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JamesWilson

HAT IN THE RING
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Everything posted by JamesWilson

  1. It's more for the Fitter to shoot first rather than actually being at "risk" of being hit, even tho would be good to actually have a threat. I may do that, even tho i have no idea how to. Is there any other way? Like some workaround or setting i gotta set, maybe a specific Su-22 that is on the website that has radar missiles too? Or if there's a way to add the radar missiles to the Fitter and select them? Cause it can only equip AA-2s and R-60s by default IIRC. If there's any way would be nice other than editing a new AA-2, would be very appreciated. I'm really trying to make it as realistic and accurate as possible. Thank you
  2. Hi everyone, I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail. So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain: During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra. The Fitters were equipped with two AA-2 "Atoll". Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track. The PROBLEM IS: There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work. I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging. I tried all other available missiles and nothing changed, some didn't show either. I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed. I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too). I tried changing enemy difficulty from Normal to Hard, but nothing changes still. The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose. Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s? Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using? Thank you very much for helping me
  3. I can't manually select the AI version for my AI companions, does it select by itself or i have to do something to make my wingmen use the AI one instead of player version? Thanks for helping
  4. Hey could you update the Tomcat with accurate Speed (seperate Knots and Mach) and Fuel (Left/Right/Total/Bingo) indicators? Would be perfect if you added them.

    Thanks

  5. Thanks a lot for understanding my issue. It's not just an aestethic thing but also a functional, since i can't properly play with the HUD turned off if i don't know my speed, i constantly have to peek it on the HUD. The fuel thing is more about realism rather than a real big issue, which the speed is.
  6. Hey could you update the Tomcat with accurate Speed (seperate Knots and Mach) and Fuel (Left/Right/Total/Bingo) indicators? Would be perfect if you added them. Thanks
  7. What sequence should i put? I don't know if i have to edit it and how. This is the SOUNDLIST.ini that was in the package: Add_SOUNDLIST.INI
  8. Sorry made a comment and have no idea how to delete it

  9. Never used the CAT, sounds kinda hard to use and don't know how to. Sounds weird all sounds work just by dropping them, and only one doesn't, maybe i can fix that without using the CAT?
  10. Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping.
  11. I don't know if i have the CAT extractor, modded SF2 for a while now and never used or heard it. I don't have a Soundlist folder in Flight, i added the SOUNDLIST.ini i found in the Tornado package i downloaded. All the other custom sounds such as engine and gear are working just by dropping them into Sounds, the gun is the only thing not
  12. I hear every sound just by dropping the WAV files inside Sounds, but not the gun sound for my Italian IDS Tornado made by @guuruu. I tried add the Soundlist file i found inside the package to my Flight folder, and now all sounds are gone. If i remove it i hear everything again, but not the gun. I tried changing the BK-27 WAV sound with the default Cannon, changing its name to BK-27, but nothing changed. What do i have to do? Thanks
  13. All works perfectly, but some sounds are off and can't hear cannon sound. I also noticed some weapon stations are not selectable in the loadout screen. I just dropped all the files correctly. What's the Add_SOUNDLIST.ini? I have no idea what to do and where to put it... Maybe i've put weapons wrong too? Thanks for helping
  14. Hey i just downloaded the skins by X RAY and had to try with different Tornadoes and yours is the only one compatible, i don't know if he made those based on yours. The only issue i'm having is by using X RAY's "Sharkmouth" skin, it works but the probe skin is black and doesn't show, maybe you have the fix. Thanks for helping
  15. It's very nice but i don't know why but the probe texture doesn't show, it's completely black, i have no idea how to fix it. I'm using the Tornado by ianh755, it's the only one that i found compatible with your skins, since you don't specify for which Tornado, i had to try and guess. Thanks for helping
  16. Btw, can't we just swap the F-14 speed indicator with the F-4 one? They look the same, so wouldn't be unrealistic, plus we'd have a fully working speed indicator
  17. They should have updated the SF1 cockpit with SF2 features, such as this one. With WOX series you mean all the "wings overs ..."? Btw, is there any up to date and better F-14 out there for SF2?
  18. Damn that's a shame, it's such a basic thing to actually see the speed you're going, especially in a plane with no digital speed indicator such as the A and B Tomcats
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