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Everything posted by RustyKurnass
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Version 1.0.0
140 downloads
A new historical skin and decals for F-4C_67 Phantom II. Based on Sundowner great template slightly modified removing and/or deleting some markings and stencils and adding some more weathering here and there.Also I changed the colors of the belly aux doors and the area of the BLC . Started as a tribute to my friend (then) Capt. Gene Korotky, flying with the Squadron during his tour of duty in 1968-69. My original idea was to realize only SANDY BAY-BEE,the plane assigned to Capt. Korotky, and in some way I involved Paulopanz to help me with the decals; but the skill of Paulopanz are so high and Gene sent me so much pics and first hand refs that we decided to create a whole mod ... CREDITS AND THANKS: - Sundowner for is great work on the original template - Paulopanz that create almost all the decals and improved those created by me and had the patience and will to teach me many things! - Capt. Gene Korotky for all the references ABOUT CREW NAMES: We tried to add as more historically correct pilots names as possible, but it must be noted that crew names on the aircraft changed since the tours in Vietnam were for one year, meaning a constant changeover of personnel. WHAT INSIDE: The mod include a new skin and decals, a background file writed by Gene with info about the 12th TFW of which the 557th TFS was part and pics of the Squadron at the time of his 1968-69 tour of duty taken by Gene Korotky TO INSTALL: - As always all in main mod folder and that's all! Good hunting RustyKurnass -
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"Operation Desert Storm" for SF2 (Redux) - Part 1 of 3
RustyKurnass commented on eburger68's file in User Made Campaigns
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You need a Cat extractor to extract the ini files,I use the TW one. When you launch the extractor,hit the browse button and go on the folder where SF2 is installed for me: C:/Program(x86)/Thirdwire/StrikeFighter2/Object/ObjectData009 Anyway if you need the B-57B_Data this is the file,drag in your B-57B folder and let to overwrite B-57B_DATA.INI
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Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
YES! So stupidly evident and I don't notef it,shame! Rename the loadout did the trick! [FAC] DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [SEAD] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=1 Loadout[06].WeaponType=CBU-24B Loadout[06].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD_1966] StartDefaultDate=01/01/1966 DefaultFor=SEAD Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType=LAU-3A_Mk40_M156 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M156 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank335_F100 Loadout[04].Quantity=1 Loadout[11].WeaponType=ReconPod Loadout[11].Quantity=1 Thanks guys, you're the best! -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok,solved the tanks skin,I created the tanks folder in the Weapons and now have a camo working for the tanks. Still need load the weapons manually in the briefing/loadout screen -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, now I haven't access at any SF1 weapons as I'don't have SF1 related games in my PC except the F-100F/decals, at least 'till we have some Hun tanks in the SF1 download forum(?). Here the pylons from the F-100F data [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.30,-1.925,-0.917 AttachmentAngles=0.0,-2.4,0.0 LoadLimit=453.60 AllowedWeaponClass=BOMB,RP AttachmentType=USAF,NATO ModelNodeName=pylon_left_outer PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.30,-1.925,-0.917 AttachmentAngles=0.0,-2.4,0.0 LoadLimit=453.60 AllowedWeaponClass=BOMB,RP AttachmentType=USAF,NATO ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.015,-0.61,-0.925 AttachmentAngles=0.0,-2.9,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=USAF,NATO ModelNodeName=pylon_left_middle PylonMass=163.2 PylonDragArea=0.03 FuelTankName=TANK335_F100 NoJettisionTank=FALSE [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.015,-0.61,-0.925 AttachmentAngles=0.0,-2.9,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=USAF,NATO ModelNodeName=pylon_right_middle PylonMass=163.2 PylonDragArea=0.03 FuelTankName=TANK335_F100 NoJettisionTank=FALSE [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.506,2.00,-1.099 AttachmentAngles=0.0,-2.6,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,RP,FT,ARM,TER,2BR AttachmentType=USAF,NATO ModelNodeName=pylon_left_inner PylonMass=81.6 PylonDragArea=0.03 FuelTankName=Tank200_F100 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.506,2.00,-1.099 AttachmentAngles=0.0,-2.6,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,RP,FT,ARM,TER,2BR AttachmentType=USAF,NATO ModelNodeName=pylon_right_inner PylonMass=81.6 PylonDragArea=0.03 FuelTankName=Tank200_F100 And those of the F-100D_68 [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.52,-2.27,-0.84 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=350.0 AllowedWeaponClass=BOMB,RP,EP AttachmentType=NATO,USAF ModelNodeName=pylon_left_outer PylonMass=63.50 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.52,-2.27,-0.84 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=350.0 AllowedWeaponClass=BOMB,RP,EP AttachmentType=NATO,USAF ModelNodeName=pylon_right_outer PylonMass=63.50 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.02,-0.83,-0.86 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=pylon_left_middle PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank335_F100 FuelTankNodeName=droptank_335_L [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.02,-0.83,-0.86 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=pylon_right_middle PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank335_F100 FuelTankNodeName=droptank_335_R [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.55,1.81,-1.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,CGR,EOGR,RP,FT,TER AttachmentType=NATO,USAF ModelNodeName=pylon_left_inner PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank200_F100 FuelTankNodeName=droptank_200_L [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.55,1.81,-1.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,CGR,EOGR,RP,FT,TER AttachmentType=NATO,USAF ModelNodeName=pylon_right_inner PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank200_F100 FuelTankNodeName=droptank_200_R The Attachment and AllowedWeapons look the same for me ( not the tanks),so I don't understand why the game don't load weapons from the Loadout:ini.Here the ini lines // Station 1 = Left Outer Underwing Pylon // Station 2 = Right Outer Underwing Pylon // Station 3 = Left Center Underwing Pylon // Station 4 = Right Center Underwing Pylon // Station 5 = Left Inner Underwing Pylon // Station 6 = Right Inner Underwing Pylon // Station 7 = Sidewinder Station 1 (replaces station 5) // Station 8 = Sidewinder Station 2 (replaces station 6) // Station 9 = Sidewinder Station 3 (replaces station 5) // Station 10 = Sidewinder Station 4 (replaces station 6) // Station 11 = Centerline Station // Station 12 = DragChute [FACMisty] Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [FACMistyC] Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD1] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD2] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 I don't note mismatch about the pylons numbers either... -
Super Sunday
RustyKurnass replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Lol! Trolley for SAMs -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I try to be more precise: When bought the YAP pack,I've long time that not play at SF1 but the games were installed on my old PC and this way I'll able to install the plane. At this point I've copied and past on SF2 only the planes and relative decals in the appropriate folders. When I changed to my currently PC.I saved the F-100F and relative decals on an external HD as I've no interess to anything else,even the Wings Over Series,ok? So,with the new PC I re-installed all the SF2 Games,DLCs,etc and created my modded games/folders and ,obviously, added the F-100F to replace the 100D_68_WW from SF2 Vietnam Exp Gold. The planes can be used in total tranquillity,the skins and decals are perfect,the only issues are the aforomentioned. About the Loadout.ini and the DATA.ini possible mismatch,I checked and all the stations numbers match each others, but at any mission I haven't the weapons I've added in the Loadout.ini for the various type of missions,but anyway I can add ALL I want from the loadout screen. The tanks are those of the SF2 series and not the SF1 ones,again I can load them but are "bare metal". 'Cause in SF",if I'm right, the tank skin will be in the plane skin folder,I added there the image but nothing. What make me nervous is the Loadout problem,as the planes in the Campaign fly the Sead or Armed Recon missions at which destined with only the guns...with the result that are pratically ineffective and useless -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ehi guys, I think said this before but... I've YAP F-100F ;I know that is a SF1 bird but work pretty well in SF2 but I've two minor issue: the tanks are without skin ( I've already added the tank skins as per normal in the skin folders) and the Loadout.ini pratically is like if can't be read,I need to load the plane/s at every single mission and consequently lack for the AI in Campaign Any idea/help? -
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