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GKABS

+MODDER
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Everything posted by GKABS

  1. Top Gun 2022

    Just came back from watching Top Gun 2022 and I must say I like the story line much better then the 1986. and an extra bonus video I think you well all like it I hope.
  2. Next I will be finishing a long awaited request of a Toyota with DSHK.
  3. BM-30 Smerch

    Version 1.0.0

    131 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Two BM-30 Smerch models with 3 textures also 2 new sound files All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=9M55K SoundFilexxx=MilitaryTruck [9M55K] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [MilitaryTruck] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally, not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 PrO Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  4. View File BM-30 Smerch Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Two BM-30 Smerch models with 3 textures also 2 new sound files All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=9M55K SoundFilexxx=MilitaryTruck [9M55K] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [MilitaryTruck] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally, not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 PrO Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 05/27/2022 Category Ground Object Mods  
  5. Turkish Bayraktar TB2 UCAV

    I just sent you a PM
  6. Thank you so much EricJ. I just needed it to guide the Rockets to the target do to the game limitation.
  7. Last-minute update just completed adding a new sound for the rocket and another new sound for the Engine. Just waiting for someone to update me regarding the Russin Networktype=? for the ground object.
  8. Top Gun 2022

    I totally agree with you.
  9. Hello Gentlemen, I am wrapping up and preparing to finalize the model to upload. But I have one question. What is the Russin Networktype=? I know the US has Networktype=US_ARMY or something like that for NATO.
  10. Just fixed the rocket's launching sequence to match the BM-30. I also added so more goodies to the model.
  11. This is what I have I have searched for fie eate but didn't find any [DetectSystem] TargetType=GROUND DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=20000.0 ViewportPosition=0.0,0.0,1000.0 MaxVisibleDistance=8000.0 RadarCrossSection=10 [WeaponSystem] TargetType=GROUND MissileRange=90000.00 MinMissileRange=4000.00 PitchAngleRate=8.0 MaxPitch=22.0 MinPitch=10.0 DefaultPitchAngle=10.0 YawAngleRate=10.0 YawLimited=TRUE MinYaw=-90 MaxYaw=90 DefaultYawAngle=0.0 MissileLaunchTime=0.10 RangeFinder=6 BallisticComputer=6 YawModelNodeName=Turret_Base PitchModelNodeName=Turret_Pitch //MaxMissilesInAir=12
  12. Okay tested in-game it looks great. but I have one more question. how to make the Bm-30 fire say 12 rockets with 2 seconds in between if that is possible.
  13. Before making the data file, I have one question, do I make it like I did the M109 howitzer? what I main am trying to say is can I have it move and shoot? if so will the rocket fire correct to the correct angle of the missile tubes? or I should make it a stationary model? Thanks, gentlemen.
  14. Model completed. sorry for the daily. I need to work on the data files.
  15. I just noticed that I didn't model the aiming sight. If anyone have or can help in finding a good reference photos that be much appreciated.
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