Jump to content
  • Announcements

    • Erik

      2019 Drive   05/31/2019

      Can you lend a hand?  GET STARTED TODAY

StoneAxe1492

+PREMIER MEMBER
  • Content count

    46
  • Joined

  • Last visited

Community Reputation

4 Neutral

About StoneAxe1492

Profile Information

  • Gender
    Male
  • Location
    The Great State of Texas
  • Interests
    'puters, flight simming, music, good books etc

Recent Profile Visitors

876 profile views
  1. That was funny...hadn't thought about that movie in awhile. Well, hopefully someday I can afford a higher end machine & go DCS...so there TW. SF2 is pretty cool to me, but with an extensive multiplayer capability it would be more realistic. Uh...DCS...'Grim Reapers' u-tube...hello TW hello.
  2. Well what di#&s j/k I love Thirdwire, please make ver 3
  3. That's the prob, i only have the two options, the 3rd is gone. Zip, nada.... :)
  4. I'm not finding this in the SF2 Forum and using the search is getting me there either. One thing I liked to do with the old SF1 was use the Single Mission option with Start Position 'In the Air' not 'Near Target.' I'm using the 2013 SF2 full five merged. Now I can only sart on the ground or "In air, NEAR Target." Not the end of the world, can probably get around it with the Mission Editor. But I did like the old feature. Is there a fix????
  5. Yngwie Johan Malmsteen .jpg

    Yngwie Johan Malmsteen (Not an airplane obviously) Live in Dallas, Texas earlier this year. I swear we do more than ride horses, shoot guns......
  6. F-105.jpg

    A real F-105 at a (mostly) outdoor aviation museum in Fort Worth, Texas, USA !! (Go Cowboys)
  7. A model of an F-4S I made.jpg

    I used spray cans, not an airbrush system so I had to use the available paint and no shading, but i still like it ok.
  8. DhimariAF.MirrageIIIC.Rose.Refueling.JPG

    For the slightly less discerning Dhimari AF stick & rudder person.
  9. DhimariAF.CheetahC.JPG

    For the discerning Dhimari AF pilot (The Mirage connoisseur so to speak)
  10. TMF F-14 Tomcat Super Pack v1.32

    I had to change something: Haven't tested all the 'cats yet, but the ones i did had the inner spoilers sticking up all the time (could be my control stick stuff) so i changed the below to get them to stay down, and pop up when they r supposed to. From: 'F-14D_96' Like So: [LeftSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=0.0 MinDeflection=-60.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1 .000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1 .216,1.288,1.360,1.432 ControlRate=2.5 LockOutSpeed=FALSE ModelNodeName=Leftinnerspoiler ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL //SecondaryInputFactor=-0.4 SecondaryInputFactor=-1.0 [RightSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL //MaxDeflection=60.0 //MinDeflection=-0.0 MaxDeflection=0.0 MinDeflection=-60.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1 .000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1 .216,1.288,1.360,1.432 ControlRate=2.5 LockOutSpeed=FALSE ModelNodeName=Rightinnerspoiler ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL //SecondaryInputFactor=0.4 SecondaryInputFactor=1.0 Also: coz i'm pikie: [FlightControl] StallSpeed=52.99 CruiseSpeed=223.32 ClimbSpeed=270.1 CornerSpeed=178.89 MaxG=9.0 MaxSpeedSL=411.3 MachLimit=2.38 MachLimitDry=1.03 PitchDamper=0.7 RollDamper=0.9 YawDamper=0.3 StabilityAugmentation=0.9 GunBoresightAngle=0.09 RocketBoresightAngle=-2.0 FlapSettingForLanding=2 FlapSettingForTakeOff=2
  11. F-4S_Beta.7z

    Here on combat ace in sf1 downloads 'SHIPS' is the coralsea. if you havedn't downloaded it do so. create a folder in your ground objects (where you place the cv-43 or cv43) called cv-41 or cv41 and copy the files from cv-43 into it. open up the coralsea.bmp file with MS Paint and use the 'transparent selection' option then paste the contents of OVERLAY.bmp right over the bitmap. if you've selected 'tramsparent selection' option it will simply change the numbers ont the ship pictured there. All you need to do then in change CV-43.ini, CV43.ini, or coralsea.ini to match the name of the folder you've called the newly created CV-41 folder with youur new ship in. Open up the 'in i' file and name it like so: [GroundObjectData] ObjectName=CV-41 ObjectFullName=USS Midway CV-41 ObjectDataFile=CV-43_data.ini Now you have the Midway to fly VF-151 & VF-161 off of. BTW: https://www.navysite.de/cvn/cv41.htm to check out what cruises VF-151 & VF-161 flew and did what from the USS Midway CV-41. OVERLAY.7z
  12. F-4S_Beta.7z

    I have the 'color' CAG skins to drop in. F4S_CAGz.7z
  13. F-4ES Cockpit & HUD Upgrade Version 1.0

    Hello Like the cockpit. Do you mind if I include it with a F-4S mod I made for posting here at combat ace. I took the old F-4S (Larte) from Column 5 and modded some skins (for VF-151 & VF-161) and added your cockpit to create a fictitious F-4S+ as an upgraded F-4S that the 'Navy' continued to use after the 1986 retirement of the F-4S Phantom II from the Navy inventory. Since after all on my computer the korean war, the vietnam war, and the " 'cold' war " never ended and the Navy needs all the planes it can put up. Viva la resistiance!!!
  14. SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2

    comment about roundel stated meant only as constructive, its a one letter typo afte all any just loaded it and tested in SF num1 patched to latest version and weps from combat ace and works great i did load it into a diff version (not sure what patch level, would hafta chk) and when i tried it with the fake pylons added in 2 legs were seen sticking out. But, i copied the plane into the latest version and didn't as yet add the fake pylons in everything seems ok to me. I don't really ever use d-tanks in wwii anyway. Just fly simulated short simlated missions so to speek. All i had 2 do was save a few ini files as ansi files from unicoders and works like a charm
  15. SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2

    Uh...the roundels on the depicted spit are PTO RAF insignia. RAAF roundels are larfer blue circles with large white circles inside leaving a narrow blue band the white circle. Just so you know. have down loaded and will try to get it to work in SF1
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..