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Julhelm

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Everything posted by Julhelm

  1. View File F4D-1 Skyray F4D-1 Skyray V1.0 Credits: Model/Cockpit/Textures/Weapons: Julhelm Flight Model: Column5 Hangar Painting: Julhelm --------------------------------------------- Features: * Virtual cockpit * Extensive exterior detail * Accurate markings for VF-102 and VF(AW)-3 * Fueltanks with unit-specific markings * Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft! --------------------------------------------- Installation notes: Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD@bredband.net Submitter Julhelm Submitted 10/16/2008 Category US Navy Aircraft
  2. It'd be interesting to have the various contenders for VFX flyable ingame. For instance Grummans single-seat fixed-wing Tomcat or GD's downscaled swingwing. Or Voughts swingwing and NAA's ogival wing twinseater.
  3. The F-111B is basically an F-111A with the longer wings of the FB-111A and the early intakes. Shouldn't be hard to modify from the original max file.
  4. See I knew I had forgotten something.
  5. It's a Mk43 + 2x295gal fueltanks followed by F21 fins as used by the Vigilante. It comes with either download.
  6. You're probably using the wrong release parameters. 25000 feet is really nothing - A good tactic is releasing at 40000+ feet, going into a diving turn to accelerate and floor it out of there. Of course, with the A-5 and F-101 you should be doing LABS "over the shoulder" bombing.
  7. 1,612 downloads

    RA-5C Block 10 V1.0 Credits: Model, Textures and Weapons: Julhelm FM: Fubar512 & Column5 Cockpit: Kesselbrut Avionics: Moonjumper & Julhelm --------------------------------------------- Features: * This is a late model RA-5C with the uprated J79-GE10 engines and LERX's. * Working linear bombbay and underwing hardpoints. * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things! --------------------------------------------- Installation notes: Do not forget to install the weapons by adding the data entries to your weapondata.ini file and opening/saving it with the weaponeditor. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD at bredband dot net
  8. View File RA-5C Late Model V1.0 RA-5C Block 10 V1.0 Credits: Model, Textures and Weapons: Julhelm FM: Fubar512 & Column5 Cockpit: Kesselbrut Avionics: Moonjumper & Julhelm --------------------------------------------- Features: * This is a late model RA-5C with the uprated J79-GE10 engines and LERX's. * Working linear bombbay and underwing hardpoints. * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things! --------------------------------------------- Installation notes: Do not forget to install the weapons by adding the data entries to your weapondata.ini file and opening/saving it with the weaponeditor. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD at bredband dot net Submitter Julhelm Submitted 10/12/2008 Category A-5A/B/RA-5C Vigilante
  9. 1,615 downloads

    A-5A V3.0 Credits: Model, Textures and Weapons: Julhelm FM: Fubar512 & Column5 Cockpit: Kesselbrut Avionics: Moonjumper & Julhelm --------------------------------------------- Updates: * New accurate VAH-7 skin with individual decals and CAG artwork! * Landing gear completely remodelled and retextured to be more accurate * Forward fuselage is now more accurate in shape * Nozzles have been retextured * Linear bombbay system has been completely revised * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things! --------------------------------------------- Installation notes: It is advised that you completely delete your old A-5A folder before installing this because of the many changes. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD at bredband dot net
  10. View File A-5A V3.0 A-5A V3.0 Credits: Model, Textures and Weapons: Julhelm FM: Fubar512 & Column5 Cockpit: Kesselbrut Avionics: Moonjumper & Julhelm --------------------------------------------- Updates: * New accurate VAH-7 skin with individual decals and CAG artwork! * Landing gear completely remodelled and retextured to be more accurate * Forward fuselage is now more accurate in shape * Nozzles have been retextured * Linear bombbay system has been completely revised * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things! --------------------------------------------- Installation notes: It is advised that you completely delete your old A-5A folder before installing this because of the many changes. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD at bredband dot net Submitter Julhelm Submitted 10/12/2008 Category A-5A/B/RA-5C Vigilante
  11. No need. Here are my entries for Lindr2's nukes - I've changed warhead types to FAE and adjusted all yields upwards by 2' and they use Lexx's effects. AdjustedNukes.txt
  12. Can you do a fullbright screengrab directly from within max?
  13. Now just work on the definition and sharpness of the texture and finally adding some highlights/shadows to it.
  14. Yeah that's looking quite good. What you could do to bring a little more depth to the skin is make a copy of your panellines on a new layer, invert those so that they become bright, offset them a pixel diagonally, and then play around with opacity and blending (Overlay usually works for me) until you think it looks good.
  15. My honest advice would be to paint it yourself. Look at the other skins and analyse for yourself how they are done, and practice doing the same things. All you really need is to use the line and darken/lighten tools, and remember that as long as you're doing this for yourself, it doesn't have to be perfect or as good as everybody elses or whatever yardstick you're using. The important thing is that it is YOU who paint it, because only by painting stuff can you get better at painting. So start painting post your work here, and you can bet people will help you out with advice and crits.
  16. I have a taliban model WIP. I also have some new sounds lifted from CS.
  17. I can't understand why people need to make >2048^2 bitmaps when really every conceivable detail can easily be painted on a 1024^2 one. Hell, the only times I use something ridiculous like 2048^2 is when I want to fit the entire model onto a single bitmap. Ingame performance must always be No.1 priority.
  18. That's because it uses my Kestrel pit in lieu of a proper A-4AR pit.
  19. Julhelm

    Zoo Carnage

    Talk about showing warning signs at an early age.
  20. Well I'm sure we could come up with a decent cockpit for it.
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