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Svetlin

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Everything posted by Svetlin

  1. Looks like a MT-LBu vehicle: https://en.wikipedia.org/wiki/MT-LBu
  2. Hi, here is one: https://www.youtube.com/watch?v=GjfdbOmtHKY Round 00:19-00:20 for a brief moment you could see the gun being elevated and the radar dish with it. Here too: https://www.youtube.com/watch?v=_UONN6APrcU The above link though is for a version of the system which is not loaded on an armored vehicle, but it seems to me to be the same thing otherwise. To make things confusing, here is a third video clearly showing at around 00:43 the radar dish remaining in a fixed position with just the gun and the optical guiding system moving together: https://www.youtube.com/watch?v=XHsFe1Abk2A The system seems the same as in the second video, but this time on an armored vehicle. Again I am no expert and I hope I am not causing confusion, but it appears to me as if the gun would move together with the system being used for guidance at the given moment, whether optical or radar, or both if possible. Hope that makes sense.
  3. Hi, I am not an expert, but just checked a couple of Youtube videos, showing the system in action, and the radar dish moved both horizontally and vertically together with the gun and they always pointed in the same direction.
  4. The thing is that the decal is not common to all aircraft in a squadron, but to a single board. So to represent a full squadron you would need 1 skin for the aircraft with unique skin design and another skin for all other aircraft in the squadron. So that will be a problem in the game as when the standard squadron skin is used in the game, you will not have the special skin appearing among the other aircraft. This is similar to US Navy squadrons having a CAG bird and line birds. If you make the CAG bird a separate skin, then you will never have the CAG aircraft appearing together with the line birds. In my example Bulgarian MiG-29UB board number 14 was decorated to commemorate 100 year of military aviation in Bulgaria and no other aircraft had these additional decorations: Something similar on Bulgarian MiG-29A board 16 commemorating 25 years of MiG-29A in Bulgarian Air Force service: I do apologize to Ngr for hijacking his thread.
  5. I think that partly the problem that Ngr faces is related to how the aircraft was modelled and split in different meshes. Here is what I mean: The decal just in front of the exhaust is supposed to be on the outer side only, but because the whole middle section of the aircraft and the 2 engines are a singe mesh, when you apply a decal that should face left, it appears both on the right engine and the left engine facing left. The same happens to a decal that is applied on the upper side of the fuselage, that should face top - it appears also inside the engine intake, facing top. I do not know of a cure to this other than cutting the section into more meshes, allowing independent placement of decals. In my case above the decal appearing at the wrong place is a minor problem. I had to reduce the size of the board number (14) on the intake, so it could fit entirely in the separate mesh, which I believe the model creator included especially for placing the board numbers and preventing them from appearing at wrong sides of the intakes. The problem though is that in reality the board number should be bigger, but still I would call this a minor problem. Aside from these issues though I am extremely happy with both the MiG-29UB and MiG-29A models as the level of detail is exquisite.
  6. Guys, if you plan to update this model to v2 as with other Mirage F1 models, may I ask you to fix the Aegean Ghost skin? The problem is with the centerline R-530 pylon:
  7. https://www.britmodeller.com/forums/index.php?/topic/234993173-is-this-a-british-or-european-dual-bomb-adapter/ http://www.mlaviationwhitewaltham.yolasite.com/things-we-manufactured.php
  8. I would say they had to do it that way for better/easier steering while taxing. It is called positive wheel/tyre camber. Since the nose gear is angled so much forward, when you turn right for example, the left tyre would either entirely loose contact with the ground, or only a narrow part of its working surface would remain in contact. Respectively when you turn left, same thing would happen with the right tyre. The positive camber helps in that during a turn the inside wheel/tyre would actually deform, allowing a wider surface to be in contact with the ground and the outside wheel instead of being lifted from the ground or have very narrow touch with it, would actually have a normal width working surface touching the ground. In other words, the positive camber in this case means more grip for the nose wheels and hence better steering especially at higher speed.
  9. Out of curiosity, what is wrong with the nose wheels, Wrench? These look correct to me on your screenshot above.
  10. http://airwar.ru/enc/attack/g2.html http://wp.scn.ru/en/ww3/a/353/111/0 https://flyawaysimulation.com/downloads/files/23769/fsx-soko-galeb-update/ The last link is to a free model for FSX and I guess you could use the skins there as reference.
  11. Check here: https://combatace.com/forums/topic/81120-matra-super-530-missile-info/?tab=comments#comment-653657
  12. Congratulations, well deserved! His mods on the Mirage 3/V family are among my favorites in this sim.
  13. Thank you so much once again, ravenclaw! First goal achieved - the stock EA-6B can now carry AGM-88 on any one of the wing pylons and with a proper rail at that: Loaded with 4 AGM-88 just for the screenshot.
  14. Spot on, ravenclaw, thanks a milliion!
  15. If it is not too much to ask, could I have a white one and also a light ghost grey painted one?
  16. Ravenclaw, I would prefer to have a single launchrail model, so I could use it on different aircraft and also to represent asymmetrical weapons load. I will set it as an empty fuel tank, that cannot be jettisoned.
  17. Hi ravenclaw, if it is not much trouble for you and it does not take too much time to make it a separate lauchnrail model, then I would greatly appreciate it.
  18. Not in my install, KJakker. Are you sure you are looking at the stock MiG-23MLD? In my install the MiG-23MLD does not have engine nozzle animation.
  19. OK, so by slightly adjusting the ShockStroke and SpringFactor values for the nose gear I achieved a result that satisfies me. The aircraft has in my view a better stance than before. My current nose gear values are: ShockStroke=0.33 SpringFactor=0.6 The nose wheel sits well on the ground and during take off, the nose slowly gets raised, the shock gets slowly extended with the wheel staying on the ground until the shock is fully extended and only then the wheel leaves the ground. baffmeister, after checking your data.ini, I noticed room for some more visual improvements. The first one would be to add the correct ejection seat and we have the KM-1 seat from Florian's MiG-21UM mod (though the seat there is named KV-1, the correct designation of the ejection seat is KM-1 and KM-1M). The second one would be to add 3d parts created by Spillone104 and available here at CA, which consist of new pitot tube and engine detailing: The third one would be to make use of the APU-60-1 launch rail for R-60/AA-8 missile, which (if I remember well) Cocas was kind enough to build by my request: I have a Bulgarian MiG-21bis for personal use with the above improvements added. I am in the process of updating it with your data.ini, so eventually I will have your data.ini with my minor modifications to it to add the proper seat, Spillone104's details and Cocas's porper missile rail. I posted a screenshot of it on page 2 here with the missile rail added to the inner wing pylon. The proper stance in that screenshot was achieved by changing the CG position. Now with the help of the community I am happy to have that stance without negative effect to the FM.
  20. Hi Cliff7600 and mue, thank you both. Fiddling with the gears entries seems less risky, as long as it does not lead to the aircraft exploding on the runway, so I will give it a try.
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