutions. 128 has it wide at 1024x768, however 12 has it at 800x600, which is unfortunate. Other higher res at wide too. EAWPRO (based on 12) has it at 1024x768 with zoom in and out....or pilot seat forward and back I guess. 1024x768 is an advised/playable resolution typically. I use that res most of all. But one can read the help information on my site regarding FOV and POV and RES, and experiment with their own EAW game.
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Its the Stock ETO from the CD...already confirmed it.
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Without trying, it is the registered CD ETO files.
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.....and what is the point of that post follow up?
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So since no one with the GoG version replied and I have since found out. The answer is yes, they gave the MPS v1.2 the super update to the eaw.exe itself. (the same as they did too the unofficial 128). Two issues though: Since this is based on Microprose EAWv1.2, the Field of View for 1024x768 is narrow, and the selection screen mouse clicking is extremely fast and annoying to get the parameter selection you want. The FOV is best at I think for v1.2 was/is 800x600. Now if Gog / Retroism can correct these two functions of the eaw.exe then the game would be more than super. I would love to have wide view at 1024x768 like 128 does (and EAWPRO does this too).
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Did GoG give the eaw.exe the super touch that they gave 128? Such as, updated DX code and enhanced frames per second, with Horizon Fog in D3D mode, etc.....?
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What gamedata theater is in that new barebones. Is it a standalone ETO?
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I didn't see a trail version at that link you provided. Unless a missed it. Can you link to the trial or alternate barebones download posting?
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Better get it quick, before they roll back to the official v1.2 (from the un-official v1.28). It may happen very soon now. Make a copy of the game too in case its a delete and re download.
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Apparently there is no slow down from the add-on packs, or other add-ons like skins, terrains etc. that work for v1.2 thus for 1.28-GOG. Some of the Joystick issues where resolved with removing dinput.dll from the gog eaw game folder. It defiantly runs better than the code groups 128 or any version after that. It seems to support DX7 rather than 5/6, thus allowing some benefits of performance, such as High frames per second. I don't know for sure about the DX code being updated or hacked in, but the performance is defiantly there. I get 34 fps in codegroups 128(and later versions) and 64fps in 128-GOG. Not too mention newly restored fog support. I just wish Retroism would share the changes they made in-order to help the other community versions out there to run better. Anyone else get the GoG re-release?
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I haven't seen it around, since.
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cannot get hits on enemy planes,and very blocky sea
MarkEAW replied to Tonymaroni's topic in EAW - Support and Help
Well, im not sure thats new or what. But usually you only can DL one file at a time without charge. -
cannot get hits on enemy planes,and very blocky sea
MarkEAW replied to Tonymaroni's topic in EAW - Support and Help
You can check the files section on my site, under terrains. But they where made for v1.2. I'm unsure if 129 works with them or not. There are more on medifire than there is listed on the files help doc. -
cannot get hits on enemy planes,and very blocky sea
MarkEAW replied to Tonymaroni's topic in EAW - Support and Help
NP. There are downloads but I don't know what they are, nor do I know what the options are. :( -
cannot get hits on enemy planes,and very blocky sea
MarkEAW replied to Tonymaroni's topic in EAW - Support and Help
There's a few places you can get 129 from. The hit bubbles of the game are much smaller in this version, aim for the engines of your targeted planes. I'm not familler with the problem you have. Try renaming your eaw.ini file in the main game folder and let the eaw.exe create it, perhaps a graphic setting is set to low or medium in game??? Is the gforce a video card you have added to your computer system? -
cannot get hits on enemy planes,and very blocky sea
MarkEAW replied to Tonymaroni's topic in EAW - Support and Help
What version of EAW are you using? Are you playing on a laptop or with integrated video? -
Yeah the HOTAS won't, some very old ones might that have gameport on them may. But the modern ones wont. It still uses EAWv1.2 control support. The game add-on packs may work well, but with the directdraw wrapper , the larger ones may run slow. It all depends too which OS your using, like win7 or win10.
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So the DirectX (DirectDraw) Wrapper is a gog made wrapper , apparently. The other three wrappers they include are all available on the web. Included are the IPX Direct Input and NGlide 3dfx wrappers. I updated my web site in two locations to include support for the GoG eaw game, at least what I know about it. Which is not too much, but there is not much need to know thats different from the prevous info I have on my site. This page has specific info on the GOG EAW: https://eaw.neocities.org/first-use.html There are many other files included but they are part of the GoG GUI and server cloud, and uninstallers. The game can be made portable and I included a file listing of the important ones on my help site. This page has GOG File List: https://eaw.neocities.org/install.html Everything is temporary at the moment , until I find out more.
