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Everything posted by RustyKurnass
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Guys, in the past days I received the Gulf Air War Debrief from World Air Power series ( I search this volume for quite some times ) and there are a couple of map that I think can be useful,one with the Iraqi and the other with Coalition air bases. I can send the pics but only in PM,copyright issue... Let me know!
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new Tornado 3d model
RustyKurnass replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yesss! I love she! Sad I haven't decals to build a 1/72 model... -
new Tornado 3d model
RustyKurnass replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Look better and better! Did you programmed AWESOME ANNIE for the ODS skins? I think's the most beautiful nose art on the "Granby" Tonkas... -
SF2 Dornier AlphaJet-A
RustyKurnass replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
+1 mate! -
twin rocket-pods assembly , left and right
RustyKurnass commented on ravenclaw_007's file in Weapon Packs
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twin rocket-pods assembly , left and right
RustyKurnass commented on ravenclaw_007's file in Weapon Packs
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twin rocket-pods assembly , left and right
RustyKurnass commented on ravenclaw_007's file in Weapon Packs
You're right,for this reason I edited the various loadout.ini in order to show the correct weapons on the correct hardpoints. But as you can see,the trick worked for the 'Nam Skyhawk ( and even A-7s) but not in SF2I.... As a rookie,I don't know if the single Israeli A-4s DATA.ini will to be touched, -
twin rocket-pods assembly , left and right
RustyKurnass commented on ravenclaw_007's file in Weapon Packs
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twin rocket-pods assembly , left and right
RustyKurnass commented on ravenclaw_007's file in Weapon Packs
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- 20 comments
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- usmc harrier
- harrier ii
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(and 2 more)
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A-4 information requested
RustyKurnass replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The A-4Q of Argentinian Navy employed US-manufactured Mk-82s,with both conical or Snakeyes fin assembly;in the days preceding the start of the war,was also used for CAPs from the carrier 25 de Mayo armed with a fuel tank and a pair of Aim-9B,but during the conflict flown only attack missions. For the Argentinian Air Force A-4Cs,again before the start of the war,for the CAP,the planes was armed with a pair of Shafrir 2 missiles and 2 or three external tanks. For attack missions,the typical bomb load used comprised three Explosivos Alaveses 250kg bombs,either parachut-retarded (BRP,Bomba Retardada por Paracaidas and close resembling MK-82s) or with convntional tails.Also.from 11 May tha Skyhawks began using the 1000lb Mk-17 bomb..In the missions,the planes used always two external wings tanks 'cause the distnace involved taking off from the mainland bases and the Falklands. Hope this help -
Thanks amariani,that's what I search for!!!! Yakarov,your skins are beautiful! And last sundowner.I think there're more Phantom Phanatic than you think,personally I'll build each MiG-killer for both USAF and Navy in the 'Nam...I collected a lot of decals and kits but think that probably I'll die before finish my projects!
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Hi all guys,I searched in the download section,but look like if we miss the SEA/wraparound skins for the 26th TRW RF-4C during his day at Zweibrücken. I noted that in TMF RF-4C package we have the Euro 1 camo,but not the previous ones ( the 38th TRS ,one of the Wing Squadron with the short-lived 17th TRS,operated the RF-4C since 1965). Is only a my error or the community lack these skins?
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Remove slime light
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok,so what I do 'till now is add the following lines at the end of the AircraftData section Component[016]=HideLeftStabSlimer Component[017]=HideRightStabSlimer Component[018]=HideFuseSlimers Component[019]=HideLeftWingSlimer Component[020]=HideRightWingSlimer The Data.ini already have a section called // Node Removals,and I've added here the following lines: [HideLeftStabSlimer] ParentComponentName=Left_H_Stab ModelNodeName=LSTAB_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=LSTAB_SLIMER_OFF [HideRightStabSlimer] ParentComponentName=Right_H_Stab ModelNodeName=RSTAB_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=RSTAB_SLIMER_OFF [HideFuseSlimers] ParentComponentName=Fuselage ModelNodeName=FUSE_SLIMERS_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=FUSE_SLIMERS_OFF [HideLeftWingSlimer] ParentComponentName=Left_Inner_Wing ModelNodeName=LEFT_WING_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=LEFT_WING_SLIMER_OFF [HideRightWingSlimer] ParentComponentName=Right_Inner_Wing ModelNodeName=RIGHT_WING_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=RIGHT_WING_SLIMER_OFF So now,I need to add another line for each slime light as WHICH_NAME_SLIMER ? Will be in sequence after the ones already existent ( LSTAB_SLIMER_OFF followed by LSTAB_SLIMER foe example ) or I can add them at the end of the lines already in place? -
Remove slime light
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi guys, I applied what Crusader said and all work fine! Oviously if I turn on the light,then magically the stripes returns but, hei,I'm very happy now!!! -
Remove slime light
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks mate,I don't cease try ! In the data.ini,under the VertTail section are present the followig lines: SystemName[001]=LeftRudder SystemName[002]=Left_Stab_Slimer DetachNode[001]=LSTAB_SLIMER_OFF Are these lines which I need remove/hide? If yes,how? -
Remove slime light
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the reply guys. Yakarov,despite I actually I've Mue's LodViewer,I don't know use it well;I tried to hide the slime lines in the data.ini but nothing happened. I fearing to mess up something,so for a (digital) stupid like me the best choice is to left all as it is. Thanks for spent your time for me. -
HI all guys,I'm currently play a campaign in ODS:Redux using the A-10A_87 and I love it,especially the HUD. But reflecting on the bird ( and the A-10A_79 also),during the conflict the Hog still haven't the formation strip,as received this upgrade a little late in his career.So I started think if is possible remove them from the airframe and what I need to do. This will be more historycal correct. Like always thanks for any help/tips! Cheers.
