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GKABS

+MODDER
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Everything posted by GKABS

  1. You are correct, I learned that the hardaway. thanks for the heads up.
  2. Keep them coming m8, nice work.
  3. I think I managed to complete the tango boat but with more than 2000 poly that I have promised, after adding all these things to the boat but I will make the 3 low poly files to go with it, swambast I think you will be interested in this one.
  4. I have searched the forum and found some good information in the SF1 forum and I have put them all in one document, most likely there are some changes over time and others are missing that I didn't find please feel free to edit and add your comment and information to this document so we can have one that we can refer to. SF2 Data.INI.docx
  5. Please bear with me, so with regard to the MinExtentPosition and MaxExtentPosition For example a boat you take the measurement from the front to the back and that will be the max and min using the LODViewer?
  6. Thank you Swambast, I will be sending you the texture file/lod to do your magic my friend.
  7. Thank you for you help. I hope and pray that I will find it.
  8. Hello gentlemen; I was wondering if perhaps someone would be willing to direct me to information pertaining to the DATA.INI files structure and functions. If none exists; would anyone be willing to create a short text-based tutorial or a video that explains how these functions are meant to used to create the data.ini for a model and what the values and titles mean specifically within the game. A few such text lines that elude my understanding are as mentioned below: EffectSize=1.0 (Is there a list of the different sizes and what they do?) MinExtentPosition= (What does it mean, precisely? I am aware that you get this information from the LODViewer) MaxExtentPosition= (What does it mean, precisely? I am aware that you get this information from the LODViewer) ArmorMaterial=STEEL (Where and what are the other materials listed or available?) Armor[FRONT].Thickness=2 (What are the differences between the thickness values?) [Gunner1]? SystemType=GUNNER? GunnerID=1? TargetType=AIR_AND_GROUND? RangeFinder=10? And so on. Is there a database of the information that is required for these text functions that are required within DATA.INI files? Something that accurately explains how these lines are meant to be used to create the model data structure. Thanks
  9. I just looked at Acesfakia model and it is great. I have worked on the new model (I think I can make it a low poly this one is 1357 and I can make it under 2000) if you think I should complete please let me know.
  10. This will be next but I will take some time off to do other projects. and this to go with it.
  11. After 6 hours I completed the PBR MKII, I think someone will be really happy to see it completed. Next will be the testing and the data files. if anyone wants to do the data files and the testing please let me know.
  12. The PBR is coming along great I think I surprised myself with how fast I am working on it and I think I will have a surprise for you all soon (Been working on it for more than 10 hours today ). Vietnam here we come again.
  13. Just found another photo
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