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JamesWilson

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Everything posted by JamesWilson

  1. Very nice, i'll install and uninstall them whenever i want then. Yeah, i realized you can insta-mod just by saving the folders, this is amazing! Thank you very much
  2. Hi everyone, I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail. So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain: During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra. The Fitters were equipped with two AA-2 "Atoll". Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track. The PROBLEM IS: There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work. I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging. I tried all other available missiles and nothing changed, some didn't show either. I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed. I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too). I tried changing enemy difficulty from Normal to Hard, but nothing changes still. The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose. Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s? Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using? Thank you very much for helping me
  3. Without any order of installation, even after the July 2013 last patch for SF2 merge install right? Even if the CE is dated back as 2012? And WE and GE count as separated installations too right?
  4. Hi everyone, I recently got into weapon modding and wanted to edit some missiles. I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game. I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game. Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder. I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis). So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong? Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
  5. I think they are, like they are built-in the game and i can use them, but they're not there inside Weapons folder. I don't have any WEAPONS.INI or GUNS.INI file, idk why but it's not present. I tried using CE but it doesn't let me extract anything, not even EXTRACT ALL works. Yep it let me open and see "Object etc etc." cat files, when i click them nothing shows up and buttons stay greyed out
  6. I managed to change from Rear to All-aspect, but the GuidanceType number stayed the same. Yep same to me, it installed in Program Files x86 and a Utilities folder in Savedgames. So the problem now is just why the CE doesn't let me extract and why i can't see some weapons unless downloaded, like i did for the AA-2. I hope i got everything right
  7. Got it, but still don't know why i can't see some weapons and can't exctract anything in the CE, nothing shows up
  8. The CE is the last thing i want to install right? Before the 2013 update, otherwise an error message will show up if i'm not wrong. Otherwise i'll reinstall it just now
  9. Yep that's exactly the same as my directory: C:\Program Files (x86)\ThirdWire\Utilities, just next to the big 5 merged Strike Fighters 2 folder. The CE did all by itself. I also have Weapons Editor and Guns Editor in the same folder. I don't know why some weapons don't show, i had to download a separate package from Combat Ace called Red Side Standard Weapons Pack - Full Beta - Weapon Packs - CombatACE That provided me the AA-2 and i could finally see it once pasted into the Weapons Folder, and then could edit it throught WE. I also noticed i don't have the WEAPONDATA.INI and GUNDATA.INI, i really don't know why. The CE doesn't work, i see all the "Objects" CAT files but once i click on a CAT file it says "error opening this .CAT file, no files can be extracted" and nothing shows up I can't even click on "Exctract All" as someone suggested me, the buttons are greyed out I honestly have no idea what i'm doing wrong
  10. Yep they look just like that, i can see them when trying to select them, but once i click it wont' let me extract anything just like i told you.
  11. Yep that's just what i looked for, and it worked! Thank you very much. Are there packs for every weapon? And if I really need to use the CAT Extractor, what can i do?
  12. Oh thank you very much. How did you find those? And how did you manage to make CAT extractor work? Mine doesn't and can't open any files. It says the thing you saw in the other Topic i opened. Is there a way to fix that? Do you know by any chance why i can't find those 2 .INI files and why the CAT extractor doesn't work?
  13. Thanks for helping me. I just checked and i have no "WEAPONDATA.INI" file. I think i checked everywhere but there's none, that's very weird. I never used that file but i know it should always be there. I'm pretty sure didn't delete it. Is it hiding somewhere?
  14. It's grey and unclickable to me, it forces me to select a file, but then that sentence shows up
  15. Hey i tried using the WE but when searching for the AA-2 Atoll folder i find out there's none, but the weapon in-game is still selectable and usable. There's no AA-2 Atoll folder in weapons. How's that? How can i change the parameters of a weapon that is in-game but no where to find it? And i tried using the CAT extractor, but when selecting a cat file it says "error opening this .CAT file, no files can be extracted", no matter what CAT i choose... And btw i tried equipping the Su-22 with AA-8 Aphids, that if i understood correctly they're all-aspect, but even then the Su-22s didn't fire them. Is it sure they would fire if i change rear to all-aspect for the Atoll, with some shootin distance editing too, and make the Sukhois use them instead? Or they would just pass by shooting guns like they already do? Thank you
  16. These books are the next thing i'm gonna buy. Even tho the "knownl" official version was the real one, it's still amazing to read as much perspectives as you can and know history from all of its sides, the more you know! Thanks!
  17. Roger that! Will just use WE then. The CE tutorial is indeed welcome tho, i plan to mess around with it too. So if the CE just makes copies of .ini files, why not just copying by right clicking? So if you're saying that user can edit the .ini's in notepad after using CE, then CE basically makes copies of folders and makes .ini's editable through notepad? But IIRC i used to change things just by using notepad already, that's why i was confused, cause i didn't see the point of using WE and CE, but apparently without WE weapons stats don't change, and without CE? It basically changes the core files (like the ones for a missile)? The WE basically creates a "brand new" substitute for the vanilla missile, but the original one is still there, i just need to delete the new one to revert if i got it correctly. Or maybe the WE is needed to change weapons parameters, but for all other things i need CE right? But i'm not new to modding and i used to remember i just needed to edit files through notepad, not having to use any CE. I'm probably just wrong, i never went that deep into editing, and i'm probably making it more difficult than how it really is, i'm sorry for all the confusion. I hope i got everything correct this time. P.S. IIRC i tried equipping the Su-22 with AA-8 Aphids, that if i understood correctly they're all-aspect, but even then the Su-22s didn't fire. Is it sure they would fire if i change in the files rear to all-aspect for the Atoll, with some shootin distance editing too, and make the Sukhois use them instead? Or they would still pass by just shooting guns and all the work may be useless? Thank you so much for your help
  18. This is outstanding info!!! How did you get those? Is there any link or source? I'm looking for so long for infos regarding 1st and 2nd Gulf of Sidra Incidents and i can't find much, it's like the dynamics have already been discussed and there's nothing else to find. I'd really love to read more, it's even hard to find infos regarding the variant of Su-22 that was shot down and which missile they did fire. Regarding SF2: IIRC i tried equipping the Su-22 with Aphids all-aspect, but they didn't fire. Is it sure they would fire if i change in the files rear to all-aspect for the Atoll? Or they would still pass by just shooting guns? @mehlhorndirk Back to the story: So it was a completely different story than the one we all know and read? But there's a thing i don't understand: If the Libyans managed to get a hit (or maybe a kill) but then Libya admits they got 2 Sukhois shot down by six F-14s, then how did the Libyans got a hit on a Tomcat? And how did they mark the hit on their plane if they got shot down during the same engagement? Multiple engagements maybe?
  19. I'll follow every step and do my best. Thank you immensly for detailed explanation and will to help me through this. So i gotta edit the missile first through Weapon Editor and then edit the files through Cat, once edited i copy and paste deleting the old ones, correct? If i wanna keep the original ones i just gotta make a backup and then when i want to revert just copy and paste. I hope that's everything. I have to use the newest version of WE, CE and GE? The ones from 2012?
  20. So basically i need Cat extractor, is that a program? And can't i edit things just manually in notepad just like everything else? Sorry i have no idea what the Cat extractor is, how to use it, what's the point of it, and what "cat" does even mean. Technically if i change the SU-22 heatseekers from rear to all-aspect i don't need the Cat extractor but just the Weapons editor right?
  21. Thank you a lot for the inputs and infos on the Incident, i didn't know exactly the dynamics. I'll try your suggestions and see how it goes, will keep you updated
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