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Everything posted by GKABS
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do we? that will save me time from making the front cannon. if not that's okay. -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I Will start next the Al Sanbouk (German TNC-45) as I have found good side and top view. so I was thinking if anyone has these three things before I start modeling. sort of to save time, otherwise I will do them. Exocet 40MM missile 76/62 Compact front cannon 40 mm double-barrel ait aircraft. Link to the boat full data: https://luerssen-defence.com/english-luerssen-tnc-45/ -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think it's about completed, I have used a lot from my two previous models (brown navy boats) that I model so that made this one faster. soon the UVs and the data making. -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
After that, I will maker the 2 Kuwaiti Navy fast patrol boats. The P 5702 Istiqlal (German FPB-57) More information and the Al Sanbouk (German TNC-45) and may be the Um Al Maradim (Combattante P37-BRL) I think I like modeling ship lol -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think it would be nice to have the full riverboat so I am thinking of making the last of these boats the Patrol Craft Fast also known as Swift Boats -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you need any help, I am always ready to lend a hand. -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You should try it? start with something simple and try to falow a tutorial. There are alot in the net. I am sure you will do well. -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you Crusader I understand my mistake now. Fixed and it's working. -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay let me understand this: for the FWD cannon this is the node name is FWD_Cannon and I have it as the falowing: [FWD_Cannon] <----- node name in the model SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-0.5271,2.756,0.1272 MaxExtentPosition=0.5255,3.809,0.7731 GunRange=12500 GunMinAltitude=0.0 GunMaxAltitude=800.0 PitchAngleRate=45 MaxPitch=45 MinPitch=-5.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=65 MinYaw=-150 MaxYaw=150 DefaultYawAngle=0 YawModelNodeName=FWD_Cannon <---- node name and to mode the yaw left to the wright PitchModelNodeName=FWD_Gun_Barrel <----- for teh barrel to mode up and down. GunStabilization=TRUE GunRadarTracking=TRUE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=6 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=15 GunnerFireChance=100 GunnerFireTime=1.5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 ArmorThickness=20 ArmorThickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 Armor[BOTTOM].Thickness=0 and for the gun to refer to the gun in the guns derectery as the falowing: [FWD_gun_1] <------ this is a name to differentiate between the guns I can be any name or should it be the same as the node for the barrel (FWD_Gun_Barrel) SystemType=GUN GunTypeName=40MM_L70 GunnerID=1 MuzzlePosition=-0.00556461,8.53918,2.80102 MaxAmmo=400 TracerLoading=5 BurstAmount=6 EjectShells=FALSE -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not working, can someone please download the file and test it and let me know what I am doing wrong. Removed attached file -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will try that later today, thanks again gentlemen for your feedback and help. -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I do have them under the Guns directory -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just did another test run with the a new Gun Range set to 12500 but NO gun fire -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I thinkI found it, it's the range is set too short GunRange=1600 1600 in metres correct? -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you Gepard, I have added the line and there is tracking by the guns but not firing. This is my data file GK-COM-Boat_DATA.INI -
My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Another question gentlemen. I have 2 guns in the back on the boat and I am setting the data for them and I need some clarification if I understood the data correctly. this is number 3 [REAR_LEFT_Cannon] SystemType=GUNNER GunnerID=2 TargetType=GROUND MinExtentPosition=-1.719,-5.689,2.936 MaxExtentPosition=-0.675,-4.645,3.888 GunRange=1200 PitchAngleRate=45 MaxPitch=45 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=50 MinYaw=220 MaxYaw=325 DefaultYawAngle=270 I need it to start at 270 angels but I would like to limit it to 325 to 220 is that correct? Number 2 [REAR_Center_Cannon] SystemType=GUNNER GunnerID=3 TargetType=GROUND MinExtentPosition=-0.541,-5.689,3.523 MaxExtentPosition=0.503,-4.645,4.476 GunRange=1200 PitchAngleRate=45 MaxPitch=45 MinPitch=-10.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=50 MinYaw=150 MaxYaw=210 DefaultYawAngle=180 I need it to start at 180 angels but I would like to limit it to 150 to 210 is that correct as well? Last number 1 REAR_Right_Cannon] SystemType=GUNNER GunnerID=4 TargetType=GROUND MinExtentPosition=0.675,-5.689,2.936 MaxExtentPosition=1.719,-4.645,3.888 GunRange=1200 PitchAngleRate=45 MaxPitch=45.0 MinPitch=-10.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=50 MinYaw=35 MaxYaw=140 DefaultYawAngle=90 Start at 90 and limited to 35 to 140. Thanks
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Sorry I don't have the game
