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GKABS

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Everything posted by GKABS

  1. That seems intriguing.
  2. Coming next, I will be releasing the F/A-18F soon.
  3. F/A-18E uploaded. Have fun, and please let me know if I have missed anyone that I didn't credit.
  4. View File F/A-18E Super Hornet with 15 Skins Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18E Super Hornet with 15 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA was added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 15 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it, as well as for creating the correct templates with Flanker562. - Flanker562 for crafting with Soulfreak all the US skins. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, fuel tank skin, decals, and testing the model. - Pilots: GKABS If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net. Submitter GKABS Submitted 01/22/2026 Category F-18  
  5. Version 1.0.3

    126 downloads

    Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18E Super Hornet with 15 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA was added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 15 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it, as well as for creating the correct templates with Flanker562. - Flanker562 for crafting with Soulfreak all the US skins. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, fuel tank skin, decals, and testing the model. - Pilots: GKABS If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.
  6. That's fantastic news to have @angelp back! It's been a while—welcome back, my friend! It's unfortunate to notice that many members are leaving and seem to have lost interest. I'm grateful to TK for creating this game; (it would have really made an impact if the code had been released) and all the memories without them the game would have folded a long time ago.
  7. Begin by downloading Blender and familiarizing yourself with the fundamentals.
  8. Great job as usual, and I appreciate the update.
  9. Speaking of the devil he just posted this No sane American president would ever post something like this. Impeach him before he starts ww3.
  10. That will make me get a new monitor every other day.
  11. I really appreciate your assistance; you've helped me save a great deal of time.
  12. So, I lost the loading sound that comes after the loadout screen before the mission starts. Can someone please tell me where to find or edit the sound so I can see what is wrong?
  13. Outstanding work, absolutely stunning!
  14. Welcome
  15. Somming soon screenshot by Coupi
  16. Oh man, let me tell you, this is absolutely incredible cockpit! Like, I’m not even exaggerating when I say it left me completely speechless.
  17. Nice work, and I also like the dark mode.
  18. I will do it when the time is right.
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