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Julhelm

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Everything posted by Julhelm

  1. The Analog was just a testbed for testing the wing design for the Tu-144 SST.
  2. Well the thing is, most people slag the F-111B for not being any good as a dogfighter compared to the F-14 when that was clearly not it's raison d'etre at all:
  3. Here is the definitive Flight International article on the A/F-X: http://www.flightglobal.com/PDFArchive/Vie...20-%200212.html http://www.flightglobal.com/PDFArchive/Vie...20-%200213.html
  4. Well this is how it looks in the official Lockheed-Boeing concept art and in the Flight International drawing...
  5. It is unfair to compare the dogfighting capabilities of the F-111B against those of the F-14A when the F-111B was never supposed to be a dogfighter - It was only supposed to do fleet defence like the Missileer it replaced and not air superiority which emerged as a result of navy experience in Vietnam.
  6. Maybe this could be a reason to make a B that is somewhat more representative of the production version with the raised canopy and longer nose that Ginter book author Tommy Thomason talks about here: Here is the pic resized by me since in the original thread it's a huge 3000x3000 pixel pic:
  7. Yeah. It's only using a single 2048^2 map so it should be easy to paint a new scheme.
  8. Om du verkligen är intresserad av att göra den stealthy ska du designa den så att alla vinklar överrensstämmer med varandra. Studera F-22 och F-35 och se hur all pilform är i exakt samma vinkel.
  9. I happen to have full set of drawings for the V-507 :)
  10. Yep. No use trying to put lipstick on a pig.
  11. Doesn't Autodesk have a trial version of it?
  12. I think you might have better luck simply sculpting the clouds in say, Mudbox and then export them into Max for final export into the game engine. Because Mudbox (Like ZBrush) relies on 3d pixels you can use various brushes to define a highpoly cloud which can then be run through Max's polyreduction modifiers to the count down to something reasonable.
  13. Since the Bone is of the subsonic B variety, it probably won't have much in common with Tu-160 considering the latter is far heavier and much more in line with the supersonic B-1A as far as performance and mission profile goes, which anyone can tell from looking at the variable geometry intakes which the Bone does not have. If I were Veltro, I'd probably ask Lindr2 or the other russian guys for assistance. Furthermore, given the blended wing/body shape of the plane, you can experiment with unwrapping the entire plane onto a single map (I use 2048^2 for Pak-FA and neo-AFX). If you need help just hit me up on ICQ or MSN.
  14. You probably forgot to link the shader to your bmp before you exported.
  15. First flight has been pushed back to 2010.
  16. There is another one on Josef Gatial's site that looks similar to the YF-22. Yours looks like a Berkut with normal wings.
  17. Instant Gratification has been around since the 80s and really took off the last 8 years as easy loans and seemingly unlimited credit enabled people to spend well over their limits. Of course kids will pick up that same mindset when they see their parents buying cars and 40" flatscreen TV's "when they want it".
  18. You can build it with ultrapowerful flaps instead.
  19. It's in the polishing state now. Maybe Canadair can post some pics since he has a beta version.
  20. Nice Shadowcat skins. It's too bad that the model itself sucks donkey balls :(
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