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GKABS

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Everything posted by GKABS

  1. F/A-18E uploaded. Have fun, and please let me know if I have missed anyone that I didn't credit.
  2. View File F/A-18E Super Hornet with 15 Skins Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18E Super Hornet with 15 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA was added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 15 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it, as well as for creating the correct templates with Flanker562. - Flanker562 for crafting with Soulfreak all the US skins. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, fuel tank skin, decals, and testing the model. - Pilots: GKABS If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net. Submitter GKABS Submitted 01/22/2026 Category F-18  
  3. Version 1.0.3

    115 downloads

    Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18E Super Hornet with 15 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA was added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 15 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it, as well as for creating the correct templates with Flanker562. - Flanker562 for crafting with Soulfreak all the US skins. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, fuel tank skin, decals, and testing the model. - Pilots: GKABS If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.
  4. That's fantastic news to have @angelp back! It's been a while—welcome back, my friend! It's unfortunate to notice that many members are leaving and seem to have lost interest. I'm grateful to TK for creating this game; (it would have really made an impact if the code had been released) and all the memories without them the game would have folded a long time ago.
  5. Begin by downloading Blender and familiarizing yourself with the fundamentals.
  6. Great job as usual, and I appreciate the update.
  7. Speaking of the devil he just posted this No sane American president would ever post something like this. Impeach him before he starts ww3.
  8. That will make me get a new monitor every other day.
  9. I really appreciate your assistance; you've helped me save a great deal of time.
  10. So, I lost the loading sound that comes after the loadout screen before the mission starts. Can someone please tell me where to find or edit the sound so I can see what is wrong?
  11. Outstanding work, absolutely stunning!
  12. Welcome
  13. Somming soon screenshot by Coupi
  14. Oh man, let me tell you, this is absolutely incredible cockpit! Like, I’m not even exaggerating when I say it left me completely speechless.
  15. Nice work, and I also like the dark mode.
  16. I will do it when the time is right.
  17. I don’t really think so since I’ve never done one. It requires a lot of effort, and I’m just not up for it right now.
  18. Yes, I did, and I apologize for not mentioning it in the credit. Just added your name to the credit, and thank you very much for your help and support. I appreciate it, and I’m sorry for any oversight.
  19. I compiled this using artificial intelligence i hope it will help you. Document: The A-6 Intruder and the DIANE Avionics System A Complete Technical and Operational Profile --- 1. Introduction & Historical Significance The Grumman A-6 Intruder, a carrier-based attack aircraft, revolutionized naval strike warfare through its unparalleled all-weather, day-and-night capability. This capability was made possible not by its airframe alone, but by its groundbreaking integrated avionics suite: the Digital Integrated Attack and Navigation Equipment (DIANE). Developed in the late 1950s and entering service in 1963, DIANE allowed a two-person crew to navigate precisely, find targets, and deliver ordnance with accuracy without ever needing visual contact—a first for a tactical jet. This document provides a consolidated overview of the DIANE system, its cockpit integration, operational history, and evolution. 2. The DIANE System: Core Concept and Purpose DIANE was not a single "black box" but an integrated system of sensors, analog/digital computers, and specialized displays. Its primary purpose was to synthesize data from multiple sources to create a coherent, actionable picture of the world for the crew, enabling: · All-Weather Navigation: Precise flight over land and water in any visibility. · Blind Attack: Accurate delivery of weapons against fixed or moving targets without a visual sight picture. · Low-Level Penetration: Safe, terrain-following flight at very low altitudes to avoid enemy radar. 3. Technical Components and Subsystems DIANE’s functionality stemmed from the integration of several key subsystems: · Sensor Suite: · Radars: The initial A-6A configuration featured two main radars: the AN/APQ-92 search radar for terrain mapping and target acquisition, and the AN/APQ-112 tracking radar for precise target lock-on. A separate terrain-following radar provided automatic low-altitude flight control. · Navigation Systems: An AN/ASN-31 inertial navigation system (INS) was core, updated in flight by an AN/APN-122 Doppler radar and other radio aids, providing continuous positional data. · Computational Core: · AN/ASQ-61 Ballistics Computer: The system's analog "brain." This rotating-drum computer continuously integrated data from the radars, INS, air data computer, and weapon parameters to solve the complex ballistic equations for accurate bombing. · Crew Display Interfaces: · Vertical Display Indicator (VDI): The pilot's primary instrument. This unique display presented a synthetic "highway in the sky" with steering cues, allowing the pilot to fly the entire attack profile head-down. · Radar Displays & Consoles: Used by the Bombardier/Navigator (B/N) to interpret sensor returns, identify and lock targets, and manage the entire attack sequence. 4. Cockpit Integration and Crew Workflow The A-6's wide nose and side-by-side seating were direct results of DIANE, facilitating the intense, non-verbal cooperation required to operate it. Cockpit Station Breakdown Crew Member Primary Seat & Interfaces Key Responsibilities with DIANE Pilot Left Seat. Primary: Vertical Display Indicator (VDI), control stick, throttles. Secondary: Horizontal Situation Indicator, radar altimeter, terrain-following cues. Fly the aircraft by precisely following the steering cues on the VDI. Manage terrain-following radar modes for low-altitude ingress/egress. Execute weapon release on command. Bombardier/Navigator (B/N) Right Seat. Primary: Radar display consoles, AN/ASQ-61 computer control panels, navigation system interfaces. Operate all sensors (radar, navigation). Plan the route, identify and lock the target using radar. Manage the ballistic computer and feed continuous steering commands to the pilot's VDI. Call for weapon release. Standard Attack Sequence (DIANE Workflow): 1. Ingress: The B/N navigates using DIANE's combined radar and INS data, often guiding the pilot at low level using terrain-following radar. 2. Target Acquisition: The B/N uses the search radar to find the target area, then switches to the high-resolution track radar to achieve a precise lock. 3. Automated Attack Run: With the target locked, the AN/ASQ-61 computer automatically calculates the release point. Steering commands appear on the pilot's VDI. The pilot's sole task is to "fly the dots," perfectly aligning the aircraft with the computed solution. 4. Release & Egress: The B/N monitors the solution and commands release. The pilot releases weapons and immediately maneuvers for egress, often guided back to low altitude by the B/N using the terrain-following radar. 5. Operational History, Evolution, and Legacy · Combat Debut (Vietnam): The A-6 with DIANE proved invaluable in Vietnam, where monsoon weather frequently grounded other aircraft. It could conduct single-plane night strikes with devastating effect, earning a fearsome reputation. Its accuracy was such that other strike aircraft would sometimes formate on an A-6 and release their ordnance on the Intruder crew's command. · Technological Evolution: · A-6E Intruder: The definitive model introduced a consolidated AN/APQ-148 multi-mode radar and a more reliable digital computer (AN/ASQ-133), streamlining the original DIANE architecture. · Target Recognition and Attack Multi-Sensor (TRAM): A major upgrade adding a gyrostabilized turret under the nose containing a Forward-Looking Infrared (FLIR) sensor and a laser designator. This allowed the A-6E to autonomously find targets in darkness and designate for laser-guided bombs. · Peak Performance & Retirement: TRAM-equipped A-6Es were the U.S. Navy's premier all-weather precision bombers in the 1990s, executing 85% of the Navy's laser-guided bomb strikes during Operation Desert Storm. The A-6 was retired in 1997, its deep-strike mission legacy carried on by the F/A-18 Super Hornet. 6. Resources for Diagrams and Further Research Detailed technical schematics of DIANE are found in specialized sources, not general websites. · For Cockpit Diagrams & Technical Manuals: · Official Manuals: NAVAIR 01-85AAA-1 (A-6E Flight Manual). Search for this designation on archival sites like Avialogs.com. · Specialized Books: Grumman A-6 Intruder (WarbirdTech Series, Vol. 14) or Intruder: The Operational History of Grumman's A-6 offer detailed photos, cockpit layouts, and system diagrams. · For Historical & Technical Overviews: · Air Vectors - A-6 Intruder: An exceptionally detailed online reference. http://www.airvectors.net/ava6.html · National Naval Aviation Museum: Hosts A-6 exhibits and historical summaries. https://www.navalaviationmuseum.org
  20. One of my favorite movies
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