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Everything posted by Julhelm
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View File A-5A Vigilante V2.0 A-5A V2.0 Updates: Reskinned + 2 new skins for VAH-1 and Naval Weapons Evaluation Facility. Model has been scaled down physically because it was a bit big before. Various other small tweaks here and there. ------------------------------------------ Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD@bredband.net Submitter Julhelm Submitted 12/08/2007 Category A-5A/B/RA-5C Vigilante
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1,543 downloads
A-5A V2.0 Updates: Reskinned + 2 new skins for VAH-1 and Naval Weapons Evaluation Facility. Model has been scaled down physically because it was a bit big before. Various other small tweaks here and there. ------------------------------------------ Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD@bredband.net -
Figure out the weapons load, pylon arrangement and camo schemes and I'll give you one to fly around with.
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How to beat that second Alaskan mission where you have to take out a pair of A-10's and the airfield?
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Ketrel skins inbound
Julhelm replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Resize like this: Open PS or PSP, then downsize 256^2, sharpen, downsize, sharpen and so on until you get it to 1024^2. That way you won't loose too much detail or blur the skin. -
AirCav
Julhelm replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lol @ 90dgr landing turn. Looking real awesome though - perhaps you'd be willing to lend a hand with some helis? -
Ketrel skins inbound
Julhelm replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is no radar on the Kestrel. I suppose you could add a radar with TWS/ACM to mimic passive RWR combined with IRST as seen in F-19. -
Ketrel skins inbound
Julhelm replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice! -
Rant on
Julhelm replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The point I'm trying to make is that Max being expensive isn't a valid excuse on it's own, since there's nothing stopping anyone from petitioning TK about writing an exporter for a free alternative like Blender. -
Rant on
Julhelm replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The thing that gets to me is how the gimmegimmies always use lameass excuses like "sob sob sniff but I can't afford max boohoo sniff sniff" every time you tell them to go do it themselves. What this really means is that even though obtaining the tools can be done for free at the touch of a button they're simply too lazy to even bother because it means they'd actually have to learn something and put in a little effort. -
Lemme get this straight: Photos show Plane A usually carries X amount of missile B on hardpoints 3 and 4, which means it can never ever carry missile B on hardpoints 1 and 2 despite these hardpoints being specifically designed for missile B except if it happens to be a british jet, because they talk funny and wear women's clothes. That's some of the most retarded logic I've ever seen.
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A Call to 3D Action...
Julhelm replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, not those. It's everything else that needs more detail. -
A Call to 3D Action...
Julhelm replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think I can do these quite fast. Most of the detail can simply be painted on. -
No offense taken at all. I'm curious as to the revised flightmodel you speak of. It'd be nice to try it out. My rerelease is still 2 weeks away. The plot for the original Zeewolf game which inspired these models involved melting icecaps turning the world into lots of archipelagos, but maps were very small. Personally I wouldn't mind seeing perhaps remakes of the F-19 maps, which were ace.
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And it should be clarified that the Zeewolf in question is originally my model and skin, which I'm updating for a rerelease of my own with custom pit, shadows and other s**t like that. I do have the little notar-tailed Scout ingame as well, but it needs heavy tweaking of the flightmodel if anyone is up for doing that. I designed it inspired by Col. Cochrane's 20mm-armed Little Bird. Here's a pictoral rundown of the helos and other things I have in a WIP state, as mentioned to atrdriver: Pelican UH: Cougar MBT: Scout OH: Albatross AH/UH: Vulture AH: Bear AFV: Hippo MBT: There's also this unnamed fighter: As well as a couple ECM, EW and AAA variants of the Bear which are still in design stage.
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Considering the reputation of chinese QA I wouldn't call them frightening. Canada is more frightening than china, honestly.
