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TaktischesGenie

HAT IN THE RING
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TaktischesGenie last won the day on May 8 2023

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  1. E-3C I did for the same roblox people though it was for the older game Now its unfinished because it needs more work Cockpit, Gear animations and Control surface rework
  2. I do have something more special planned for SF2! Whenever Im able to get to it atleast... All it really needs is redesigned gears texturing and animations
  3. Haha yeah.. Its relaxing when you know what you're doing for sure but with stuff that you have to figure out or rly work for it does get tedious This hornet model took me an years time to "complete", TBH I was done with it a while ago but one of the guys in the team really wanted me to change alot of aspects of it to make it as realistic as possible lol... I think I have reached a point where I wouldnt want to touch this model anymore, Its rigged animated modeled just not textured, I wasn't responsible for UVs and Textures.
  4. I would've loved to.. but unfortunately they have exclusive rights to it
  5. F/A-18C Hornet I made for Combined Arms an indev roblox game
  6. Hello! I got into 3D art 2-3 years ago and have learnt alot since.. Here Ill be posting some of my works!
  7. Progress is coming along pretty nicely! for [CLASSIFIED] I decided on choosing vanilla SF2 model style for good performance and decent visual fidelity... off the top of my head the main things left for the mesh itself are Landing Gears I'm open to suggestions for any ways to improve this model currently its hovering around 4000 triangles not too much i know but hopefully textures would make it look that much better :) final count is probably going to be around 6k
  8. Hey you should get the dark reader plugin/addon on your browser it should work
  9. it has the dual rack embedded into it maybe you could use this it is a a little covered but could be useful ;)
  10. What i would suggest you do is experiment with the upper limit on vertices through the TOD editor so we have a clear idea on what the limit really is you can check this through the tod editor i would send a screenshot but im 200kms away from my computer to the extent of my knowledge its somewhere between 9-10k vertices
  11. Hello, I have tested TOD editing a fair bit when i was working on the "dense cities" mod for Green Hell 3.5 As far as im aware the hard limit is based on vertices on a single TOD that limit being somewhere around 9000 VERTICES* (not Tris, yes.)
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