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Showing results for tags 'mod'.
Found 38 results
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Objets in Malvinas/Falkland mod
tomiMIG posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, I've a problem with this mod. I wanna simulate the actions of de 1 of mayo but can not modify the ships object in Estrecho de San Carlos (Falkland Sound) 'cause on that date they were not in that place. Is there a way to modify it?. Thxs -
Can't see SAMs anymore
Jon_Beers posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I a few days ago realized there was another patch level available (here at combay ace) and another later large weps pak available. I believe the patch is the 08...i had been running the last 06 level. Anyway, loading those and everything is great except now i can't see SAM smoke trails which makes it hard to dodge them. Has anyone encountered this and have an idea how to fix? Also, has anyone every taken out a AAA or SAM radar with any of the available anti-radiation missles? On any patch level. Back in the day when I first got a f-4g off columb 5 i think i hit one once and later decided it was by accident. Does wild weasel and iron hand work better in SF2? Recently I asked for recommendations about upgrading to a newer game and thanks for the suggestions everyone. After loading the latest patch and weps pak everythng is better (except the sam smoke thing) so i think i'll stick with sf1 until i can afford a much better machine and make a quantom leap in the latest ghraphic engined game like DCS. However, SF with the complete patches and high res skins, cockpits, and later editions of terrains is pretty dambn good. Is SF2 much better? I think it will run on what i got. Before i make any moves in purchasing a new game or definitely a new pc i will have to improve my finacial situation as my health issues have put me in a bind. I want to make a donation to combat ace as soon as i can as ya'll have really helped me thru some tough times keeping my mind busy with the mods and stuff. However, they raised the rent again this year and i'm having to buy more meds. The ole ticker is having some issues. Anyway, you know i love them fighter planes.- 2 replies
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- mod
- latest patch
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Hi In the book "Israeli Mirage and Nesher Aces" by Shlomo Aloni, I have found the information that: Throughout its 20 years of service, the Mirage III underwent just four major technical changes in IDF/AF service – theintroduction of the ‘holding switches’, replacement of the Cyrano with ballast, swapping the Atar 9B for the 9C and, finally, removal of part of the ballast at ace Kobi Richter’s request in 1977. This moved the centre of gravity backwards, cutting minimum speed from 150 to 120 knots and increasing maximum ‘G’ from 6.5 to 7.3, thus improving sustained turn rates". I would like to create this late modification of Mirage from 1977 for SF2 by: 1) changing empty mass of plane; 2) changing inertia of plane; 3) changing center of gravity position of plane but I need some additional informations which I can not find: 1) have I to change any other data in DATA.ini file to properly reproduce the changes in flight model? 2) what is the mass of Cyrano Ibis radar/nose ballast? 3) how much of the ballast was removed? 4) how much has the center of gravity changed? Please help. Thanks in advance.
- 1 reply
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- mirage iii
- israel
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A-team's MTO package for SF2?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey CA does anyone know if A-team's MTO mod is made for SF2? It wasnt specified on their site -
Elephant walk
Marianek1993 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey. Sorry for my english. I wonder if there is mod for SF2 that will help me do elephant walk or in take off of few aircraft at the same time- 6 replies
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- elephant walk
- strike fighter 2
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Does uninstalling delete the mod folder?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi all! Ive been having some odd bugs lately and was going to try reinstalling the games. does unilstalling them delete the mod folder? -
F-16E/F Block 60 Desert Falcon Pack
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-16E/F Block 60 Desert Falcon Pack File Submitter: Spudknocker File Submitted: 23 August 2015 File Category: F-16 The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants. The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders. Thank you to combat ace and its community for showing me how to skin and build Ini's Thank you to specter870 for creating the original Data INI's for the F-16I. This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting! Click here to download this file -
Version 1.00
696 downloads
The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants. The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders. Thank you to combat ace and its community for showing me how to skin and build Ini's Thank you to specter870 for creating the original Data INI's for the F-16I. This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting! -
IAF No.26 Sqn Mig-21Bis Skin Mini-Pack
Lazarus1177 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: IAF No.26 Sqn Mig-21Bis Skin Mini-Pack File Submitter: Lazarus1177 File Submitted: 10 July 2015 File Category: MiG-21 IAF No.26 Sqn Mig-21Bis Skin Mini-Pack A very small mod which adds two skins for the IAF's No.26 Sqn Mig-21s.Can be used with the default Mig-21Bis but I recommend PauloPanz's Excellent Pack: http://combatace.com/topic/53226-iaf-mig-21bis-vikram/ Install: Unzip and paste the Aircraft and Decal Folder inside the Objects mod folder. Regards; Murtaza Akbar *Skins based on Fubar512's Mig-21MF Template here at the CA Forums. *Paulopanz's Mig-21 'Vikram' required for tail numbers. Click here to download this file -
Version 1.00
106 downloads
IAF No.26 Sqn Mig-21Bis Skin Mini-Pack A very small mod which adds two skins for the IAF's No.26 Sqn Mig-21s.Can be used with the default Mig-21Bis but I recommend PauloPanz's Excellent Pack: http://combatace.com/topic/53226-iaf-mig-21bis-vikram/ Install: Unzip and paste the Aircraft and Decal Folder inside the Objects mod folder. Regards; Murtaza Akbar *Skins based on Fubar512's Mig-21MF Template here at the CA Forums. *Paulopanz's Mig-21 'Vikram' required for tail numbers. -
Several issues with mod folder
Gocko posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have few problems..i have SF2NA as latest installed.. i did make new icon and enter it to create automatically mod folder i had to create my own weapons folder and stuff..no matter what ive tryed i didnt had missile on airplanes that i wanted to had first i put those missiles in for example saved games/thirdblabla/SFNA2MOD/Weapons/ >> didnt worked out then i put missiles in airplane folders like saved games/thirdblabla/sfna2mod/objects/aircrafts/mig29/R-27 or whatever.. didnt worked out dunno what to do anymore im pissed..help appreciated.. -
Merging FE2 with SF2, an experiment.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have done an experiment to get "First Eagles 2" objects into "Strike Fighters 2" and would like to ask if anyone would be willing to try it and corroborate my findings? To do this experiment you first need to own legal copies of both FE2 and SF2 5 full/merged. Next you need to do the following procedure. Copy “AvionicsWWI.dll” and “wwiComm.dll” from “C:\Program Files (x86)\ThirdWire\First Eagles 2\Flight” to “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Flight” then do the same for “wwiCambrai.CAT” and “wwiVerdun.CAT” from “C:\Program Files (x86)\ThirdWire\First Eagles 2\Terrains” to “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains”. Now for the complicated part, extract everything from your SF2 ObjectData004.CAT, ObjectData005.CAT, ObjectData006.CAT, and ObjectData015.CAT. You will need to place these extracted .TGA files into your MODS directory Decal folder as these CAT files will not be available when you are done. Then take the four ObjectData CAT files that you just extracted everything from, and move them from the “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects” folder to a safe backup folder elsewhere on your hard drive. Next copy all four ObjectData CAT files from “C:\Program Files (x86)\ThirdWire\First Eagles 2\Objects” to a separate safe folder. Once copied, rename the copied FE2 CAT files to match the four CAT files that you removed from the “Strike Fighters 2\Objects” folder, like so… ObjectData001.CAT ----> ObjectData004.CAT ObjectData002.CAT ----> ObjectData005.CAT ObjectData003.CAT ----> ObjectData006.CAT ObjectData004.CAT ----> ObjectData015.CAT Be careful about the renaming due to both the old and new file names having one file named "ObjectData004". Now cut and past the renamed copies into “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects”. We are now done with the Install directory. At this point I recommend that you copy the stock Aircraft, GroundObjects, Guns, and Weapons from your FE2 mod directory and paste them into the SF2 mod directory that you intend to use for the experiment. I have attached the FE2 stock Aircraft, GroundObjects, Guns, and Weapons INI files if you don’t want to go through the trouble of generating them yourself. If all the above worked out, you should have the “First Eagles 2” stock Aircraft, GroundObjects, Guns, Weapons, and Terrain available for use in SF2. Please let me know how this works for you. Note1: You may need to extract everything from the terrain CAT’s “wwiCambrai.CAT” and “wwiVerdun.CAT” into your SF2 mod Terrain folder to fix some terrain issues. Note2: In order to get a fully working FE2 install, not just having the objects, weapons, and terrain available requires a lot more extracting and editing of FE2 INI files for SF2. FE2 Objects Folder.7z- 18 replies
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OFFbase Update: An Ode to the OFF Community
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
Hey folks. Finally got an update out for the OFFice suite, including the OFFramp mod manager, OFFset settings manager, and OFFbase role-playing game. The changelog tells the story: mostly updated support for recent releases by OFF modders and inclusion of new mods implementing the deep institutional wisdom of the OFF community, as well as fixes for reported bugs. Links to the supported mods are included on the OFFbase download page. Here are a few OFFramp screenshots showing off some of the new mods: Version 0.8.4 is available now at Combat Ace. Hopefully this will breathe a little life into OFF while we wait for WOFF. And I suppose I should wait for the bug reports...